huggingface / index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Animated Hugging Face (Single File)</title>
<script src="https://cdn.tailwindcss.com"></script>
<!-- Babel for JSX compilation in browser -->
<script src="https://unpkg.com/@babel/standalone/babel.min.js"></script>
<style>
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;600;800&display=swap');
body {
font-family: 'Inter', sans-serif;
}
/* Custom Animation Utilities */
@keyframes float {
0%, 100% { transform: translateY(0px); }
50% { transform: translateY(-15px); }
}
.animate-float {
animation: float 3s ease-in-out infinite;
}
@keyframes breathe {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.02); }
}
.animate-breathe {
animation: breathe 4s ease-in-out infinite;
}
/* Hand Animations */
@keyframes hand-idle-left {
0%, 100% { transform: translate(0, 0) rotate(0deg); }
50% { transform: translate(0, -4px) rotate(-5deg); }
}
@keyframes hand-idle-right {
0%, 100% { transform: translate(0, 0) rotate(0deg); }
50% { transform: translate(0, -4px) rotate(5deg); }
}
.animate-hand-idle-left {
animation: hand-idle-left 3s ease-in-out infinite;
transform-origin: 35px 150px;
}
.animate-hand-idle-right {
animation: hand-idle-right 3s ease-in-out infinite;
animation-delay: 1.5s;
transform-origin: 165px 150px;
}
</style>
</head>
<body class="bg-slate-900 text-slate-100 antialiased overflow-hidden">
<div id="root"></div>
<script type="text/babel" data-type="module">
import React, { useState, useEffect, useRef } from 'https://esm.sh/[email protected]';
import { createRoot } from 'https://esm.sh/[email protected]/client';
import { Activity, Eye, Zap, Wind, Github, Heart } from 'https://esm.sh/[email protected]';
// --- Types (Simulated as Constants for JS) ---
const Mood = {
HAPPY: 'HAPPY',
EXCITED: 'EXCITED',
SLEEPY: 'SLEEPY',
SURPRISED: 'SURPRISED'
};
// --- Components ---
// 1. HuggingFaceLogo Component
const HuggingFaceLogo = ({ mood, config, isClicking }) => {
// Store raw cursor position relative to center of SVG
const [cursorPos, setCursorPos] = useState({ x: 0, y: 0 });
const [blinkOpen, setBlinkOpen] = useState(true);
const svgRef = useRef(null);
// Unified Mouse/Touch tracking
useEffect(() => {
const updateCursorPosition = (clientX, clientY) => {
if (!svgRef.current) return;
const rect = svgRef.current.getBoundingClientRect();
const centerX = rect.left + rect.width / 2;
const centerY = rect.top + rect.height / 2;
setCursorPos({
x: clientX - centerX,
y: clientY - centerY
});
};
const handleMouseMove = (e) => updateCursorPosition(e.clientX, e.clientY);
const handleTouchMove = (e) => {
if (e.touches.length > 0) {
updateCursorPosition(e.touches[0].clientX, e.touches[0].clientY);
}
};
window.addEventListener('mousemove', handleMouseMove);
window.addEventListener('touchmove', handleTouchMove);
return () => {
window.removeEventListener('mousemove', handleMouseMove);
window.removeEventListener('touchmove', handleTouchMove);
};
}, []);
// Blinking logic
useEffect(() => {
if (!config.blink || mood === Mood.SLEEPY) return;
const blinkInterval = setInterval(() => {
setBlinkOpen(false);
setTimeout(() => setBlinkOpen(true), 150);
}, 4000 + Math.random() * 2000);
return () => clearInterval(blinkInterval);
}, [config.blink, mood]);
// CSS transforms based on state
const containerClasses = [
'w-64 h-64 md:w-96 md:h-96 transition-transform duration-300 ease-out cursor-pointer',
config.floating ? 'animate-float' : '',
config.breathing ? 'animate-breathe' : '',
isClicking ? 'scale-95' : 'hover:scale-105',
].join(' ');
// SVG Parts
const renderMouth = () => {
switch (mood) {
case Mood.SURPRISED:
return <ellipse cx="100" cy="140" rx="12" ry="15" fill="#4B3621" />;
case Mood.SLEEPY:
return (
<path
d="M 85 145 Q 100 140 115 145"
stroke="#4B3621"
strokeWidth="5"
fill="none"
strokeLinecap="round"
opacity="0.8"
/>
);
case Mood.EXCITED:
return (
<path
d="M 70 135 Q 100 180 130 135 Z"
stroke="#4B3621"
strokeWidth="4"
fill="#6D4C41"
strokeLinejoin="round"
/>
);
default: // HAPPY
return (
<path
d="M 75 140 Q 100 160 125 140"
stroke="#4B3621"
strokeWidth="6"
fill="none"
strokeLinecap="round"
/>
);
}
};
const renderEyes = () => {
// 1. Calculate Eye Position (Clamped)
let pupilX = 0;
let pupilY = 0;
if (config.followMouse) {
const limit = 14;
const angle = Math.atan2(cursorPos.y, cursorPos.x);
const dist = Math.min(Math.sqrt(cursorPos.x * cursorPos.x + cursorPos.y * cursorPos.y) / 8, limit);
pupilX = Math.cos(angle) * dist;
pupilY = Math.sin(angle) * dist;
}
if (mood === Mood.SLEEPY) {
return (
<g opacity="0.8">
<path d="M 60 95 Q 75 105 90 95" stroke="#4B3621" strokeWidth="5" fill="none" strokeLinecap="round" />
<path d="M 110 95 Q 125 105 140 95" stroke="#4B3621" strokeWidth="5" fill="none" strokeLinecap="round" />
</g>
);
}
const eyeScaleY = blinkOpen ? 1 : 0.1;
return (
<g className="transition-all duration-100" style={{ transformOrigin: '100px 95px', transform: `scaleY(${eyeScaleY})` }}>
{/* Left Eye */}
<g transform={`translate(${pupilX * 0.1}, ${pupilY * 0.1})`}>
<ellipse cx="75" cy="95" rx="13" ry="15" fill="#4B3621" />
<circle cx={75 + pupilX} cy={95 + pupilY} r="5" fill="white" opacity="0.9" />
<circle cx={79 + pupilX} cy={92 + pupilY} r="2" fill="white" opacity="0.6" />
</g>
{/* Right Eye */}
<g transform={`translate(${pupilX * 0.1}, ${pupilY * 0.1})`}>
<ellipse cx="125" cy="95" rx="13" ry="15" fill="#4B3621" />
<circle cx={125 + pupilX} cy={95 + pupilY} r="5" fill="white" opacity="0.9" />
<circle cx={129 + pupilX} cy={92 + pupilY} r="2" fill="white" opacity="0.6" />
</g>
</g>
);
};
const renderHands = () => {
// Hand Geometry
const handPath = "M 0 25 Q 0 10 15 5 Q 30 0 45 10 Q 55 20 50 35 L 45 50 Q 35 60 15 55 Q 5 50 0 25 Z";
// Dynamic Hand Movement Logic
const reachLimit = 60; // Max pixels hands can travel from base
const reachFactor = 0.4; // Sensitivity
const targetX = Math.max(Math.min(cursorPos.x * reachFactor, reachLimit), -reachLimit);
const targetY = Math.max(Math.min(cursorPos.y * reachFactor, reachLimit), -reachLimit);
const baseHugX = 25;
const baseHugY = -25;
const leftX = isClicking ? baseHugX + targetX : 0;
const leftY = isClicking ? baseHugY + targetY : 0;
const rightX = isClicking ? -baseHugX + targetX : 0;
const rightY = isClicking ? baseHugY + targetY : 0;
const rotBase = 15;
const rotDynamic = targetY * 0.3;
const leftRot = isClicking ? -rotBase + rotDynamic : 0;
const rightRot = isClicking ? rotBase - rotDynamic : 0;
return (
<g>
{/* Left Hand Container */}
<g className="animate-hand-idle-left" style={{ transformOrigin: '35px 150px' }}>
<g
style={{
transform: `translate(${leftX}px, ${leftY}px) rotate(${leftRot}deg)`,
transition: 'transform 0.25s cubic-bezier(0.175, 0.885, 0.32, 1.275)'
}}
>
<g transform="translate(10, 135) rotate(-15)">
<path d={handPath} fill="black" opacity="0.1" transform="translate(4, 4)" />
<path d={handPath} fill="url(#handGradient)" stroke="#D4A000" strokeWidth="2.5" />
<ellipse cx="25" cy="25" rx="12" ry="15" fill="white" opacity="0.2" transform="rotate(-10)" />
</g>
</g>
</g>
{/* Right Hand Container */}
<g className="animate-hand-idle-right" style={{ transformOrigin: '165px 150px' }}>
<g
style={{
transform: `translate(${rightX}px, ${rightY}px) rotate(${rightRot}deg)`,
transition: 'transform 0.25s cubic-bezier(0.175, 0.885, 0.32, 1.275)'
}}
>
<g transform="translate(190, 135) rotate(15) scale(-1, 1)">
<path d={handPath} fill="black" opacity="0.1" transform="translate(4, 4)" />
<path d={handPath} fill="url(#handGradient)" stroke="#D4A000" strokeWidth="2.5" />
<ellipse cx="25" cy="25" rx="12" ry="15" fill="white" opacity="0.2" transform="rotate(-10)" />
</g>
</g>
</g>
</g>
);
};
return (
<div className={containerClasses}>
<svg
ref={svgRef}
viewBox="0 0 200 200"
className="w-full h-full drop-shadow-2xl"
style={{ filter: 'drop-shadow(0px 25px 30px rgba(0,0,0,0.3))' }}
>
<defs>
<radialGradient id="faceGradient" cx="40%" cy="30%" r="90%" fx="30%" fy="30%">
<stop offset="0%" stopColor="#FFEA60" />
<stop offset="60%" stopColor="#FFD23F" />
<stop offset="100%" stopColor="#F5C22B" />
</radialGradient>
<radialGradient id="handGradient" cx="30%" cy="30%" r="80%">
<stop offset="0%" stopColor="#FFEA60" />
<stop offset="100%" stopColor="#FFC800" />
</radialGradient>
<filter id="softGlow" x="-20%" y="-20%" width="140%" height="140%">
<feGaussianBlur in="SourceAlpha" stdDeviation="3" />
<feOffset dx="0" dy="2" result="offsetblur" />
<feComponentTransfer>
<feFuncA type="linear" slope="0.3" />
</feComponentTransfer>
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
{/* Face Shape */}
<circle cx="100" cy="100" r="90" fill="url(#faceGradient)" stroke="#D4A000" strokeWidth="3" />
{/* Snout */}
<ellipse cx="100" cy="125" rx="35" ry="25" fill="#FFFFFF" opacity="0.15" />
{/* Highlights */}
<path d="M 50 40 Q 80 20 110 40" stroke="white" strokeWidth="8" strokeLinecap="round" opacity="0.1" fill="none" transform="rotate(-15 80 30)" />
<circle cx="140" cy="60" r="8" fill="white" opacity="0.15" />
{/* Cheeks */}
<g>
<ellipse cx="45" cy="115" rx="14" ry="9" fill="#FF5E5E" opacity="0.5" filter="url(#softGlow)" />
<ellipse cx="155" cy="115" rx="14" ry="9" fill="#FF5E5E" opacity="0.5" filter="url(#softGlow)" />
<circle cx="48" cy="112" r="2" fill="white" opacity="0.4" />
<circle cx="158" cy="112" r="2" fill="white" opacity="0.4" />
</g>
{renderEyes()}
{renderMouth()}
{renderHands()}
</svg>
</div>
);
};
// 2. Controls Component
const Controls = ({ mood, setMood, config, setConfig }) => {
const toggleConfig = (key) => {
setConfig(prev => ({ ...prev, [key]: !prev[key] }));
};
return (
<div className="bg-slate-800/80 backdrop-blur-md p-6 rounded-3xl border border-slate-700 shadow-xl w-full max-w-sm space-y-6">
{/* Mood Selector */}
<div className="space-y-3">
<label className="text-xs font-bold text-slate-400 uppercase tracking-wider">Character Mood</label>
<div className="grid grid-cols-2 gap-2">
{Object.values(Mood).map((m) => (
<button
key={m}
onClick={() => setMood(m)}
className={`px-4 py-2 rounded-xl text-sm font-semibold transition-all duration-200 ${
mood === m
? 'bg-yellow-500 text-slate-900 shadow-lg scale-105'
: 'bg-slate-700 text-slate-300 hover:bg-slate-600'
}`}
>
{m.charAt(0) + m.slice(1).toLowerCase()}
</button>
))}
</div>
</div>
<div className="h-px bg-slate-700 w-full" />
{/* Animation Toggles */}
<div className="space-y-3">
<label className="text-xs font-bold text-slate-400 uppercase tracking-wider">Behaviors</label>
<div className="space-y-2">
<button
onClick={() => toggleConfig('followMouse')}
className={`w-full flex items-center justify-between p-3 rounded-xl transition-all border ${
config.followMouse ? 'bg-indigo-600/20 border-indigo-500' : 'bg-slate-700/50 border-transparent hover:bg-slate-700'
}`}
>
<div className="flex items-center gap-3">
<Eye className={`w-5 h-5 ${config.followMouse ? 'text-indigo-400' : 'text-slate-500'}`} />
<span className="text-sm font-medium">Eye Tracking</span>
</div>
<div className={`w-10 h-5 rounded-full relative transition-colors ${config.followMouse ? 'bg-indigo-500' : 'bg-slate-600'}`}>
<div className={`absolute top-1 w-3 h-3 bg-white rounded-full transition-all ${config.followMouse ? 'left-6' : 'left-1'}`} />
</div>
</button>
<button
onClick={() => toggleConfig('floating')}
className={`w-full flex items-center justify-between p-3 rounded-xl transition-all border ${
config.floating ? 'bg-blue-600/20 border-blue-500' : 'bg-slate-700/50 border-transparent hover:bg-slate-700'
}`}
>
<div className="flex items-center gap-3">
<Activity className={`w-5 h-5 ${config.floating ? 'text-blue-400' : 'text-slate-500'}`} />
<span className="text-sm font-medium">Float Gravity</span>
</div>
<div className={`w-10 h-5 rounded-full relative transition-colors ${config.floating ? 'bg-blue-500' : 'bg-slate-600'}`}>
<div className={`absolute top-1 w-3 h-3 bg-white rounded-full transition-all ${config.floating ? 'left-6' : 'left-1'}`} />
</div>
</button>
<button
onClick={() => toggleConfig('breathing')}
className={`w-full flex items-center justify-between p-3 rounded-xl transition-all border ${
config.breathing ? 'bg-emerald-600/20 border-emerald-500' : 'bg-slate-700/50 border-transparent hover:bg-slate-700'
}`}
>
<div className="flex items-center gap-3">
<Wind className={`w-5 h-5 ${config.breathing ? 'text-emerald-400' : 'text-slate-500'}`} />
<span className="text-sm font-medium">Life Breathing</span>
</div>
<div className={`w-10 h-5 rounded-full relative transition-colors ${config.breathing ? 'bg-emerald-500' : 'bg-slate-600'}`}>
<div className={`absolute top-1 w-3 h-3 bg-white rounded-full transition-all ${config.breathing ? 'left-6' : 'left-1'}`} />
</div>
</button>
<button
onClick={() => toggleConfig('blink')}
className={`w-full flex items-center justify-between p-3 rounded-xl transition-all border ${
config.blink ? 'bg-amber-600/20 border-amber-500' : 'bg-slate-700/50 border-transparent hover:bg-slate-700'
}`}
>
<div className="flex items-center gap-3">
<Zap className={`w-5 h-5 ${config.blink ? 'text-amber-400' : 'text-slate-500'}`} />
<span className="text-sm font-medium">Auto Blink</span>
</div>
<div className={`w-10 h-5 rounded-full relative transition-colors ${config.blink ? 'bg-amber-500' : 'bg-slate-600'}`}>
<div className={`absolute top-1 w-3 h-3 bg-white rounded-full transition-all ${config.blink ? 'left-6' : 'left-1'}`} />
</div>
</button>
</div>
</div>
</div>
);
};
// 3. App Component
const App = () => {
const [mood, setMood] = useState(Mood.HAPPY);
const [config, setConfig] = useState({
followMouse: true,
floating: true,
breathing: true,
blink: true
});
const [isClicking, setIsClicking] = useState(false);
const handleMouseDown = () => setIsClicking(true);
const handleMouseUp = () => setIsClicking(false);
return (
<div className="min-h-screen bg-gradient-to-br from-slate-900 via-slate-800 to-indigo-950 flex flex-col items-center justify-center p-4 relative overflow-hidden">
{/* Background decoration */}
<div className="absolute top-0 left-0 w-full h-full overflow-hidden pointer-events-none opacity-20">
<div className="absolute top-20 left-20 w-72 h-72 bg-yellow-500 rounded-full blur-[100px]" />
<div className="absolute bottom-20 right-20 w-96 h-96 bg-indigo-500 rounded-full blur-[120px]" />
</div>
<header className="absolute top-6 left-6 z-10 flex items-center gap-3">
<h1 className="text-2xl font-bold text-white tracking-tight flex items-center gap-2">
Hugging Face <span className="text-yellow-400">Alive</span>
</h1>
</header>
<main className="flex flex-col lg:flex-row items-center justify-center gap-12 z-10 w-full max-w-6xl">
{/* Character Stage */}
<div
className="relative group cursor-pointer"
onMouseDown={handleMouseDown}
onMouseUp={handleMouseUp}
onTouchStart={handleMouseDown}
onTouchEnd={handleMouseUp}
>
<div className="absolute inset-0 bg-yellow-400/10 rounded-full blur-3xl opacity-0 group-hover:opacity-100 transition-opacity duration-500" />
<HuggingFaceLogo
mood={mood}
config={config}
isClicking={isClicking}
/>
{/* Instruction hint */}
<div className="absolute -bottom-12 left-1/2 -translate-x-1/2 text-slate-400 text-sm font-medium opacity-0 group-hover:opacity-100 transition-opacity whitespace-nowrap">
Click to hug!
</div>
</div>
{/* Controls Panel */}
<div className="w-full max-w-sm">
<Controls
mood={mood}
setMood={setMood}
config={config}
setConfig={setConfig}
/>
</div>
</main>
<footer className="absolute bottom-6 text-slate-500 text-xs flex items-center gap-4">
<span className="flex items-center gap-1">
Made with <Heart className="w-3 h-3 text-red-500 fill-current" /> by a React Engineer
</span>
<a href="#" className="hover:text-white transition-colors flex items-center gap-1">
<Github className="w-3 h-3" /> View Source
</a>
</footer>
</div>
);
};
// --- Mount ---
const root = createRoot(document.getElementById('root'));
root.render(<App />);
</script>
</body>
</html>