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SubscribePOEM: Precise Object-level Editing via MLLM control
Diffusion models have significantly improved text-to-image generation, producing high-quality, realistic images from textual descriptions. Beyond generation, object-level image editing remains a challenging problem, requiring precise modifications while preserving visual coherence. Existing text-based instructional editing methods struggle with localized shape and layout transformations, often introducing unintended global changes. Image interaction-based approaches offer better accuracy but require manual human effort to provide precise guidance. To reduce this manual effort while maintaining a high image editing accuracy, in this paper, we propose POEM, a framework for Precise Object-level Editing using Multimodal Large Language Models (MLLMs). POEM leverages MLLMs to analyze instructional prompts and generate precise object masks before and after transformation, enabling fine-grained control without extensive user input. This structured reasoning stage guides the diffusion-based editing process, ensuring accurate object localization and transformation. To evaluate our approach, we introduce VOCEdits, a benchmark dataset based on PASCAL VOC 2012, augmented with instructional edit prompts, ground-truth transformations, and precise object masks. Experimental results show that POEM outperforms existing text-based image editing approaches in precision and reliability while reducing manual effort compared to interaction-based methods.
Lost & Found: Tracking Changes from Egocentric Observations in 3D Dynamic Scene Graphs
Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous interactions between the environment and humans or robotic agents. Static semantic maps are unable to capture this information, and the naive solution of rescanning the environment after every change is both costly and ineffective in tracking e.g. objects being stored away in drawers. With Lost & Found we present an approach that addresses this limitation. Based solely on egocentric recordings with corresponding hand position and camera pose estimates, we are able to track the 6DoF poses of the moving object within the detected interaction interval. These changes are applied online to a transformable scene graph that captures object-level relations. Compared to state-of-the-art object pose trackers, our approach is more reliable in handling the challenging egocentric viewpoint and the lack of depth information. It outperforms the second-best approach by 34% and 56% for translational and orientational error, respectively, and produces visibly smoother 6DoF object trajectories. In addition, we illustrate how the acquired interaction information in the dynamic scene graph can be employed in the context of robotic applications that would otherwise be unfeasible: We show how our method allows to command a mobile manipulator through teach & repeat, and how information about prior interaction allows a mobile manipulator to retrieve an object hidden in a drawer. Code, videos and corresponding data are accessible at https://behretj.github.io/LostAndFound.
ParGANDA: Making Synthetic Pedestrians A Reality For Object Detection
Object detection is the key technique to a number of Computer Vision applications, but it often requires large amounts of annotated data to achieve decent results. Moreover, for pedestrian detection specifically, the collected data might contain some personally identifiable information (PII), which is highly restricted in many countries. This label intensive and privacy concerning task has recently led to an increasing interest in training the detection models using synthetically generated pedestrian datasets collected with a photo-realistic video game engine. The engine is able to generate unlimited amounts of data with precise and consistent annotations, which gives potential for significant gains in the real-world applications. However, the use of synthetic data for training introduces a synthetic-to-real domain shift aggravating the final performance. To close the gap between the real and synthetic data, we propose to use a Generative Adversarial Network (GAN), which performsparameterized unpaired image-to-image translation to generate more realistic images. The key benefit of using the GAN is its intrinsic preference of low-level changes to geometric ones, which means annotations of a given synthetic image remain accurate even after domain translation is performed thus eliminating the need for labeling real data. We extensively experimented with the proposed method using MOTSynth dataset to train and MOT17 and MOT20 detection datasets to test, with experimental results demonstrating the effectiveness of this method. Our approach not only produces visually plausible samples but also does not require any labels of the real domain thus making it applicable to the variety of downstream tasks.
CycleNet: Rethinking Cycle Consistency in Text-Guided Diffusion for Image Manipulation
Diffusion models (DMs) have enabled breakthroughs in image synthesis tasks but lack an intuitive interface for consistent image-to-image (I2I) translation. Various methods have been explored to address this issue, including mask-based methods, attention-based methods, and image-conditioning. However, it remains a critical challenge to enable unpaired I2I translation with pre-trained DMs while maintaining satisfying consistency. This paper introduces Cyclenet, a novel but simple method that incorporates cycle consistency into DMs to regularize image manipulation. We validate Cyclenet on unpaired I2I tasks of different granularities. Besides the scene and object level translation, we additionally contribute a multi-domain I2I translation dataset to study the physical state changes of objects. Our empirical studies show that Cyclenet is superior in translation consistency and quality, and can generate high-quality images for out-of-domain distributions with a simple change of the textual prompt. Cyclenet is a practical framework, which is robust even with very limited training data (around 2k) and requires minimal computational resources (1 GPU) to train. Project homepage: https://cyclenetweb.github.io/
MetaUAS: Universal Anomaly Segmentation with One-Prompt Meta-Learning
Zero- and few-shot visual anomaly segmentation relies on powerful vision-language models that detect unseen anomalies using manually designed textual prompts. However, visual representations are inherently independent of language. In this paper, we explore the potential of a pure visual foundation model as an alternative to widely used vision-language models for universal visual anomaly segmentation. We present a novel paradigm that unifies anomaly segmentation into change segmentation. This paradigm enables us to leverage large-scale synthetic image pairs, featuring object-level and local region changes, derived from existing image datasets, which are independent of target anomaly datasets. We propose a one-prompt Meta-learning framework for Universal Anomaly Segmentation (MetaUAS) that is trained on this synthetic dataset and then generalizes well to segment any novel or unseen visual anomalies in the real world. To handle geometrical variations between prompt and query images, we propose a soft feature alignment module that bridges paired-image change perception and single-image semantic segmentation. This is the first work to achieve universal anomaly segmentation using a pure vision model without relying on special anomaly detection datasets and pre-trained visual-language models. Our method effectively and efficiently segments any anomalies with only one normal image prompt and enjoys training-free without guidance from language. Our MetaUAS significantly outperforms previous zero-shot, few-shot, and even full-shot anomaly segmentation methods. The code and pre-trained models are available at https://github.com/gaobb/MetaUAS.
Combined Physics and Event Camera Simulator for Slip Detection
Robot manipulation is a common task in fields like industrial manufacturing. Detecting when objects slip from a robot's grasp is crucial for safe and reliable operation. Event cameras, which register pixel-level brightness changes at high temporal resolution (called ``events''), offer an elegant feature when mounted on a robot's end effector: since they only detect motion relative to their viewpoint, a properly grasped object produces no events, while a slipping object immediately triggers them. To research this feature, representative datasets are essential, both for analytic approaches and for training machine learning models. The majority of current research on slip detection with event-based data is done on real-world scenarios and manual data collection, as well as additional setups for data labeling. This can result in a significant increase in the time required for data collection, a lack of flexibility in scene setups, and a high level of complexity in the repetition of experiments. This paper presents a simulation pipeline for generating slip data using the described camera-gripper configuration in a robot arm, and demonstrates its effectiveness through initial data-driven experiments. The use of a simulator, once it is set up, has the potential to reduce the time spent on data collection, provide the ability to alter the setup at any time, simplify the process of repetition and the generation of arbitrarily large data sets. Two distinct datasets were created and validated through visual inspection and artificial neural networks (ANNs). Visual inspection confirmed photorealistic frame generation and accurate slip modeling, while three ANNs trained on this data achieved high validation accuracy and demonstrated good generalization capabilities on a separate test set, along with initial applicability to real-world data. Project page: https://github.com/tub-rip/event_slip
Category-Level 6D Object Pose and Size Estimation using Self-Supervised Deep Prior Deformation Networks
It is difficult to precisely annotate object instances and their semantics in 3D space, and as such, synthetic data are extensively used for these tasks, e.g., category-level 6D object pose and size estimation. However, the easy annotations in synthetic domains bring the downside effect of synthetic-to-real (Sim2Real) domain gap. In this work, we aim to address this issue in the task setting of Sim2Real, unsupervised domain adaptation for category-level 6D object pose and size estimation. We propose a method that is built upon a novel Deep Prior Deformation Network, shortened as DPDN. DPDN learns to deform features of categorical shape priors to match those of object observations, and is thus able to establish deep correspondence in the feature space for direct regression of object poses and sizes. To reduce the Sim2Real domain gap, we formulate a novel self-supervised objective upon DPDN via consistency learning; more specifically, we apply two rigid transformations to each object observation in parallel, and feed them into DPDN respectively to yield dual sets of predictions; on top of the parallel learning, an inter-consistency term is employed to keep cross consistency between dual predictions for improving the sensitivity of DPDN to pose changes, while individual intra-consistency ones are used to enforce self-adaptation within each learning itself. We train DPDN on both training sets of the synthetic CAMERA25 and real-world REAL275 datasets; our results outperform the existing methods on REAL275 test set under both the unsupervised and supervised settings. Ablation studies also verify the efficacy of our designs. Our code is released publicly at https://github.com/JiehongLin/Self-DPDN.
Scene-Conditional 3D Object Stylization and Composition
Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate objects in isolation without any consideration for the scene where they will eventually be placed. In this paper, we propose a framework that allows for the stylization of an existing 3D asset to fit into a given 2D scene, and additionally produce a photorealistic composition as if the asset was placed within the environment. This not only opens up a new level of control for object stylization, for example, the same assets can be stylized to reflect changes in the environment, such as summer to winter or fantasy versus futuristic settings-but also makes the object-scene composition more controllable. We achieve this by combining modeling and optimizing the object's texture and environmental lighting through differentiable ray tracing with image priors from pre-trained text-to-image diffusion models. We demonstrate that our method is applicable to a wide variety of indoor and outdoor scenes and arbitrary objects.
Sentence-level Prompts Benefit Composed Image Retrieval
Composed image retrieval (CIR) is the task of retrieving specific images by using a query that involves both a reference image and a relative caption. Most existing CIR models adopt the late-fusion strategy to combine visual and language features. Besides, several approaches have also been suggested to generate a pseudo-word token from the reference image, which is further integrated into the relative caption for CIR. However, these pseudo-word-based prompting methods have limitations when target image encompasses complex changes on reference image, e.g., object removal and attribute modification. In this work, we demonstrate that learning an appropriate sentence-level prompt for the relative caption (SPRC) is sufficient for achieving effective composed image retrieval. Instead of relying on pseudo-word-based prompts, we propose to leverage pretrained V-L models, e.g., BLIP-2, to generate sentence-level prompts. By concatenating the learned sentence-level prompt with the relative caption, one can readily use existing text-based image retrieval models to enhance CIR performance. Furthermore, we introduce both image-text contrastive loss and text prompt alignment loss to enforce the learning of suitable sentence-level prompts. Experiments show that our proposed method performs favorably against the state-of-the-art CIR methods on the Fashion-IQ and CIRR datasets. The source code and pretrained model are publicly available at https://github.com/chunmeifeng/SPRC
PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
As text-conditioned diffusion models (DMs) achieve breakthroughs in image, video, and 3D generation, the research community's focus has shifted to the more challenging task of text-to-4D synthesis, which introduces a temporal dimension to generate dynamic 3D objects. In this context, we identify Score Distillation Sampling (SDS), a widely used technique for text-to-3D synthesis, as a significant hindrance to text-to-4D performance due to its Janus-faced and texture-unrealistic problems coupled with high computational costs. In this paper, we propose Pixel-Level Alignments for Text-to-4D Gaussian Splatting (PLA4D), a novel method that utilizes text-to-video frames as explicit pixel alignment targets to generate static 3D objects and inject motion into them. Specifically, we introduce Focal Alignment to calibrate camera poses for rendering and GS-Mesh Contrastive Learning to distill geometry priors from rendered image contrasts at the pixel level. Additionally, we develop Motion Alignment using a deformation network to drive changes in Gaussians and implement Reference Refinement for smooth 4D object surfaces. These techniques enable 4D Gaussian Splatting to align geometry, texture, and motion with generated videos at the pixel level. Compared to previous methods, PLA4D produces synthesized outputs with better texture details in less time and effectively mitigates the Janus-faced problem. PLA4D is fully implemented using open-source models, offering an accessible, user-friendly, and promising direction for 4D digital content creation. Our project page: https://github.com/MiaoQiaowei/PLA4D.github.io{https://github.com/MiaoQiaowei/PLA4D.github.io}.
Language-guided Learning for Object Detection Tackling Multiple Variations in Aerial Images
Despite recent advancements in computer vision research, object detection in aerial images still suffers from several challenges. One primary challenge to be mitigated is the presence of multiple types of variation in aerial images, for example, illumination and viewpoint changes. These variations result in highly diverse image scenes and drastic alterations in object appearance, so that it becomes more complicated to localize objects from the whole image scene and recognize their categories. To address this problem, in this paper, we introduce a novel object detection framework in aerial images, named LANGuage-guided Object detection (LANGO). Upon the proposed language-guided learning, the proposed framework is designed to alleviate the impacts from both scene and instance-level variations. First, we are motivated by the way humans understand the semantics of scenes while perceiving environmental factors in the scenes (e.g., weather). Therefore, we design a visual semantic reasoner that comprehends visual semantics of image scenes by interpreting conditions where the given images were captured. Second, we devise a training objective, named relation learning loss, to deal with instance-level variations, such as viewpoint angle and scale changes. This training objective aims to learn relations in language representations of object categories, with the help of the robust characteristics against such variations. Through extensive experiments, we demonstrate the effectiveness of the proposed method, and our method obtains noticeable detection performance improvements.
LayerCraft: Enhancing Text-to-Image Generation with CoT Reasoning and Layered Object Integration
Text-to-image generation (T2I) has become a key area of research with broad applications. However, existing methods often struggle with complex spatial relationships and fine-grained control over multiple concepts. Many existing approaches require significant architectural modifications, extensive training, or expert-level prompt engineering. To address these challenges, we introduce LayerCraft, an automated framework that leverages large language models (LLMs) as autonomous agents for structured procedural generation. LayerCraft enables users to customize objects within an image and supports narrative-driven creation with minimal effort. At its core, the system includes a coordinator agent that directs the process, along with two specialized agents: ChainArchitect, which employs chain-of-thought (CoT) reasoning to generate a dependency-aware 3D layout for precise instance-level control, and the Object-Integration Network (OIN), which utilizes LoRA fine-tuning on pre-trained T2I models to seamlessly blend objects into specified regions of an image based on textual prompts without requiring architectural changes. Extensive evaluations demonstrate LayerCraft's versatility in applications ranging from multi-concept customization to storytelling. By providing non-experts with intuitive, precise control over T2I generation, our framework democratizes creative image creation. Our code will be released upon acceptance at github.com/PeterYYZhang/LayerCraft
Unsupervised Object-Level Representation Learning from Scene Images
Contrastive self-supervised learning has largely narrowed the gap to supervised pre-training on ImageNet. However, its success highly relies on the object-centric priors of ImageNet, i.e., different augmented views of the same image correspond to the same object. Such a heavily curated constraint becomes immediately infeasible when pre-trained on more complex scene images with many objects. To overcome this limitation, we introduce Object-level Representation Learning (ORL), a new self-supervised learning framework towards scene images. Our key insight is to leverage image-level self-supervised pre-training as the prior to discover object-level semantic correspondence, thus realizing object-level representation learning from scene images. Extensive experiments on COCO show that ORL significantly improves the performance of self-supervised learning on scene images, even surpassing supervised ImageNet pre-training on several downstream tasks. Furthermore, ORL improves the downstream performance when more unlabeled scene images are available, demonstrating its great potential of harnessing unlabeled data in the wild. We hope our approach can motivate future research on more general-purpose unsupervised representation learning from scene data.
OMG-LLaVA: Bridging Image-level, Object-level, Pixel-level Reasoning and Understanding
Current universal segmentation methods demonstrate strong capabilities in pixel-level image and video understanding. However, they lack reasoning abilities and cannot be controlled via text instructions. In contrast, large vision-language multimodal models exhibit powerful vision-based conversation and reasoning capabilities but lack pixel-level understanding and have difficulty accepting visual prompts for flexible user interaction. This paper proposes OMG-LLaVA, a new and elegant framework combining powerful pixel-level vision understanding with reasoning abilities. It can accept various visual and text prompts for flexible user interaction. Specifically, we use a universal segmentation method as the visual encoder, integrating image information, perception priors, and visual prompts into visual tokens provided to the LLM. The LLM is responsible for understanding the user's text instructions and providing text responses and pixel-level segmentation results based on the visual information. We propose perception prior embedding to better integrate perception priors with image features. OMG-LLaVA achieves image-level, object-level, and pixel-level reasoning and understanding in a single model, matching or surpassing the performance of specialized methods on multiple benchmarks. Rather than using LLM to connect each specialist, our work aims at end-to-end training on one encoder, one decoder, and one LLM. The code and model have been released for further research.
Objects Can Move: 3D Change Detection by Geometric Transformation Constistency
AR/VR applications and robots need to know when the scene has changed. An example is when objects are moved, added, or removed from the scene. We propose a 3D object discovery method that is based only on scene changes. Our method does not need to encode any assumptions about what is an object, but rather discovers objects by exploiting their coherent move. Changes are initially detected as differences in the depth maps and segmented as objects if they undergo rigid motions. A graph cut optimization propagates the changing labels to geometrically consistent regions. Experiments show that our method achieves state-of-the-art performance on the 3RScan dataset against competitive baselines. The source code of our method can be found at https://github.com/katadam/ObjectsCanMove.
SceneDiff: A Benchmark and Method for Multiview Object Change Detection
We investigate the problem of identifying objects that have been added, removed, or moved between a pair of captures (images or videos) of the same scene at different times. Detecting such changes is important for many applications, such as robotic tidying or construction progress and safety monitoring. A major challenge is that varying viewpoints can cause objects to falsely appear changed. We introduce SceneDiff Benchmark, the first multiview change detection benchmark with object instance annotations, comprising 350 diverse video pairs with thousands of changed objects. We also introduce the SceneDiff method, a new training-free approach for multiview object change detection that leverages pretrained 3D, segmentation, and image encoding models to robustly predict across multiple benchmarks. Our method aligns the captures in 3D, extracts object regions, and compares spatial and semantic region features to detect changes. Experiments on multi-view and two-view benchmarks demonstrate that our method outperforms existing approaches by large margins (94% and 37.4% relative AP improvements). The benchmark and code will be publicly released.
Segment Any Change
Visual foundation models have achieved remarkable results in zero-shot image classification and segmentation, but zero-shot change detection remains an open problem. In this paper, we propose the segment any change models (AnyChange), a new type of change detection model that supports zero-shot prediction and generalization on unseen change types and data distributions. AnyChange is built on the segment anything model (SAM) via our training-free adaptation method, bitemporal latent matching. By revealing and exploiting intra-image and inter-image semantic similarities in SAM's latent space, bitemporal latent matching endows SAM with zero-shot change detection capabilities in a training-free way. We also propose a point query mechanism to enable AnyChange's zero-shot object-centric change detection capability. We perform extensive experiments to confirm the effectiveness of AnyChange for zero-shot change detection. AnyChange sets a new record on the SECOND benchmark for unsupervised change detection, exceeding the previous SOTA by up to 4.4% F_1 score, and achieving comparable accuracy with negligible manual annotations (1 pixel per image) for supervised change detection.
VisMin: Visual Minimal-Change Understanding
Fine-grained understanding of objects, attributes, and relationships between objects is crucial for visual-language models (VLMs). Existing benchmarks primarily focus on evaluating VLMs' capability to distinguish between two very similar captions given an image. In this paper, we introduce a new, challenging benchmark termed Visual Minimal-Change Understanding (VisMin), which requires models to predict the correct image-caption match given two images and two captions. The image pair and caption pair contain minimal changes, i.e., only one aspect changes at a time from among the following: object, attribute, count, and spatial relation. These changes test the models' understanding of objects, attributes (such as color, material, shape), counts, and spatial relationships between objects. We built an automatic framework using large language models and diffusion models, followed by a rigorous 4-step verification process by human annotators. Empirical experiments reveal that current VLMs exhibit notable deficiencies in understanding spatial relationships and counting abilities. We also generate a large-scale training dataset to finetune CLIP and Idefics2, showing significant improvements in fine-grained understanding across benchmarks and in CLIP's general image-text alignment. We release all resources, including the benchmark, training data, and finetuned model checkpoints, at https://vismin.net/.
ISAR: A Benchmark for Single- and Few-Shot Object Instance Segmentation and Re-Identification
Most object-level mapping systems in use today make use of an upstream learned object instance segmentation model. If we want to teach them about a new object or segmentation class, we need to build a large dataset and retrain the system. To build spatial AI systems that can quickly be taught about new objects, we need to effectively solve the problem of single-shot object detection, instance segmentation and re-identification. So far there is neither a method fulfilling all of these requirements in unison nor a benchmark that could be used to test such a method. Addressing this, we propose ISAR, a benchmark and baseline method for single- and few-shot object Instance Segmentation And Re-identification, in an effort to accelerate the development of algorithms that can robustly detect, segment, and re-identify objects from a single or a few sparse training examples. We provide a semi-synthetic dataset of video sequences with ground-truth semantic annotations, a standardized evaluation pipeline, and a baseline method. Our benchmark aligns with the emerging research trend of unifying Multi-Object Tracking, Video Object Segmentation, and Re-identification.
ViewDelta: Text-Prompted Change Detection in Unaligned Images
Detecting changes between images is a fundamental problem in computer vision with broad applications in situational awareness, infrastructure assessment, environment monitoring, and industrial automation. Existing supervised models are typically limited to detecting specific types of changes, necessitating retraining for new tasks. To address these limitations with a single approach, we propose a novel change detection method that is the first to utilize unaligned images and textual prompts to output a binary segmentation of changes relevant to user-provided text. Our architecture not only enables flexible detection across diverse change detection use cases, but also yields state-of-the art performance on established benchmarks. Additionally, we release an accompanying dataset comprising of 100,311 pairs of images with text prompts and the corresponding change detection labels. We demonstrate the effectiveness of our method both quantitatively and qualitatively on datasets with a wide variety of viewpoints in indoor, outdoor, street level, synthetic, and satellite images.
HyRet-Change: A hybrid retentive network for remote sensing change detection
Recently convolution and transformer-based change detection (CD) methods provide promising performance. However, it remains unclear how the local and global dependencies interact to effectively alleviate the pseudo changes. Moreover, directly utilizing standard self-attention presents intrinsic limitations including governing global feature representations limit to capture subtle changes, quadratic complexity, and restricted training parallelism. To address these limitations, we propose a Siamese-based framework, called HyRet-Change, which can seamlessly integrate the merits of convolution and retention mechanisms at multi-scale features to preserve critical information and enhance adaptability in complex scenes. Specifically, we introduce a novel feature difference module to exploit both convolutions and multi-head retention mechanisms in a parallel manner to capture complementary information. Furthermore, we propose an adaptive local-global interactive context awareness mechanism that enables mutual learning and enhances discrimination capability through information exchange. We perform experiments on three challenging CD datasets and achieve state-of-the-art performance compared to existing methods. Our source code is publicly available at https://github.com/mustansarfiaz/HyRect-Change.
Relation Preserving Triplet Mining for Stabilising the Triplet Loss in Re-identification Systems
Object appearances change dramatically with pose variations. This creates a challenge for embedding schemes that seek to map instances with the same object ID to locations that are as close as possible. This issue becomes significantly heightened in complex computer vision tasks such as re-identification(reID). In this paper, we suggest that these dramatic appearance changes are indications that an object ID is composed of multiple natural groups, and it is counterproductive to forcefully map instances from different groups to a common location. This leads us to introduce Relation Preserving Triplet Mining (RPTM), a feature-matching guided triplet mining scheme, that ensures that triplets will respect the natural subgroupings within an object ID. We use this triplet mining mechanism to establish a pose-aware, well-conditioned triplet loss by implicitly enforcing view consistency. This allows a single network to be trained with fixed parameters across datasets while providing state-of-the-art results. Code is available at https://github.com/adhirajghosh/RPTM_reid.
M^3-VOS: Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation
Intelligent robots need to interact with diverse objects across various environments. The appearance and state of objects frequently undergo complex transformations depending on the object properties, e.g., phase transitions. However, in the vision community, segmenting dynamic objects with phase transitions is overlooked. In light of this, we introduce the concept of phase in segmentation, which categorizes real-world objects based on their visual characteristics and potential morphological and appearance changes. Then, we present a new benchmark, Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation (M^3-VOS), to verify the ability of models to understand object phases, which consists of 479 high-resolution videos spanning over 10 distinct everyday scenarios. It provides dense instance mask annotations that capture both object phases and their transitions. We evaluate state-of-the-art methods on M^3-VOS, yielding several key insights. Notably, current appearance-based approaches show significant room for improvement when handling objects with phase transitions. The inherent changes in disorder suggest that the predictive performance of the forward entropy-increasing process can be improved through a reverse entropy-reducing process. These findings lead us to propose ReVOS, a new plug-andplay model that improves its performance by reversal refinement. Our data and code will be publicly available at https://zixuan-chen.github.io/M-cube-VOS.github.io/.
How to Reduce Change Detection to Semantic Segmentation
Change detection (CD) aims to identify changes that occur in an image pair taken different times. Prior methods devise specific networks from scratch to predict change masks in pixel-level, and struggle with general segmentation problems. In this paper, we propose a new paradigm that reduces CD to semantic segmentation which means tailoring an existing and powerful semantic segmentation network to solve CD. This new paradigm conveniently enjoys the mainstream semantic segmentation techniques to deal with general segmentation problems in CD. Hence we can concentrate on studying how to detect changes. We propose a novel and importance insight that different change types exist in CD and they should be learned separately. Based on it, we devise a module named MTF to extract the change information and fuse temporal features. MTF enjoys high interpretability and reveals the essential characteristic of CD. And most segmentation networks can be adapted to solve the CD problems with our MTF module. Finally, we propose C-3PO, a network to detect changes at pixel-level. C-3PO achieves state-of-the-art performance without bells and whistles. It is simple but effective and can be considered as a new baseline in this field. Our code is at https://github.com/DoctorKey/C-3PO.
Lifelong Change Detection: Continuous Domain Adaptation for Small Object Change Detection in Every Robot Navigation
The recently emerging research area in robotics, ground view change detection, suffers from its ill-posed-ness because of visual uncertainty combined with complex nonlinear perspective projection. To regularize the ill-posed-ness, the commonly applied supervised learning methods (e.g., CSCD-Net) rely on manually annotated high-quality object-class-specific priors. In this work, we consider general application domains where no manual annotation is available and present a fully self-supervised approach. The present approach adopts the powerful and versatile idea that object changes detected during everyday robot navigation can be reused as additional priors to improve future change detection tasks. Furthermore, a robustified framework is implemented and verified experimentally in a new challenging practical application scenario: ground-view small object change detection.
DeepRFTv2: Kernel-level Learning for Image Deblurring
It is well-known that if a network aims to learn how to deblur, it should understand the blur process. Blurring is naturally caused by the convolution of the sharp image with the blur kernel. Thus, allowing the network to learn the blur process in the kernel-level can significantly improve the image deblurring performance. But, current deep networks are still at the pixel-level learning stage, either performing end-to-end pixel-level restoration or stage-wise pseudo kernel-level restoration, failing to enable the deblur model to understand the essence of the blur. To this end, we propose Fourier Kernel Estimator (FKE), which considers the activation operation in Fourier space and converts the convolution problem in the spatial domain to a multiplication problem in Fourier space. Our FKE, jointly optimized with the deblur model, enables the network to learn the kernel-level blur process with low complexity and without any additional supervision. Furthermore, we change the convolution object of the kernel from ``image" to network extracted ``feature", whose rich semantic and structural information is more suitable to blur process learning. With the convolution of the feature and the estimated kernel, our model can learn the essence of blur in kernel-level. To further improve the efficiency of feature extraction, we design a decoupled multi-scale architecture with multiple hierarchical sub-unets with a reversible strategy, which allows better multi-scale encoding and decoding in low training memory. Extensive experiments indicate that our method achieves state-of-the-art motion deblurring results and show potential for handling other kernel-related problems. Analysis also shows our kernel estimator is able to learn physically meaningful kernels. The code will be available at https://github.com/DeepMed-Lab-ECNU/Single-Image-Deblur.
Inversion-Based Style Transfer with Diffusion Models
The artistic style within a painting is the means of expression, which includes not only the painting material, colors, and brushstrokes, but also the high-level attributes including semantic elements, object shapes, etc. Previous arbitrary example-guided artistic image generation methods often fail to control shape changes or convey elements. The pre-trained text-to-image synthesis diffusion probabilistic models have achieved remarkable quality, but it often requires extensive textual descriptions to accurately portray attributes of a particular painting. We believe that the uniqueness of an artwork lies precisely in the fact that it cannot be adequately explained with normal language. Our key idea is to learn artistic style directly from a single painting and then guide the synthesis without providing complex textual descriptions. Specifically, we assume style as a learnable textual description of a painting. We propose an inversion-based style transfer method (InST), which can efficiently and accurately learn the key information of an image, thus capturing and transferring the artistic style of a painting. We demonstrate the quality and efficiency of our method on numerous paintings of various artists and styles. Code and models are available at https://github.com/zyxElsa/InST.
GeoChat: Grounded Large Vision-Language Model for Remote Sensing
Recent advancements in Large Vision-Language Models (VLMs) have shown great promise in natural image domains, allowing users to hold a dialogue about given visual content. However, such general-domain VLMs perform poorly for Remote Sensing (RS) scenarios, leading to inaccurate or fabricated information when presented with RS domain-specific queries. Such a behavior emerges due to the unique challenges introduced by RS imagery. For example, to handle high-resolution RS imagery with diverse scale changes across categories and many small objects, region-level reasoning is necessary alongside holistic scene interpretation. Furthermore, the lack of domain-specific multimodal instruction following data as well as strong backbone models for RS make it hard for the models to align their behavior with user queries. To address these limitations, we propose GeoChat - the first versatile remote sensing VLM that offers multitask conversational capabilities with high-resolution RS images. Specifically, GeoChat can not only answer image-level queries but also accepts region inputs to hold region-specific dialogue. Furthermore, it can visually ground objects in its responses by referring to their spatial coordinates. To address the lack of domain-specific datasets, we generate a novel RS multimodal instruction-following dataset by extending image-text pairs from existing diverse RS datasets. We establish a comprehensive benchmark for RS multitask conversations and compare with a number of baseline methods. GeoChat demonstrates robust zero-shot performance on various RS tasks, e.g., image and region captioning, visual question answering, scene classification, visually grounded conversations and referring detection. Our code is available at https://github.com/mbzuai-oryx/geochat.
PAIR-Diffusion: Object-Level Image Editing with Structure-and-Appearance Paired Diffusion Models
Image editing using diffusion models has witnessed extremely fast-paced growth recently. There are various ways in which previous works enable controlling and editing images. Some works use high-level conditioning such as text, while others use low-level conditioning. Nevertheless, most of them lack fine-grained control over the properties of the different objects present in the image, i.e. object-level image editing. In this work, we consider an image as a composition of multiple objects, each defined by various properties. Out of these properties, we identify structure and appearance as the most intuitive to understand and useful for editing purposes. We propose Structure-and-Appearance Paired Diffusion model (PAIR-Diffusion), which is trained using structure and appearance information explicitly extracted from the images. The proposed model enables users to inject a reference image's appearance into the input image at both the object and global levels. Additionally, PAIR-Diffusion allows editing the structure while maintaining the style of individual components of the image unchanged. We extensively evaluate our method on LSUN datasets and the CelebA-HQ face dataset, and we demonstrate fine-grained control over both structure and appearance at the object level. We also applied the method to Stable Diffusion to edit any real image at the object level.
An Incremental Unified Framework for Small Defect Inspection
Artificial Intelligence (AI)-driven defect inspection is pivotal in industrial manufacturing. Yet, many methods, tailored to specific pipelines, grapple with diverse product portfolios and evolving processes. Addressing this, we present the Incremental Unified Framework (IUF), which can reduce the feature conflict problem when continuously integrating new objects in the pipeline, making it advantageous in object-incremental learning scenarios. Employing a state-of-the-art transformer, we introduce Object-Aware Self-Attention (OASA) to delineate distinct semantic boundaries. Semantic Compression Loss (SCL) is integrated to optimize non-primary semantic space, enhancing network adaptability for novel objects. Additionally, we prioritize retaining the features of established objects during weight updates. Demonstrating prowess in both image and pixel-level defect inspection, our approach achieves state-of-the-art performance, proving indispensable for dynamic and scalable industrial inspections. Our code will be released at https://github.com/jqtangust/IUF.
Multi-View Pose-Agnostic Change Localization with Zero Labels
Autonomous agents often require accurate methods for detecting and localizing changes in their environment, particularly when observations are captured from unconstrained and inconsistent viewpoints. We propose a novel label-free, pose-agnostic change detection method that integrates information from multiple viewpoints to construct a change-aware 3D Gaussian Splatting (3DGS) representation of the scene. With as few as 5 images of the post-change scene, our approach can learn an additional change channel in a 3DGS and produce change masks that outperform single-view techniques. Our change-aware 3D scene representation additionally enables the generation of accurate change masks for unseen viewpoints. Experimental results demonstrate state-of-the-art performance in complex multi-object scenes, achieving a 1.7x and 1.5x improvement in Mean Intersection Over Union and F1 score respectively over other baselines. We also contribute a new real-world dataset to benchmark change detection in diverse challenging scenes in the presence of lighting variations.
Remote Sensing Change Detection via Weak Temporal Supervision
Semantic change detection in remote sensing aims to identify land cover changes between bi-temporal image pairs. Progress in this area has been limited by the scarcity of annotated datasets, as pixel-level annotation is costly and time-consuming. To address this, recent methods leverage synthetic data or generate artificial change pairs, but out-of-domain generalization remains limited. In this work, we introduce a weak temporal supervision strategy that leverages additional temporal observations of existing single-temporal datasets, without requiring any new annotations. Specifically, we extend single-date remote sensing datasets with new observations acquired at different times and train a change detection model by assuming that real bi-temporal pairs mostly contain no change, while pairing images from different locations to generate change examples. To handle the inherent noise in these weak labels, we employ an object-aware change map generation and an iterative refinement process. We validate our approach on extended versions of the FLAIR and IAILD aerial datasets, achieving strong zero-shot and low-data regime performance across different benchmarks. Lastly, we showcase results over large areas in France, highlighting the scalability potential of our method.
Invariant Slot Attention: Object Discovery with Slot-Centric Reference Frames
Automatically discovering composable abstractions from raw perceptual data is a long-standing challenge in machine learning. Recent slot-based neural networks that learn about objects in a self-supervised manner have made exciting progress in this direction. However, they typically fall short at adequately capturing spatial symmetries present in the visual world, which leads to sample inefficiency, such as when entangling object appearance and pose. In this paper, we present a simple yet highly effective method for incorporating spatial symmetries via slot-centric reference frames. We incorporate equivariance to per-object pose transformations into the attention and generation mechanism of Slot Attention by translating, scaling, and rotating position encodings. These changes result in little computational overhead, are easy to implement, and can result in large gains in terms of data efficiency and overall improvements to object discovery. We evaluate our method on a wide range of synthetic object discovery benchmarks namely CLEVR, Tetrominoes, CLEVRTex, Objects Room and MultiShapeNet, and show promising improvements on the challenging real-world Waymo Open dataset.
Open-CD: A Comprehensive Toolbox for Change Detection
We present Open-CD, a change detection toolbox that contains a rich set of change detection methods as well as related components and modules. The toolbox started from a series of open source general vision task tools, including OpenMMLab Toolkits, PyTorch Image Models, etc. It gradually evolves into a unified platform that covers many popular change detection methods and contemporary modules. It not only includes training and inference codes, but also provides some useful scripts for data analysis. We believe this toolbox is by far the most complete change detection toolbox. In this report, we introduce the various features, supported methods and applications of Open-CD. In addition, we also conduct a benchmarking study on different methods and components. We wish that the toolbox and benchmark could serve the growing research community by providing a flexible toolkit to reimplement existing methods and develop their own new change detectors. Code and models are available at https://github.com/likyoo/open-cd. Pioneeringly, this report also includes brief descriptions of the algorithms supported in Open-CD, mainly contributed by their authors. We sincerely encourage researchers in this field to participate in this project and work together to create a more open community. This toolkit and report will be kept updated.
Neural USD: An object-centric framework for iterative editing and control
Amazing progress has been made in controllable generative modeling, especially over the last few years. However, some challenges remain. One of them is precise and iterative object editing. In many of the current methods, trying to edit the generated image (for example, changing the color of a particular object in the scene or changing the background while keeping other elements unchanged) by changing the conditioning signals often leads to unintended global changes in the scene. In this work, we take the first steps to address the above challenges. Taking inspiration from the Universal Scene Descriptor (USD) standard developed in the computer graphics community, we introduce the "Neural Universal Scene Descriptor" or Neural USD. In this framework, we represent scenes and objects in a structured, hierarchical manner. This accommodates diverse signals, minimizes model-specific constraints, and enables per-object control over appearance, geometry, and pose. We further apply a fine-tuning approach which ensures that the above control signals are disentangled from one another. We evaluate several design considerations for our framework, demonstrating how Neural USD enables iterative and incremental workflows. More information at: https://escontrela.me/neural_usd .
Specifying Object Attributes and Relations in Interactive Scene Generation
We introduce a method for the generation of images from an input scene graph. The method separates between a layout embedding and an appearance embedding. The dual embedding leads to generated images that better match the scene graph, have higher visual quality, and support more complex scene graphs. In addition, the embedding scheme supports multiple and diverse output images per scene graph, which can be further controlled by the user. We demonstrate two modes of per-object control: (i) importing elements from other images, and (ii) navigation in the object space, by selecting an appearance archetype. Our code is publicly available at https://www.github.com/ashual/scene_generation
Category-level Neural Field for Reconstruction of Partially Observed Objects in Indoor Environment
Neural implicit representation has attracted attention in 3D reconstruction through various success cases. For further applications such as scene understanding or editing, several works have shown progress towards object compositional reconstruction. Despite their superior performance in observed regions, their performance is still limited in reconstructing objects that are partially observed. To better treat this problem, we introduce category-level neural fields that learn meaningful common 3D information among objects belonging to the same category present in the scene. Our key idea is to subcategorize objects based on their observed shape for better training of the category-level model. Then we take advantage of the neural field to conduct the challenging task of registering partially observed objects by selecting and aligning against representative objects selected by ray-based uncertainty. Experiments on both simulation and real-world datasets demonstrate that our method improves the reconstruction of unobserved parts for several categories.
SceneEdited: A City-Scale Benchmark for 3D HD Map Updating via Image-Guided Change Detection
Accurate, up-to-date High-Definition (HD) maps are critical for urban planning, infrastructure monitoring, and autonomous navigation. However, these maps quickly become outdated as environments evolve, creating a need for robust methods that not only detect changes but also incorporate them into updated 3D representations. While change detection techniques have advanced significantly, there remains a clear gap between detecting changes and actually updating 3D maps, particularly when relying on 2D image-based change detection. To address this gap, we introduce SceneEdited, the first city-scale dataset explicitly designed to support research on HD map maintenance through 3D point cloud updating. SceneEdited contains over 800 up-to-date scenes covering 73 km of driving and approximate 3 km^2 of urban area, with more than 23,000 synthesized object changes created both manually and automatically across 2000+ out-of-date versions, simulating realistic urban modifications such as missing roadside infrastructure, buildings, overpasses, and utility poles. Each scene includes calibrated RGB images, LiDAR scans, and detailed change masks for training and evaluation. We also provide baseline methods using a foundational image-based structure-from-motion pipeline for updating outdated scenes, as well as a comprehensive toolkit supporting scalability, trackability, and portability for future dataset expansion and unification of out-of-date object annotations. Both the dataset and the toolkit are publicly available at https://github.com/ChadLin9596/ScenePoint-ETK, establising a standardized benchmark for 3D map updating research.
Understanding Cross-modal Interactions in V&L Models that Generate Scene Descriptions
Image captioning models tend to describe images in an object-centric way, emphasising visible objects. But image descriptions can also abstract away from objects and describe the type of scene depicted. In this paper, we explore the potential of a state-of-the-art Vision and Language model, VinVL, to caption images at the scene level using (1) a novel dataset which pairs images with both object-centric and scene descriptions. Through (2) an in-depth analysis of the effect of the fine-tuning, we show (3) that a small amount of curated data suffices to generate scene descriptions without losing the capability to identify object-level concepts in the scene; the model acquires a more holistic view of the image compared to when object-centric descriptions are generated. We discuss the parallels between these results and insights from computational and cognitive science research on scene perception.
Neural Scene Chronology
In this work, we aim to reconstruct a time-varying 3D model, capable of rendering photo-realistic renderings with independent control of viewpoint, illumination, and time, from Internet photos of large-scale landmarks. The core challenges are twofold. First, different types of temporal changes, such as illumination and changes to the underlying scene itself (such as replacing one graffiti artwork with another) are entangled together in the imagery. Second, scene-level temporal changes are often discrete and sporadic over time, rather than continuous. To tackle these problems, we propose a new scene representation equipped with a novel temporal step function encoding method that can model discrete scene-level content changes as piece-wise constant functions over time. Specifically, we represent the scene as a space-time radiance field with a per-image illumination embedding, where temporally-varying scene changes are encoded using a set of learned step functions. To facilitate our task of chronology reconstruction from Internet imagery, we also collect a new dataset of four scenes that exhibit various changes over time. We demonstrate that our method exhibits state-of-the-art view synthesis results on this dataset, while achieving independent control of viewpoint, time, and illumination.
VASE: Object-Centric Appearance and Shape Manipulation of Real Videos
Recently, several works tackled the video editing task fostered by the success of large-scale text-to-image generative models. However, most of these methods holistically edit the frame using the text, exploiting the prior given by foundation diffusion models and focusing on improving the temporal consistency across frames. In this work, we introduce a framework that is object-centric and is designed to control both the object's appearance and, notably, to execute precise and explicit structural modifications on the object. We build our framework on a pre-trained image-conditioned diffusion model, integrate layers to handle the temporal dimension, and propose training strategies and architectural modifications to enable shape control. We evaluate our method on the image-driven video editing task showing similar performance to the state-of-the-art, and showcasing novel shape-editing capabilities. Further details, code and examples are available on our project page: https://helia95.github.io/vase-website/
MapFormer: Boosting Change Detection by Using Pre-change Information
Change detection in remote sensing imagery is essential for a variety of applications such as urban planning, disaster management, and climate research. However, existing methods for identifying semantically changed areas overlook the availability of semantic information in the form of existing maps describing features of the earth's surface. In this paper, we leverage this information for change detection in bi-temporal images. We show that the simple integration of the additional information via concatenation of latent representations suffices to significantly outperform state-of-the-art change detection methods. Motivated by this observation, we propose the new task of *Conditional Change Detection*, where pre-change semantic information is used as input next to bi-temporal images. To fully exploit the extra information, we propose *MapFormer*, a novel architecture based on a multi-modal feature fusion module that allows for feature processing conditioned on the available semantic information. We further employ a supervised, cross-modal contrastive loss to guide the learning of visual representations. Our approach outperforms existing change detection methods by an absolute 11.7\% and 18.4\% in terms of binary change IoU on DynamicEarthNet and HRSCD, respectively. Furthermore, we demonstrate the robustness of our approach to the quality of the pre-change semantic information and the absence pre-change imagery. The code is available at https://github.com/mxbh/mapformer.
ObjectMover: Generative Object Movement with Video Prior
Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions, and ensuring coherent synchronization of shadows and reflections while maintaining the object identity. In this paper, we present ObjectMover, a generative model that can perform object movement in highly challenging scenes. Our key insight is that we model this task as a sequence-to-sequence problem and fine-tune a video generation model to leverage its knowledge of consistent object generation across video frames. We show that with this approach, our model is able to adjust to complex real-world scenarios, handling extreme lighting harmonization and object effect movement. As large-scale data for object movement are unavailable, we construct a data generation pipeline using a modern game engine to synthesize high-quality data pairs. We further propose a multi-task learning strategy that enables training on real-world video data to improve the model generalization. Through extensive experiments, we demonstrate that ObjectMover achieves outstanding results and adapts well to real-world scenarios.
VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondence
Current diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However, these approaches are often ineffective when the target edit involves a shape change. To embark on video editing with shape change, we explore customized video subject swapping in this work, where we aim to replace the main subject in a source video with a target subject having a distinct identity and potentially different shape. In contrast to previous methods that rely on dense correspondences, we introduce the VideoSwap framework that exploits semantic point correspondences, inspired by our observation that only a small number of semantic points are necessary to align the subject's motion trajectory and modify its shape. We also introduce various user-point interactions (\eg, removing points and dragging points) to address various semantic point correspondence. Extensive experiments demonstrate state-of-the-art video subject swapping results across a variety of real-world videos.
GeoNet: Benchmarking Unsupervised Adaptation across Geographies
In recent years, several efforts have been aimed at improving the robustness of vision models to domains and environments unseen during training. An important practical problem pertains to models deployed in a new geography that is under-represented in the training dataset, posing a direct challenge to fair and inclusive computer vision. In this paper, we study the problem of geographic robustness and make three main contributions. First, we introduce a large-scale dataset GeoNet for geographic adaptation containing benchmarks across diverse tasks like scene recognition (GeoPlaces), image classification (GeoImNet) and universal adaptation (GeoUniDA). Second, we investigate the nature of distribution shifts typical to the problem of geographic adaptation and hypothesize that the major source of domain shifts arise from significant variations in scene context (context shift), object design (design shift) and label distribution (prior shift) across geographies. Third, we conduct an extensive evaluation of several state-of-the-art unsupervised domain adaptation algorithms and architectures on GeoNet, showing that they do not suffice for geographical adaptation, and that large-scale pre-training using large vision models also does not lead to geographic robustness. Our dataset is publicly available at https://tarun005.github.io/GeoNet.
CLNeRF: Continual Learning Meets NeRF
Novel view synthesis aims to render unseen views given a set of calibrated images. In practical applications, the coverage, appearance or geometry of the scene may change over time, with new images continuously being captured. Efficiently incorporating such continuous change is an open challenge. Standard NeRF benchmarks only involve scene coverage expansion. To study other practical scene changes, we propose a new dataset, World Across Time (WAT), consisting of scenes that change in appearance and geometry over time. We also propose a simple yet effective method, CLNeRF, which introduces continual learning (CL) to Neural Radiance Fields (NeRFs). CLNeRF combines generative replay and the Instant Neural Graphics Primitives (NGP) architecture to effectively prevent catastrophic forgetting and efficiently update the model when new data arrives. We also add trainable appearance and geometry embeddings to NGP, allowing a single compact model to handle complex scene changes. Without the need to store historical images, CLNeRF trained sequentially over multiple scans of a changing scene performs on-par with the upper bound model trained on all scans at once. Compared to other CL baselines CLNeRF performs much better across standard benchmarks and WAT. The source code, and the WAT dataset are available at https://github.com/IntelLabs/CLNeRF. Video presentation is available at: https://youtu.be/nLRt6OoDGq0?si=8yD6k-8MMBJInQPs
Learning Action and Reasoning-Centric Image Editing from Videos and Simulations
An image editing model should be able to perform diverse edits, ranging from object replacement, changing attributes or style, to performing actions or movement, which require many forms of reasoning. Current general instruction-guided editing models have significant shortcomings with action and reasoning-centric edits. Object, attribute or stylistic changes can be learned from visually static datasets. On the other hand, high-quality data for action and reasoning-centric edits is scarce and has to come from entirely different sources that cover e.g. physical dynamics, temporality and spatial reasoning. To this end, we meticulously curate the AURORA Dataset (Action-Reasoning-Object-Attribute), a collection of high-quality training data, human-annotated and curated from videos and simulation engines. We focus on a key aspect of quality training data: triplets (source image, prompt, target image) contain a single meaningful visual change described by the prompt, i.e., truly minimal changes between source and target images. To demonstrate the value of our dataset, we evaluate an AURORA-finetuned model on a new expert-curated benchmark (AURORA-Bench) covering 8 diverse editing tasks. Our model significantly outperforms previous editing models as judged by human raters. For automatic evaluations, we find important flaws in previous metrics and caution their use for semantically hard editing tasks. Instead, we propose a new automatic metric that focuses on discriminative understanding. We hope that our efforts : (1) curating a quality training dataset and an evaluation benchmark, (2) developing critical evaluations, and (3) releasing a state-of-the-art model, will fuel further progress on general image editing.
SHIFT3D: Synthesizing Hard Inputs For Tricking 3D Detectors
We present SHIFT3D, a differentiable pipeline for generating 3D shapes that are structurally plausible yet challenging to 3D object detectors. In safety-critical applications like autonomous driving, discovering such novel challenging objects can offer insight into unknown vulnerabilities of 3D detectors. By representing objects with a signed distanced function (SDF), we show that gradient error signals allow us to smoothly deform the shape or pose of a 3D object in order to confuse a downstream 3D detector. Importantly, the objects generated by SHIFT3D physically differ from the baseline object yet retain a semantically recognizable shape. Our approach provides interpretable failure modes for modern 3D object detectors, and can aid in preemptive discovery of potential safety risks within 3D perception systems before these risks become critical failures.
ObjectAdd: Adding Objects into Image via a Training-Free Diffusion Modification Fashion
We introduce ObjectAdd, a training-free diffusion modification method to add user-expected objects into user-specified area. The motive of ObjectAdd stems from: first, describing everything in one prompt can be difficult, and second, users often need to add objects into the generated image. To accommodate with real world, our ObjectAdd maintains accurate image consistency after adding objects with technical innovations in: (1) embedding-level concatenation to ensure correct text embedding coalesce; (2) object-driven layout control with latent and attention injection to ensure objects accessing user-specified area; (3) prompted image inpainting in an attention refocusing & object expansion fashion to ensure rest of the image stays the same. With a text-prompted image, our ObjectAdd allows users to specify a box and an object, and achieves: (1) adding object inside the box area; (2) exact content outside the box area; (3) flawless fusion between the two areas
Do Pre-trained Vision-Language Models Encode Object States?
For a vision-language model (VLM) to understand the physical world, such as cause and effect, a first step is to capture the temporal dynamics of the visual world, for example how the physical states of objects evolve over time (e.g. a whole apple into a sliced apple). Our paper aims to investigate if VLMs pre-trained on web-scale data learn to encode object states, which can be extracted with zero-shot text prompts. We curate an object state recognition dataset ChangeIt-Frames, and evaluate nine open-source VLMs, including models trained with contrastive and generative objectives. We observe that while these state-of-the-art vision-language models can reliably perform object recognition, they consistently fail to accurately distinguish the objects' physical states. Through extensive experiments, we identify three areas for improvements for VLMs to better encode object states, namely the quality of object localization, the architecture to bind concepts to objects, and the objective to learn discriminative visual and language encoders on object states. Data and code are released.
Be the Change You Want to See: Revisiting Remote Sensing Change Detection Practices
Remote sensing change detection aims to localize semantic changes between images of the same location captured at different times. In the past few years, newer methods have attributed enhanced performance to the additions of new and complex components to existing architectures. Most fail to measure the performance contribution of fundamental design choices such as backbone selection, pre-training strategies, and training configurations. We claim that such fundamental design choices often improve performance even more significantly than the addition of new architectural components. Due to that, we systematically revisit the design space of change detection models and analyse the full potential of a well-optimised baseline. We identify a set of fundamental design choices that benefit both new and existing architectures. Leveraging this insight, we demonstrate that when carefully designed, even an architecturally simple model can match or surpass state-of-the-art performance on six challenging change detection datasets. Our best practices generalise beyond our architecture and also offer performance improvements when applied to related methods, indicating that the space of fundamental design choices has been underexplored. Our guidelines and architecture provide a strong foundation for future methods, emphasizing that optimizing core components is just as important as architectural novelty in advancing change detection performance. Code: https://github.com/blaz-r/BTC-change-detection
COOCO -- Common Objects Out-of-Context -- Semantic Violation in Scenes: Investigating Multimodal Context in Referential Communication
Natural scenes provide us with rich contexts for object recognition and reference. In particular, knowing what type of scene one is looking at generates expectations about which objects will occur, and what their spatial configuration should be. Do Vision-Language Models (VLMs) learn to rely on scene contexts in a similar way, when generating references to objects? To address this question, we introduce the Common Objects Out-of-Context (COOCO) dataset and test to what extent VLMs rely on scene context to refer to objects under different degrees of scene-object congruency, and different perturbations. Our findings show that models leverage scene context adaptively, depending on both the semantic relatedness between object and scene and the level of noise. In particular, models rely more on context under high target-scene congruence or when objects are degraded. Attention analysis reveals that successful object categorisation involves increased focus on the target in mid-level layers, especially under moderate noise, suggesting that VLMs dynamically balance local and contextual information for reference generation. We make our dataset, code and models available at https://github.com/cs-nlp-uu/scenereg{https://github.com/cs-nlp-uu/scenereg}.
LGMCTS: Language-Guided Monte-Carlo Tree Search for Executable Semantic Object Rearrangement
We introduce a novel approach to the executable semantic object rearrangement problem. In this challenge, a robot seeks to create an actionable plan that rearranges objects within a scene according to a pattern dictated by a natural language description. Unlike existing methods such as StructFormer and StructDiffusion, which tackle the issue in two steps by first generating poses and then leveraging a task planner for action plan formulation, our method concurrently addresses pose generation and action planning. We achieve this integration using a Language-Guided Monte-Carlo Tree Search (LGMCTS). Quantitative evaluations are provided on two simulation datasets, and complemented by qualitative tests with a real robot.
Exploring the Effectiveness of Object-Centric Representations in Visual Question Answering: Comparative Insights with Foundation Models
Object-centric (OC) representations, which represent the state of a visual scene by modeling it as a composition of objects, have the potential to be used in various downstream tasks to achieve systematic compositional generalization and facilitate reasoning. However, these claims have not been thoroughly analyzed yet. Recently, foundation models have demonstrated unparalleled capabilities across diverse domains from language to computer vision, marking them as a potential cornerstone of future research for a multitude of computational tasks. In this paper, we conduct an extensive empirical study on representation learning for downstream Visual Question Answering (VQA), which requires an accurate compositional understanding of the scene. We thoroughly investigate the benefits and trade-offs of OC models and alternative approaches including large pre-trained foundation models on both synthetic and real-world data, and demonstrate a viable way to achieve the best of both worlds. The extensiveness of our study, encompassing over 600 downstream VQA models and 15 different types of upstream representations, also provides several additional insights that we believe will be of interest to the community at large.
Discovering Object-Centric Generalized Value Functions From Pixels
Deep Reinforcement Learning has shown significant progress in extracting useful representations from high-dimensional inputs albeit using hand-crafted auxiliary tasks and pseudo rewards. Automatically learning such representations in an object-centric manner geared towards control and fast adaptation remains an open research problem. In this paper, we introduce a method that tries to discover meaningful features from objects, translating them to temporally coherent "question" functions and leveraging the subsequent learned general value functions for control. We compare our approach with state-of-the-art techniques alongside other ablations and show competitive performance in both stationary and non-stationary settings. Finally, we also investigate the discovered general value functions and through qualitative analysis show that the learned representations are not only interpretable but also, centered around objects that are invariant to changes across tasks facilitating fast adaptation.
Templates for 3D Object Pose Estimation Revisited: Generalization to New Objects and Robustness to Occlusions
We present a method that can recognize new objects and estimate their 3D pose in RGB images even under partial occlusions. Our method requires neither a training phase on these objects nor real images depicting them, only their CAD models. It relies on a small set of training objects to learn local object representations, which allow us to locally match the input image to a set of "templates", rendered images of the CAD models for the new objects. In contrast with the state-of-the-art methods, the new objects on which our method is applied can be very different from the training objects. As a result, we are the first to show generalization without retraining on the LINEMOD and Occlusion-LINEMOD datasets. Our analysis of the failure modes of previous template-based approaches further confirms the benefits of local features for template matching. We outperform the state-of-the-art template matching methods on the LINEMOD, Occlusion-LINEMOD and T-LESS datasets. Our source code and data are publicly available at https://github.com/nv-nguyen/template-pose
OBJECT 3DIT: Language-guided 3D-aware Image Editing
Existing image editing tools, while powerful, typically disregard the underlying 3D geometry from which the image is projected. As a result, edits made using these tools may become detached from the geometry and lighting conditions that are at the foundation of the image formation process. In this work, we formulate the newt ask of language-guided 3D-aware editing, where objects in an image should be edited according to a language instruction in context of the underlying 3D scene. To promote progress towards this goal, we release OBJECT: a dataset consisting of 400K editing examples created from procedurally generated 3D scenes. Each example consists of an input image, editing instruction in language, and the edited image. We also introduce 3DIT : single and multi-task models for four editing tasks. Our models show impressive abilities to understand the 3D composition of entire scenes, factoring in surrounding objects, surfaces, lighting conditions, shadows, and physically-plausible object configurations. Surprisingly, training on only synthetic scenes from OBJECT, editing capabilities of 3DIT generalize to real-world images.
Putting the Object Back into Video Object Segmentation
We present Cutie, a video object segmentation (VOS) network with object-level memory reading, which puts the object representation from memory back into the video object segmentation result. Recent works on VOS employ bottom-up pixel-level memory reading which struggles due to matching noise, especially in the presence of distractors, resulting in lower performance in more challenging data. In contrast, Cutie performs top-down object-level memory reading by adapting a small set of object queries. Via those, it interacts with the bottom-up pixel features iteratively with a query-based object transformer (qt, hence Cutie). The object queries act as a high-level summary of the target object, while high-resolution feature maps are retained for accurate segmentation. Together with foreground-background masked attention, Cutie cleanly separates the semantics of the foreground object from the background. On the challenging MOSE dataset, Cutie improves by 8.7 J&F over XMem with a similar running time and improves by 4.2 J&F over DeAOT while being three times faster. Code is available at: https://hkchengrex.github.io/Cutie
Scalable Multi-Temporal Remote Sensing Change Data Generation via Simulating Stochastic Change Process
Understanding the temporal dynamics of Earth's surface is a mission of multi-temporal remote sensing image analysis, significantly promoted by deep vision models with its fuel -- labeled multi-temporal images. However, collecting, preprocessing, and annotating multi-temporal remote sensing images at scale is non-trivial since it is expensive and knowledge-intensive. In this paper, we present a scalable multi-temporal remote sensing change data generator via generative modeling, which is cheap and automatic, alleviating these problems. Our main idea is to simulate a stochastic change process over time. We consider the stochastic change process as a probabilistic semantic state transition, namely generative probabilistic change model (GPCM), which decouples the complex simulation problem into two more trackable sub-problems, \ie, change event simulation and semantic change synthesis. To solve these two problems, we present the change generator (Changen), a GAN-based GPCM, enabling controllable object change data generation, including customizable object property, and change event. The extensive experiments suggest that our Changen has superior generation capability, and the change detectors with Changen pre-training exhibit excellent transferability to real-world change datasets.
Refaçade: Editing Object with Given Reference Texture
Recent advances in diffusion models have brought remarkable progress in image and video editing, yet some tasks remain underexplored. In this paper, we introduce a new task, Object Retexture, which transfers local textures from a reference object to a target object in images or videos. To perform this task, a straightforward solution is to use ControlNet conditioned on the source structure and the reference texture. However, this approach suffers from limited controllability for two reasons: conditioning on the raw reference image introduces unwanted structural information, and it fails to disentangle the visual texture and structure information of the source. To address this problem, we propose Refaçade, a method that consists of two key designs to achieve precise and controllable texture transfer in both images and videos. First, we employ a texture remover trained on paired textured/untextured 3D mesh renderings to remove appearance information while preserving the geometry and motion of source videos. Second, we disrupt the reference global layout using a jigsaw permutation, encouraging the model to focus on local texture statistics rather than the global layout of the object. Extensive experiments demonstrate superior visual quality, precise editing, and controllability, outperforming strong baselines in both quantitative and human evaluations. Code is available at https://github.com/fishZe233/Refacade.
Logical Closed Loop: Uncovering Object Hallucinations in Large Vision-Language Models
Object hallucination has been an Achilles' heel which hinders the broader applications of large vision-language models (LVLMs). Object hallucination refers to the phenomenon that the LVLMs claim non-existent objects in the image. To mitigate the object hallucinations, instruction tuning and external model-based detection methods have been proposed, which either require large-scare computational resources or depend on the detection result of external models. However, there remains an under-explored field to utilize the LVLM itself to alleviate object hallucinations. In this work, we adopt the intuition that the LVLM tends to respond logically consistently for existent objects but inconsistently for hallucinated objects. Therefore, we propose a Logical Closed Loop-based framework for Object Hallucination Detection and Mitigation, namely LogicCheckGPT. In specific, we devise logical consistency probing to raise questions with logical correlations, inquiring about attributes from objects and vice versa. Whether their responses can form a logical closed loop serves as an indicator of object hallucination. As a plug-and-play method, it can be seamlessly applied to all existing LVLMs. Comprehensive experiments conducted on three benchmarks across four LVLMs have demonstrated significant improvements brought by our method, indicating its effectiveness and generality.
Augmented Box Replay: Overcoming Foreground Shift for Incremental Object Detection
In incremental learning, replaying stored samples from previous tasks together with current task samples is one of the most efficient approaches to address catastrophic forgetting. However, unlike incremental classification, image replay has not been successfully applied to incremental object detection (IOD). In this paper, we identify the overlooked problem of foreground shift as the main reason for this. Foreground shift only occurs when replaying images of previous tasks and refers to the fact that their background might contain foreground objects of the current task. To overcome this problem, a novel and efficient Augmented Box Replay (ABR) method is developed that only stores and replays foreground objects and thereby circumvents the foreground shift problem. In addition, we propose an innovative Attentive RoI Distillation loss that uses spatial attention from region-of-interest (RoI) features to constrain current model to focus on the most important information from old model. ABR significantly reduces forgetting of previous classes while maintaining high plasticity in current classes. Moreover, it considerably reduces the storage requirements when compared to standard image replay. Comprehensive experiments on Pascal-VOC and COCO datasets support the state-of-the-art performance of our model.
LTGS: Long-Term Gaussian Scene Chronology From Sparse View Updates
Recent advances in novel-view synthesis can create the photo-realistic visualization of real-world environments from conventional camera captures. However, acquiring everyday environments from casual captures faces challenges due to frequent scene changes, which require dense observations both spatially and temporally. We propose long-term Gaussian scene chronology from sparse-view updates, coined LTGS, an efficient scene representation that can embrace everyday changes from highly under-constrained casual captures. Given an incomplete and unstructured Gaussian splatting representation obtained from an initial set of input images, we robustly model the long-term chronology of the scene despite abrupt movements and subtle environmental variations. We construct objects as template Gaussians, which serve as structural, reusable priors for shared object tracks. Then, the object templates undergo a further refinement pipeline that modulates the priors to adapt to temporally varying environments based on few-shot observations. Once trained, our framework is generalizable across multiple time steps through simple transformations, significantly enhancing the scalability for a temporal evolution of 3D environments. As existing datasets do not explicitly represent the long-term real-world changes with a sparse capture setup, we collect real-world datasets to evaluate the practicality of our pipeline. Experiments demonstrate that our framework achieves superior reconstruction quality compared to other baselines while enabling fast and light-weight updates.
Processing and acquisition traces in visual encoders: What does CLIP know about your camera?
Prior work has analyzed the robustness of visual encoders to image transformations and corruptions, particularly in cases where such alterations are not seen during training. When this occurs, they introduce a form of distribution shift at test time, often leading to performance degradation. The primary focus has been on severe corruptions that, when applied aggressively, distort useful signals necessary for accurate semantic predictions. We take a different perspective by analyzing parameters of the image acquisition process and transformations that may be subtle or even imperceptible to the human eye. We find that such parameters are systematically encoded in the learned visual representations and can be easily recovered. More strikingly, their presence can have a profound impact, either positively or negatively, on semantic predictions. This effect depends on whether there is a strong correlation or anti-correlation between semantic labels and these acquisition-based or processing-based labels. Our code and data are available at: https://github.com/ryan-caesar-ramos/visual-encoder-traces
ChangeViT: Unleashing Plain Vision Transformers for Change Detection
Change detection in remote sensing images is essential for tracking environmental changes on the Earth's surface. Despite the success of vision transformers (ViTs) as backbones in numerous computer vision applications, they remain underutilized in change detection, where convolutional neural networks (CNNs) continue to dominate due to their powerful feature extraction capabilities. In this paper, our study uncovers ViTs' unique advantage in discerning large-scale changes, a capability where CNNs fall short. Capitalizing on this insight, we introduce ChangeViT, a framework that adopts a plain ViT backbone to enhance the performance of large-scale changes. This framework is supplemented by a detail-capture module that generates detailed spatial features and a feature injector that efficiently integrates fine-grained spatial information into high-level semantic learning. The feature integration ensures that ChangeViT excels in both detecting large-scale changes and capturing fine-grained details, providing comprehensive change detection across diverse scales. Without bells and whistles, ChangeViT achieves state-of-the-art performance on three popular high-resolution datasets (i.e., LEVIR-CD, WHU-CD, and CLCD) and one low-resolution dataset (i.e., OSCD), which underscores the unleashed potential of plain ViTs for change detection. Furthermore, thorough quantitative and qualitative analyses validate the efficacy of the introduced modules, solidifying the effectiveness of our approach. The source code is available at https://github.com/zhuduowang/ChangeViT.
Localizing Object-level Shape Variations with Text-to-Image Diffusion Models
Text-to-image models give rise to workflows which often begin with an exploration step, where users sift through a large collection of generated images. The global nature of the text-to-image generation process prevents users from narrowing their exploration to a particular object in the image. In this paper, we present a technique to generate a collection of images that depicts variations in the shape of a specific object, enabling an object-level shape exploration process. Creating plausible variations is challenging as it requires control over the shape of the generated object while respecting its semantics. A particular challenge when generating object variations is accurately localizing the manipulation applied over the object's shape. We introduce a prompt-mixing technique that switches between prompts along the denoising process to attain a variety of shape choices. To localize the image-space operation, we present two techniques that use the self-attention layers in conjunction with the cross-attention layers. Moreover, we show that these localization techniques are general and effective beyond the scope of generating object variations. Extensive results and comparisons demonstrate the effectiveness of our method in generating object variations, and the competence of our localization techniques.
Analyzing Fine-tuning Representation Shift for Multimodal LLMs Steering alignment
Multimodal LLMs have reached remarkable levels of proficiency in understanding multimodal inputs, driving extensive research to develop increasingly powerful models. However, much less attention has been paid to understanding and explaining the underlying mechanisms of these models. Most existing explainability research examines these models only in their final states, overlooking the dynamic representational shifts that occur during training. In this work, we systematically analyze the evolution of hidden state representations to reveal how fine-tuning alters the internal structure of a model to specialize in new multimodal tasks. Using a concept-based approach, we map hidden states to interpretable visual and textual concepts, enabling us to trace changes in encoded concepts across modalities as training progresses. We also demonstrate the use of shift vectors to capture these concepts changes. These shift vectors allow us to recover fine-tuned concepts by shifting those in the original model. Finally, we explore the practical impact of our findings on model steering, showing that we can adjust multimodal LLMs behaviors without any training, such as modifying answer types, captions style, or biasing the model toward specific responses. Our work sheds light on how multimodal representations evolve through fine-tuning and offers a new perspective for interpreting model adaptation in multimodal tasks. The code for this project is publicly available at https://github.com/mshukor/xl-vlms.
ChangingGrounding: 3D Visual Grounding in Changing Scenes
Real-world robots localize objects from natural-language instructions while scenes around them keep changing. Yet most of the existing 3D visual grounding (3DVG) method still assumes a reconstructed and up-to-date point cloud, an assumption that forces costly re-scans and hinders deployment. We argue that 3DVG should be formulated as an active, memory-driven problem, and we introduce ChangingGrounding, the first benchmark that explicitly measures how well an agent can exploit past observations, explore only where needed, and still deliver precise 3D boxes in changing scenes. To set a strong reference point, we also propose Mem-ChangingGrounder, a zero-shot method for this task that marries cross-modal retrieval with lightweight multi-view fusion: it identifies the object type implied by the query, retrieves relevant memories to guide actions, then explores the target efficiently in the scene, falls back when previous operations are invalid, performs multi-view scanning of the target, and projects the fused evidence from multi-view scans to get accurate object bounding boxes. We evaluate different baselines on ChangingGrounding, and our Mem-ChangingGrounder achieves the highest localization accuracy while greatly reducing exploration cost. We hope this benchmark and method catalyze a shift toward practical, memory-centric 3DVG research for real-world applications. Project page: https://hm123450.github.io/CGB/ .
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. In this work, we propose ObjectGS, an object-aware framework that unifies 3D scene reconstruction with semantic understanding. Instead of treating the scene as a unified whole, ObjectGS models individual objects as local anchors that generate neural Gaussians and share object IDs, enabling precise object-level reconstruction. During training, we dynamically grow or prune these anchors and optimize their features, while a one-hot ID encoding with a classification loss enforces clear semantic constraints. We show through extensive experiments that ObjectGS not only outperforms state-of-the-art methods on open-vocabulary and panoptic segmentation tasks, but also integrates seamlessly with applications like mesh extraction and scene editing. Project page: https://ruijiezhu94.github.io/ObjectGS_page
ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields
We introduce ReplaceAnything3D model (RAM3D), a novel text-guided 3D scene editing method that enables the replacement of specific objects within a scene. Given multi-view images of a scene, a text prompt describing the object to replace, and a text prompt describing the new object, our Erase-and-Replace approach can effectively swap objects in the scene with newly generated content while maintaining 3D consistency across multiple viewpoints. We demonstrate the versatility of ReplaceAnything3D by applying it to various realistic 3D scenes, showcasing results of modified foreground objects that are well-integrated with the rest of the scene without affecting its overall integrity.
Dataset Enhancement with Instance-Level Augmentations
We present a method for expanding a dataset by incorporating knowledge from the wide distribution of pre-trained latent diffusion models. Data augmentations typically incorporate inductive biases about the image formation process into the training (e.g. translation, scaling, colour changes, etc.). Here, we go beyond simple pixel transformations and introduce the concept of instance-level data augmentation by repainting parts of the image at the level of object instances. The method combines a conditional diffusion model with depth and edge maps control conditioning to seamlessly repaint individual objects inside the scene, being applicable to any segmentation or detection dataset. Used as a data augmentation method, it improves the performance and generalization of the state-of-the-art salient object detection, semantic segmentation and object detection models. By redrawing all privacy-sensitive instances (people, license plates, etc.), the method is also applicable for data anonymization. We also release fully synthetic and anonymized expansions for popular datasets: COCO, Pascal VOC and DUTS.
Robust Scene Change Detection Using Visual Foundation Models and Cross-Attention Mechanisms
We present a novel method for scene change detection that leverages the robust feature extraction capabilities of a visual foundational model, DINOv2, and integrates full-image cross-attention to address key challenges such as varying lighting, seasonal variations, and viewpoint differences. In order to effectively learn correspondences and mis-correspondences between an image pair for the change detection task, we propose to a) ``freeze'' the backbone in order to retain the generality of dense foundation features, and b) employ ``full-image'' cross-attention to better tackle the viewpoint variations between the image pair. We evaluate our approach on two benchmark datasets, VL-CMU-CD and PSCD, along with their viewpoint-varied versions. Our experiments demonstrate significant improvements in F1-score, particularly in scenarios involving geometric changes between image pairs. The results indicate our method's superior generalization capabilities over existing state-of-the-art approaches, showing robustness against photometric and geometric variations as well as better overall generalization when fine-tuned to adapt to new environments. Detailed ablation studies further validate the contributions of each component in our architecture. Our source code is available at: https://github.com/ChadLin9596/Robust-Scene-Change-Detection.
CASA: Class-Agnostic Shared Attributes in Vision-Language Models for Efficient Incremental Object Detection
Incremental object detection (IOD) is challenged by background shift, where background categories in sequential data may include previously learned or future classes. Inspired by the vision-language foundation models such as CLIP, these models capture shared attributes from extensive image-text paired data during pre-training. We propose a novel method utilizing attributes in vision-language foundation models for incremental object detection. Our method constructs a Class-Agnostic Shared Attribute base (CASA) to capture common semantic information among incremental classes. Specifically, we utilize large language models to generate candidate textual attributes and select the most relevant ones based on current training data, recording their significance in an attribute assignment matrix. For subsequent tasks, we freeze the retained attributes and continue selecting from the remaining candidates while updating the attribute assignment matrix accordingly. Furthermore, we employ OWL-ViT as our baseline, preserving the original parameters of the pre-trained foundation model. Our method adds only 0.7% to parameter storage through parameter-efficient fine-tuning to significantly enhance the scalability and adaptability of IOD. Extensive two-phase and multi-phase experiments on the COCO dataset demonstrate the state-of-the-art performance of our proposed method.
Cycle Consistency Driven Object Discovery
Developing deep learning models that effectively learn object-centric representations, akin to human cognition, remains a challenging task. Existing approaches facilitate object discovery by representing objects as fixed-size vectors, called ``slots'' or ``object files''. While these approaches have shown promise in certain scenarios, they still exhibit certain limitations. First, they rely on architectural priors which can be unreliable and usually require meticulous engineering to identify the correct objects. Second, there has been a notable gap in investigating the practical utility of these representations in downstream tasks. To address the first limitation, we introduce a method that explicitly optimizes the constraint that each object in a scene should be associated with a distinct slot. We formalize this constraint by introducing consistency objectives which are cyclic in nature. By integrating these consistency objectives into various existing slot-based object-centric methods, we showcase substantial improvements in object-discovery performance. These enhancements consistently hold true across both synthetic and real-world scenes, underscoring the effectiveness and adaptability of the proposed approach. To tackle the second limitation, we apply the learned object-centric representations from the proposed method to two downstream reinforcement learning tasks, demonstrating considerable performance enhancements compared to conventional slot-based and monolithic representation learning methods. Our results suggest that the proposed approach not only improves object discovery, but also provides richer features for downstream tasks.
Floating No More: Object-Ground Reconstruction from a Single Image
Recent advancements in 3D object reconstruction from single images have primarily focused on improving the accuracy of object shapes. Yet, these techniques often fail to accurately capture the inter-relation between the object, ground, and camera. As a result, the reconstructed objects often appear floating or tilted when placed on flat surfaces. This limitation significantly affects 3D-aware image editing applications like shadow rendering and object pose manipulation. To address this issue, we introduce ORG (Object Reconstruction with Ground), a novel task aimed at reconstructing 3D object geometry in conjunction with the ground surface. Our method uses two compact pixel-level representations to depict the relationship between camera, object, and ground. Experiments show that the proposed ORG model can effectively reconstruct object-ground geometry on unseen data, significantly enhancing the quality of shadow generation and pose manipulation compared to conventional single-image 3D reconstruction techniques.
RECALL: Rehearsal-free Continual Learning for Object Classification
Convolutional neural networks show remarkable results in classification but struggle with learning new things on the fly. We present a novel rehearsal-free approach, where a deep neural network is continually learning new unseen object categories without saving any data of prior sequences. Our approach is called RECALL, as the network recalls categories by calculating logits for old categories before training new ones. These are then used during training to avoid changing the old categories. For each new sequence, a new head is added to accommodate the new categories. To mitigate forgetting, we present a regularization strategy where we replace the classification with a regression. Moreover, for the known categories, we propose a Mahalanobis loss that includes the variances to account for the changing densities between known and unknown categories. Finally, we present a novel dataset for continual learning, especially suited for object recognition on a mobile robot (HOWS-CL-25), including 150,795 synthetic images of 25 household object categories. Our approach RECALL outperforms the current state of the art on CORe50 and iCIFAR-100 and reaches the best performance on HOWS-CL-25.
Benchmarking Object Detectors under Real-World Distribution Shifts in Satellite Imagery
Object detectors have achieved remarkable performance in many applications; however, these deep learning models are typically designed under the i.i.d. assumption, meaning they are trained and evaluated on data sampled from the same (source) distribution. In real-world deployment, however, target distributions often differ from source data, leading to substantial performance degradation. Domain Generalisation (DG) seeks to bridge this gap by enabling models to generalise to Out-Of-Distribution (OOD) data without access to target distributions during training, enhancing robustness to unseen conditions. In this work, we examine the generalisability and robustness of state-of-the-art object detectors under real-world distribution shifts, focusing particularly on spatial domain shifts. Despite the need, a standardised benchmark dataset specifically designed for assessing object detection under realistic DG scenarios is currently lacking. To address this, we introduce Real-World Distribution Shifts (RWDS), a suite of three novel DG benchmarking datasets that focus on humanitarian and climate change applications. These datasets enable the investigation of domain shifts across (i) climate zones and (ii) various disasters and geographic regions. To our knowledge, these are the first DG benchmarking datasets tailored for object detection in real-world, high-impact contexts. We aim for these datasets to serve as valuable resources for evaluating the robustness and generalisation of future object detection models. Our datasets and code are available at https://github.com/RWGAI/RWDS.
Chop & Learn: Recognizing and Generating Object-State Compositions
Recognizing and generating object-state compositions has been a challenging task, especially when generalizing to unseen compositions. In this paper, we study the task of cutting objects in different styles and the resulting object state changes. We propose a new benchmark suite Chop & Learn, to accommodate the needs of learning objects and different cut styles using multiple viewpoints. We also propose a new task of Compositional Image Generation, which can transfer learned cut styles to different objects, by generating novel object-state images. Moreover, we also use the videos for Compositional Action Recognition, and show valuable uses of this dataset for multiple video tasks. Project website: https://chopnlearn.github.io.
Cora: Correspondence-aware image editing using few step diffusion
Image editing is an important task in computer graphics, vision, and VFX, with recent diffusion-based methods achieving fast and high-quality results. However, edits requiring significant structural changes, such as non-rigid deformations, object modifications, or content generation, remain challenging. Existing few step editing approaches produce artifacts such as irrelevant texture or struggle to preserve key attributes of the source image (e.g., pose). We introduce Cora, a novel editing framework that addresses these limitations by introducing correspondence-aware noise correction and interpolated attention maps. Our method aligns textures and structures between the source and target images through semantic correspondence, enabling accurate texture transfer while generating new content when necessary. Cora offers control over the balance between content generation and preservation. Extensive experiments demonstrate that, quantitatively and qualitatively, Cora excels in maintaining structure, textures, and identity across diverse edits, including pose changes, object addition, and texture refinements. User studies confirm that Cora delivers superior results, outperforming alternatives.
Dynamic Prompt Learning: Addressing Cross-Attention Leakage for Text-Based Image Editing
Large-scale text-to-image generative models have been a ground-breaking development in generative AI, with diffusion models showing their astounding ability to synthesize convincing images following an input text prompt. The goal of image editing research is to give users control over the generated images by modifying the text prompt. Current image editing techniques are susceptible to unintended modifications of regions outside the targeted area, such as on the background or on distractor objects which have some semantic or visual relationship with the targeted object. According to our experimental findings, inaccurate cross-attention maps are at the root of this problem. Based on this observation, we propose Dynamic Prompt Learning (DPL) to force cross-attention maps to focus on correct noun words in the text prompt. By updating the dynamic tokens for nouns in the textual input with the proposed leakage repairment losses, we achieve fine-grained image editing over particular objects while preventing undesired changes to other image regions. Our method DPL, based on the publicly available Stable Diffusion, is extensively evaluated on a wide range of images, and consistently obtains superior results both quantitatively (CLIP score, Structure-Dist) and qualitatively (on user-evaluation). We show improved prompt editing results for Word-Swap, Prompt Refinement, and Attention Re-weighting, especially for complex multi-object scenes.
A Remote Sensing Image Change Detection Method Integrating Layer Exchange and Channel-Spatial Differences
Change detection in remote sensing imagery is a critical technique for Earth observation, primarily focusing on pixel-level segmentation of change regions between bi-temporal images. The essence of pixel-level change detection lies in determining whether corresponding pixels in bi-temporal images have changed. In deep learning, the spatial and channel dimensions of feature maps represent different information from the original images. In this study, we found that in change detection tasks, difference information can be computed not only from the spatial dimension of bi-temporal features but also from the channel dimension. Therefore, we designed the Channel-Spatial Difference Weighting (CSDW) module as an aggregation-distribution mechanism for bi-temporal features in change detection. This module enhances the sensitivity of the change detection model to difference features. Additionally, bi-temporal images share the same geographic location and exhibit strong inter-image correlations. To construct the correlation between bi-temporal images, we designed a decoding structure based on the Layer-Exchange (LE) method to enhance the interaction of bi-temporal features. Comprehensive experiments on the CLCD, PX-CLCD, LEVIR-CD, and S2Looking datasets demonstrate that the proposed LENet model significantly improves change detection performance. The code and pre-trained models will be available at: https://github.com/dyzy41/lenet.
ICE-G: Image Conditional Editing of 3D Gaussian Splats
Recently many techniques have emerged to create high quality 3D assets and scenes. When it comes to editing of these objects, however, existing approaches are either slow, compromise on quality, or do not provide enough customization. We introduce a novel approach to quickly edit a 3D model from a single reference view. Our technique first segments the edit image, and then matches semantically corresponding regions across chosen segmented dataset views using DINO features. A color or texture change from a particular region of the edit image can then be applied to other views automatically in a semantically sensible manner. These edited views act as an updated dataset to further train and re-style the 3D scene. The end-result is therefore an edited 3D model. Our framework enables a wide variety of editing tasks such as manual local edits, correspondence based style transfer from any example image, and a combination of different styles from multiple example images. We use Gaussian Splats as our primary 3D representation due to their speed and ease of local editing, but our technique works for other methods such as NeRFs as well. We show through multiple examples that our method produces higher quality results while offering fine-grained control of editing. Project page: ice-gaussian.github.io
Towards Robust Cross-Dataset Object Detection Generalization under Domain Specificity
Object detectors often perform well in-distribution, yet degrade sharply on a different benchmark. We study cross-dataset object detection (CD-OD) through a lens of setting specificity. We group benchmarks into setting-agnostic datasets with diverse everyday scenes and setting-specific datasets tied to a narrow environment, and evaluate a standard detector family across all train--test pairs. This reveals a clear structure in CD-OD: transfer within the same setting type is relatively stable, while transfer across setting types drops substantially and is often asymmetric. The most severe breakdowns occur when transferring from specific sources to agnostic targets, and persist after open-label alignment, indicating that domain shift dominates in the hardest regimes. To disentangle domain shift from label mismatch, we compare closed-label transfer with an open-label protocol that maps predicted classes to the nearest target label using CLIP similarity. Open-label evaluation yields consistent but bounded gains, and many corrected cases correspond to semantic near-misses supported by the image evidence. Overall, we provide a principled characterization of CD-OD under setting specificity and practical guidance for evaluating detectors under distribution shift. Code will be released at [https://github.com/Ritabrata04/cdod-icpr.git{https://github.com/Ritabrata04/cdod-icpr}.
OoDIS: Anomaly Instance Segmentation Benchmark
Autonomous vehicles require a precise understanding of their environment to navigate safely. Reliable identification of unknown objects, especially those that are absent during training, such as wild animals, is critical due to their potential to cause serious accidents. Significant progress in semantic segmentation of anomalies has been driven by the availability of out-of-distribution (OOD) benchmarks. However, a comprehensive understanding of scene dynamics requires the segmentation of individual objects, and thus the segmentation of instances is essential. Development in this area has been lagging, largely due to the lack of dedicated benchmarks. To address this gap, we have extended the most commonly used anomaly segmentation benchmarks to include the instance segmentation task. Our evaluation of anomaly instance segmentation methods shows that this challenge remains an unsolved problem. The benchmark website and the competition page can be found at: https://vision.rwth-aachen.de/oodis .
Learning Implicit Representation for Reconstructing Articulated Objects
3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the implicit skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) Skeleton, which specifies how semi-rigid parts are connected. (2) black{Skinning Weights}, which associates each surface vertex with semi-rigid parts with probability. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses physical constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.
CityPulse: Fine-Grained Assessment of Urban Change with Street View Time Series
Urban transformations have profound societal impact on both individuals and communities at large. Accurately assessing these shifts is essential for understanding their underlying causes and ensuring sustainable urban planning. Traditional measurements often encounter constraints in spatial and temporal granularity, failing to capture real-time physical changes. While street view imagery, capturing the heartbeat of urban spaces from a pedestrian point of view, can add as a high-definition, up-to-date, and on-the-ground visual proxy of urban change. We curate the largest street view time series dataset to date, and propose an end-to-end change detection model to effectively capture physical alterations in the built environment at scale. We demonstrate the effectiveness of our proposed method by benchmark comparisons with previous literature and implementing it at the city-wide level. Our approach has the potential to supplement existing dataset and serve as a fine-grained and accurate assessment of urban change.
OPTIMUS: Observing Persistent Transformations in Multi-temporal Unlabeled Satellite-data
In the face of pressing environmental issues in the 21st century, monitoring surface changes on Earth is more important than ever. Large-scale remote sensing, such as satellite imagery, is an important tool for this task. However, using supervised methods to detect changes is difficult because of the lack of satellite data annotated with change labels, especially for rare categories of change. Annotation proves challenging due to the sparse occurrence of changes in satellite images. Even within a vast collection of images, only a small fraction may exhibit persistent changes of interest. To address this challenge, we introduce OPTIMUS, a self-supervised learning method based on an intuitive principle: if a model can recover information about the relative order of images in the time series, then that implies that there are long-lasting changes in the images. OPTIMUS demonstrates this principle by using change point detection methods on model outputs in a time series. We demonstrate that OPTIMUS can directly detect interesting changes in satellite images, achieving an improvement in AUROC score from 56.3% to 87.6% at distinguishing changed time series from unchanged ones compared to baselines. Our code and dataset are available at https://huggingface.co/datasets/optimus-change/optimus-dataset/.
SemiCD-VL: Visual-Language Model Guidance Makes Better Semi-supervised Change Detector
Change Detection (CD) aims to identify pixels with semantic changes between images. However, annotating massive numbers of pixel-level images is labor-intensive and costly, especially for multi-temporal images, which require pixel-wise comparisons by human experts. Considering the excellent performance of visual language models (VLMs) for zero-shot, open-vocabulary, etc. with prompt-based reasoning, it is promising to utilize VLMs to make better CD under limited labeled data. In this paper, we propose a VLM guidance-based semi-supervised CD method, namely SemiCD-VL. The insight of SemiCD-VL is to synthesize free change labels using VLMs to provide additional supervision signals for unlabeled data. However, almost all current VLMs are designed for single-temporal images and cannot be directly applied to bi- or multi-temporal images. Motivated by this, we first propose a VLM-based mixed change event generation (CEG) strategy to yield pseudo labels for unlabeled CD data. Since the additional supervised signals provided by these VLM-driven pseudo labels may conflict with the pseudo labels from the consistency regularization paradigm (e.g. FixMatch), we propose the dual projection head for de-entangling different signal sources. Further, we explicitly decouple the bi-temporal images semantic representation through two auxiliary segmentation decoders, which are also guided by VLM. Finally, to make the model more adequately capture change representations, we introduce metric-aware supervision by feature-level contrastive loss in auxiliary branches. Extensive experiments show the advantage of SemiCD-VL. For instance, SemiCD-VL improves the FixMatch baseline by +5.3 IoU on WHU-CD and by +2.4 IoU on LEVIR-CD with 5% labels. In addition, our CEG strategy, in an un-supervised manner, can achieve performance far superior to state-of-the-art un-supervised CD methods.
Object-aware Inversion and Reassembly for Image Editing
By comparing the original and target prompts in editing task, we can obtain numerous editing pairs, each comprising an object and its corresponding editing target. To allow editability while maintaining fidelity to the input image, existing editing methods typically involve a fixed number of inversion steps that project the whole input image to its noisier latent representation, followed by a denoising process guided by the target prompt. However, we find that the optimal number of inversion steps for achieving ideal editing results varies significantly among different editing pairs, owing to varying editing difficulties. Therefore, the current literature, which relies on a fixed number of inversion steps, produces sub-optimal generation quality, especially when handling multiple editing pairs in a natural image. To this end, we propose a new image editing paradigm, dubbed Object-aware Inversion and Reassembly (OIR), to enable object-level fine-grained editing. Specifically, we design a new search metric, which determines the optimal inversion steps for each editing pair, by jointly considering the editability of the target and the fidelity of the non-editing region. We use our search metric to find the optimal inversion step for each editing pair when editing an image. We then edit these editing pairs separately to avoid concept mismatch. Subsequently, we propose an additional reassembly step to seamlessly integrate the respective editing results and the non-editing region to obtain the final edited image. To systematically evaluate the effectiveness of our method, we collect two datasets for benchmarking single- and multi-object editing, respectively. Experiments demonstrate that our method achieves superior performance in editing object shapes, colors, materials, categories, etc., especially in multi-object editing scenarios.
CoLLaVO: Crayon Large Language and Vision mOdel
The remarkable success of Large Language Models (LLMs) and instruction tuning drives the evolution of Vision Language Models (VLMs) towards a versatile general-purpose model. Yet, it remains unexplored whether current VLMs genuinely possess quality object-level image understanding capabilities determined from 'what objects are in the image?' or 'which object corresponds to a specified bounding box?'. Our findings reveal that the image understanding capabilities of current VLMs are strongly correlated with their zero-shot performance on Vision Language (VL) tasks. This suggests that prioritizing basic image understanding is crucial for VLMs to excel at VL tasks. To enhance object-level image understanding, we propose Crayon Large Language and Vision mOdel (CoLLaVO), which incorporates instruction tuning with crayon prompt as a new visual prompt tuning scheme based on panoptic color maps. Furthermore, we present a learning strategy of Dual QLoRA to preserve object-level image understanding without forgetting it during visual instruction tuning, thereby achieving a significant leap in zero-shot numerous VL benchmarks.
ObjectStitch: Generative Object Compositing
Object compositing based on 2D images is a challenging problem since it typically involves multiple processing stages such as color harmonization, geometry correction and shadow generation to generate realistic results. Furthermore, annotating training data pairs for compositing requires substantial manual effort from professionals, and is hardly scalable. Thus, with the recent advances in generative models, in this work, we propose a self-supervised framework for object compositing by leveraging the power of conditional diffusion models. Our framework can hollistically address the object compositing task in a unified model, transforming the viewpoint, geometry, color and shadow of the generated object while requiring no manual labeling. To preserve the input object's characteristics, we introduce a content adaptor that helps to maintain categorical semantics and object appearance. A data augmentation method is further adopted to improve the fidelity of the generator. Our method outperforms relevant baselines in both realism and faithfulness of the synthesized result images in a user study on various real-world images.
AssetField: Assets Mining and Reconfiguration in Ground Feature Plane Representation
Both indoor and outdoor environments are inherently structured and repetitive. Traditional modeling pipelines keep an asset library storing unique object templates, which is both versatile and memory efficient in practice. Inspired by this observation, we propose AssetField, a novel neural scene representation that learns a set of object-aware ground feature planes to represent the scene, where an asset library storing template feature patches can be constructed in an unsupervised manner. Unlike existing methods which require object masks to query spatial points for object editing, our ground feature plane representation offers a natural visualization of the scene in the bird-eye view, allowing a variety of operations (e.g. translation, duplication, deformation) on objects to configure a new scene. With the template feature patches, group editing is enabled for scenes with many recurring items to avoid repetitive work on object individuals. We show that AssetField not only achieves competitive performance for novel-view synthesis but also generates realistic renderings for new scene configurations.
High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs
We present a new method for synthesizing high-resolution photo-realistic images from semantic label maps using conditional generative adversarial networks (conditional GANs). Conditional GANs have enabled a variety of applications, but the results are often limited to low-resolution and still far from realistic. In this work, we generate 2048x1024 visually appealing results with a novel adversarial loss, as well as new multi-scale generator and discriminator architectures. Furthermore, we extend our framework to interactive visual manipulation with two additional features. First, we incorporate object instance segmentation information, which enables object manipulations such as removing/adding objects and changing the object category. Second, we propose a method to generate diverse results given the same input, allowing users to edit the object appearance interactively. Human opinion studies demonstrate that our method significantly outperforms existing methods, advancing both the quality and the resolution of deep image synthesis and editing.
ImageNet-OOD: Deciphering Modern Out-of-Distribution Detection Algorithms
The task of out-of-distribution (OOD) detection is notoriously ill-defined. Earlier works focused on new-class detection, aiming to identify label-altering data distribution shifts, also known as "semantic shift." However, recent works argue for a focus on failure detection, expanding the OOD evaluation framework to account for label-preserving data distribution shifts, also known as "covariate shift." Intriguingly, under this new framework, complex OOD detectors that were previously considered state-of-the-art now perform similarly to, or even worse than the simple maximum softmax probability baseline. This raises the question: what are the latest OOD detectors actually detecting? Deciphering the behavior of OOD detection algorithms requires evaluation datasets that decouples semantic shift and covariate shift. To aid our investigations, we present ImageNet-OOD, a clean semantic shift dataset that minimizes the interference of covariate shift. Through comprehensive experiments, we show that OOD detectors are more sensitive to covariate shift than to semantic shift, and the benefits of recent OOD detection algorithms on semantic shift detection is minimal. Our dataset and analyses provide important insights for guiding the design of future OOD detectors.
Does Object Recognition Work for Everyone?
The paper analyzes the accuracy of publicly available object-recognition systems on a geographically diverse dataset. This dataset contains household items and was designed to have a more representative geographical coverage than commonly used image datasets in object recognition. We find that the systems perform relatively poorly on household items that commonly occur in countries with a low household income. Qualitative analyses suggest the drop in performance is primarily due to appearance differences within an object class (e.g., dish soap) and due to items appearing in a different context (e.g., toothbrushes appearing outside of bathrooms). The results of our study suggest that further work is needed to make object-recognition systems work equally well for people across different countries and income levels.
ImageNet-E: Benchmarking Neural Network Robustness via Attribute Editing
Recent studies have shown that higher accuracy on ImageNet usually leads to better robustness against different corruptions. Therefore, in this paper, instead of following the traditional research paradigm that investigates new out-of-distribution corruptions or perturbations deep models may encounter, we conduct model debugging in in-distribution data to explore which object attributes a model may be sensitive to. To achieve this goal, we create a toolkit for object editing with controls of backgrounds, sizes, positions, and directions, and create a rigorous benchmark named ImageNet-E(diting) for evaluating the image classifier robustness in terms of object attributes. With our ImageNet-E, we evaluate the performance of current deep learning models, including both convolutional neural networks and vision transformers. We find that most models are quite sensitive to attribute changes. A small change in the background can lead to an average of 9.23\% drop on top-1 accuracy. We also evaluate some robust models including both adversarially trained models and other robust trained models and find that some models show worse robustness against attribute changes than vanilla models. Based on these findings, we discover ways to enhance attribute robustness with preprocessing, architecture designs, and training strategies. We hope this work can provide some insights to the community and open up a new avenue for research in robust computer vision. The code and dataset are available at https://github.com/alibaba/easyrobust.
Zero-Shot Object-Centric Representation Learning
The goal of object-centric representation learning is to decompose visual scenes into a structured representation that isolates the entities. Recent successes have shown that object-centric representation learning can be scaled to real-world scenes by utilizing pre-trained self-supervised features. However, so far, object-centric methods have mostly been applied in-distribution, with models trained and evaluated on the same dataset. This is in contrast to the wider trend in machine learning towards general-purpose models directly applicable to unseen data and tasks. Thus, in this work, we study current object-centric methods through the lens of zero-shot generalization by introducing a benchmark comprising eight different synthetic and real-world datasets. We analyze the factors influencing zero-shot performance and find that training on diverse real-world images improves transferability to unseen scenarios. Furthermore, inspired by the success of task-specific fine-tuning in foundation models, we introduce a novel fine-tuning strategy to adapt pre-trained vision encoders for the task of object discovery. We find that the proposed approach results in state-of-the-art performance for unsupervised object discovery, exhibiting strong zero-shot transfer to unseen datasets.
THE COLOSSEUM: A Benchmark for Evaluating Generalization for Robotic Manipulation
To realize effective large-scale, real-world robotic applications, we must evaluate how well our robot policies adapt to changes in environmental conditions. Unfortunately, a majority of studies evaluate robot performance in environments closely resembling or even identical to the training setup. We present THE COLOSSEUM, a novel simulation benchmark, with 20 diverse manipulation tasks, that enables systematical evaluation of models across 14 axes of environmental perturbations. These perturbations include changes in color, texture, and size of objects, table-tops, and backgrounds; we also vary lighting, distractors, physical properties perturbations and camera pose. Using THE COLOSSEUM, we compare 5 state-of-the-art manipulation models to reveal that their success rate degrades between 30-50% across these perturbation factors. When multiple perturbations are applied in unison, the success rate degrades geq75%. We identify that changing the number of distractor objects, target object color, or lighting conditions are the perturbations that reduce model performance the most. To verify the ecological validity of our results, we show that our results in simulation are correlated (R^2 = 0.614) to similar perturbations in real-world experiments. We open source code for others to use THE COLOSSEUM, and also release code to 3D print the objects used to replicate the real-world perturbations. Ultimately, we hope that THE COLOSSEUM will serve as a benchmark to identify modeling decisions that systematically improve generalization for manipulation. See https://robot-colosseum.github.io/ for more details.
Towards Understanding Camera Motions in Any Video
We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of ~3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our contributions is a taxonomy of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some motions like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human annotation performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in (a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.
Object-Conditioned Energy-Based Attention Map Alignment in Text-to-Image Diffusion Models
Text-to-image diffusion models have shown great success in generating high-quality text-guided images. Yet, these models may still fail to semantically align generated images with the provided text prompts, leading to problems like incorrect attribute binding and/or catastrophic object neglect. Given the pervasive object-oriented structure underlying text prompts, we introduce a novel object-conditioned Energy-Based Attention Map Alignment (EBAMA) method to address the aforementioned problems. We show that an object-centric attribute binding loss naturally emerges by approximately maximizing the log-likelihood of a z-parameterized energy-based model with the help of the negative sampling technique. We further propose an object-centric intensity regularizer to prevent excessive shifts of objects attention towards their attributes. Extensive qualitative and quantitative experiments, including human evaluation, on several challenging benchmarks demonstrate the superior performance of our method over previous strong counterparts. With better aligned attention maps, our approach shows great promise in further enhancing the text-controlled image editing ability of diffusion models.
Object Remover Performance Evaluation Methods using Class-wise Object Removal Images
Object removal refers to the process of erasing designated objects from an image while preserving the overall appearance, and it is one area where image inpainting is widely used in real-world applications. The performance of an object remover is quantitatively evaluated by measuring the quality of object removal results, similar to how the performance of an image inpainter is gauged. Current works reporting quantitative performance evaluations utilize original images as references. In this letter, to validate the current evaluation methods cannot properly evaluate the performance of an object remover, we create a dataset with object removal ground truth and compare the evaluations made by the current methods using original images to those utilizing object removal ground truth images. The disparities between two evaluation sets validate that the current methods are not suitable for measuring the performance of an object remover. Additionally, we propose new evaluation methods tailored to gauge the performance of an object remover. The proposed methods evaluate the performance through class-wise object removal results and utilize images without the target class objects as a comparison set. We confirm that the proposed methods can make judgments consistent with human evaluators in the COCO dataset, and that they can produce measurements aligning with those using object removal ground truth in the self-acquired dataset.
CRIPP-VQA: Counterfactual Reasoning about Implicit Physical Properties via Video Question Answering
Videos often capture objects, their visible properties, their motion, and the interactions between different objects. Objects also have physical properties such as mass, which the imaging pipeline is unable to directly capture. However, these properties can be estimated by utilizing cues from relative object motion and the dynamics introduced by collisions. In this paper, we introduce CRIPP-VQA, a new video question answering dataset for reasoning about the implicit physical properties of objects in a scene. CRIPP-VQA contains videos of objects in motion, annotated with questions that involve counterfactual reasoning about the effect of actions, questions about planning in order to reach a goal, and descriptive questions about visible properties of objects. The CRIPP-VQA test set enables evaluation under several out-of-distribution settings -- videos with objects with masses, coefficients of friction, and initial velocities that are not observed in the training distribution. Our experiments reveal a surprising and significant performance gap in terms of answering questions about implicit properties (the focus of this paper) and explicit properties of objects (the focus of prior work).
Improving Editability in Image Generation with Layer-wise Memory
Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining previous edits along with adapting new objects naturally into the existing content. These limitations significantly hinder complex editing scenarios where multiple objects need to be modified while preserving their contextual relationships. We address this fundamental challenge through two key proposals: enabling rough mask inputs that preserve existing content while naturally integrating new elements and supporting consistent editing across multiple modifications. Our framework achieves this through layer-wise memory, which stores latent representations and prompt embeddings from previous edits. We propose Background Consistency Guidance that leverages memorized latents to maintain scene coherence and Multi-Query Disentanglement in cross-attention that ensures natural adaptation to existing content. To evaluate our method, we present a new benchmark dataset incorporating semantic alignment metrics and interactive editing scenarios. Through comprehensive experiments, we demonstrate superior performance in iterative image editing tasks with minimal user effort, requiring only rough masks while maintaining high-quality results throughout multiple editing steps.
Img-Diff: Contrastive Data Synthesis for Multimodal Large Language Models
High-performance Multimodal Large Language Models (MLLMs) rely heavily on data quality. This study introduces a novel dataset named Img-Diff, designed to enhance fine-grained image recognition in MLLMs by leveraging insights from contrastive learning and image difference captioning. By analyzing object differences between similar images, we challenge models to identify both matching and distinct components. We utilize the Stable-Diffusion-XL model and advanced image editing techniques to create pairs of similar images that highlight object replacements. Our methodology includes a Difference Area Generator for object differences identifying, followed by a Difference Captions Generator for detailed difference descriptions. The result is a relatively small but high-quality dataset of "object replacement" samples. We use the the proposed dataset to fine-tune state-of-the-art (SOTA) MLLMs such as MGM-7B, yielding comprehensive improvements of performance scores over SOTA models that trained with larger-scale datasets, in numerous image difference and Visual Question Answering tasks. For instance, our trained models notably surpass the SOTA models GPT-4V and Gemini on the MMVP benchmark. Besides, we investigate alternative methods for generating image difference data through "object removal" and conduct thorough evaluation to confirm the dataset's diversity, quality, and robustness, presenting several insights on synthesis of such contrastive dataset. To encourage further research and advance the field of multimodal data synthesis and enhancement of MLLMs' fundamental capabilities for image understanding, we release our codes and dataset at https://github.com/modelscope/data-juicer/tree/ImgDiff.
SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing
Scene graphs offer a structured, hierarchical representation of images, with nodes and edges symbolizing objects and the relationships among them. It can serve as a natural interface for image editing, dramatically improving precision and flexibility. Leveraging this benefit, we introduce a new framework that integrates large language model (LLM) with Text2Image generative model for scene graph-based image editing. This integration enables precise modifications at the object level and creative recomposition of scenes without compromising overall image integrity. Our approach involves two primary stages: 1) Utilizing a LLM-driven scene parser, we construct an image's scene graph, capturing key objects and their interrelationships, as well as parsing fine-grained attributes such as object masks and descriptions. These annotations facilitate concept learning with a fine-tuned diffusion model, representing each object with an optimized token and detailed description prompt. 2) During the image editing phase, a LLM editing controller guides the edits towards specific areas. These edits are then implemented by an attention-modulated diffusion editor, utilizing the fine-tuned model to perform object additions, deletions, replacements, and adjustments. Through extensive experiments, we demonstrate that our framework significantly outperforms existing image editing methods in terms of editing precision and scene aesthetics.
Alchemist: Parametric Control of Material Properties with Diffusion Models
We propose a method to control material attributes of objects like roughness, metallic, albedo, and transparency in real images. Our method capitalizes on the generative prior of text-to-image models known for photorealism, employing a scalar value and instructions to alter low-level material properties. Addressing the lack of datasets with controlled material attributes, we generated an object-centric synthetic dataset with physically-based materials. Fine-tuning a modified pre-trained text-to-image model on this synthetic dataset enables us to edit material properties in real-world images while preserving all other attributes. We show the potential application of our model to material edited NeRFs.
ROSE: Remove Objects with Side Effects in Videos
Video object removal has achieved advanced performance due to the recent success of video generative models. However, when addressing the side effects of objects, e.g., their shadows and reflections, existing works struggle to eliminate these effects for the scarcity of paired video data as supervision. This paper presents ROSE, termed Remove Objects with Side Effects, a framework that systematically studies the object's effects on environment, which can be categorized into five common cases: shadows, reflections, light, translucency and mirror. Given the challenges of curating paired videos exhibiting the aforementioned effects, we leverage a 3D rendering engine for synthetic data generation. We carefully construct a fully-automatic pipeline for data preparation, which simulates a large-scale paired dataset with diverse scenes, objects, shooting angles, and camera trajectories. ROSE is implemented as an video inpainting model built on diffusion transformer. To localize all object-correlated areas, the entire video is fed into the model for reference-based erasing. Moreover, additional supervision is introduced to explicitly predict the areas affected by side effects, which can be revealed through the differential mask between the paired videos. To fully investigate the model performance on various side effect removal, we presents a new benchmark, dubbed ROSE-Bench, incorporating both common scenarios and the five special side effects for comprehensive evaluation. Experimental results demonstrate that ROSE achieves superior performance compared to existing video object erasing models and generalizes well to real-world video scenarios. The project page is https://rose2025-inpaint.github.io/.
Hyp-OW: Exploiting Hierarchical Structure Learning with Hyperbolic Distance Enhances Open World Object Detection
Open World Object Detection (OWOD) is a challenging and realistic task that extends beyond the scope of standard Object Detection task. It involves detecting both known and unknown objects while integrating learned knowledge for future tasks. However, the level of "unknownness" varies significantly depending on the context. For example, a tree is typically considered part of the background in a self-driving scene, but it may be significant in a household context. We argue that this contextual information should already be embedded within the known classes. In other words, there should be a semantic or latent structure relationship between the known and unknown items to be discovered. Motivated by this observation, we propose Hyp-OW, a method that learns and models hierarchical representation of known items through a SuperClass Regularizer. Leveraging this representation allows us to effectively detect unknown objects using a similarity distance-based relabeling module. Extensive experiments on benchmark datasets demonstrate the effectiveness of Hyp-OW, achieving improvement in both known and unknown detection (up to 6 percent). These findings are particularly pronounced in our newly designed benchmark, where a strong hierarchical structure exists between known and unknown objects. Our code can be found at https://github.com/tldoan/-HYP-OW-AAAI-2024-
Generalize or Detect? Towards Robust Semantic Segmentation Under Multiple Distribution Shifts
In open-world scenarios, where both novel classes and domains may exist, an ideal segmentation model should detect anomaly classes for safety and generalize to new domains. However, existing methods often struggle to distinguish between domain-level and semantic-level distribution shifts, leading to poor out-of-distribution (OOD) detection or domain generalization performance. In this work, we aim to equip the model to generalize effectively to covariate-shift regions while precisely identifying semantic-shift regions. To achieve this, we design a novel generative augmentation method to produce coherent images that incorporate both anomaly (or novel) objects and various covariate shifts at both image and object levels. Furthermore, we introduce a training strategy that recalibrates uncertainty specifically for semantic shifts and enhances the feature extractor to align features associated with domain shifts. We validate the effectiveness of our method across benchmarks featuring both semantic and domain shifts. Our method achieves state-of-the-art performance across all benchmarks for both OOD detection and domain generalization. Code is available at https://github.com/gaozhitong/MultiShiftSeg.
3D Common Corruptions and Data Augmentation
We introduce a set of image transformations that can be used as corruptions to evaluate the robustness of models as well as data augmentation mechanisms for training neural networks. The primary distinction of the proposed transformations is that, unlike existing approaches such as Common Corruptions, the geometry of the scene is incorporated in the transformations -- thus leading to corruptions that are more likely to occur in the real world. We also introduce a set of semantic corruptions (e.g. natural object occlusions). We show these transformations are `efficient' (can be computed on-the-fly), `extendable' (can be applied on most image datasets), expose vulnerability of existing models, and can effectively make models more robust when employed as `3D data augmentation' mechanisms. The evaluations on several tasks and datasets suggest incorporating 3D information into benchmarking and training opens up a promising direction for robustness research.
Re-Aligning Language to Visual Objects with an Agentic Workflow
Language-based object detection (LOD) aims to align visual objects with language expressions. A large amount of paired data is utilized to improve LOD model generalizations. During the training process, recent studies leverage vision-language models (VLMs) to automatically generate human-like expressions for visual objects, facilitating training data scaling up. In this process, we observe that VLM hallucinations bring inaccurate object descriptions (e.g., object name, color, and shape) to deteriorate VL alignment quality. To reduce VLM hallucinations, we propose an agentic workflow controlled by an LLM to re-align language to visual objects via adaptively adjusting image and text prompts. We name this workflow Real-LOD, which includes planning, tool use, and reflection steps. Given an image with detected objects and VLM raw language expressions, Real-LOD reasons its state automatically and arranges action based on our neural symbolic designs (i.e., planning). The action will adaptively adjust the image and text prompts and send them to VLMs for object re-description (i.e., tool use). Then, we use another LLM to analyze these refined expressions for feedback (i.e., reflection). These steps are conducted in a cyclic form to gradually improve language descriptions for re-aligning to visual objects. We construct a dataset that contains a tiny amount of 0.18M images with re-aligned language expression and train a prevalent LOD model to surpass existing LOD methods by around 50% on the standard benchmarks. Our Real-LOD workflow, with automatic VL refinement, reveals a potential to preserve data quality along with scaling up data quantity, which further improves LOD performance from a data-alignment perspective.
DreamEdit: Subject-driven Image Editing
Subject-driven image generation aims at generating images containing customized subjects, which has recently drawn enormous attention from the research community. However, the previous works cannot precisely control the background and position of the target subject. In this work, we aspire to fill the void and propose two novel subject-driven sub-tasks, i.e., Subject Replacement and Subject Addition. The new tasks are challenging in multiple aspects: replacing a subject with a customized one can change its shape, texture, and color, while adding a target subject to a designated position in a provided scene necessitates a context-aware posture. To conquer these two novel tasks, we first manually curate a new dataset DreamEditBench containing 22 different types of subjects, and 440 source images with different difficulty levels. We plan to host DreamEditBench as a platform and hire trained evaluators for standard human evaluation. We also devise an innovative method DreamEditor to resolve these tasks by performing iterative generation, which enables a smooth adaptation to the customized subject. In this project, we conduct automatic and human evaluations to understand the performance of DreamEditor and baselines on DreamEditBench. For Subject Replacement, we found that the existing models are sensitive to the shape and color of the original subject. The model failure rate will dramatically increase when the source and target subjects are highly different. For Subject Addition, we found that the existing models cannot easily blend the customized subjects into the background smoothly, leading to noticeable artifacts in the generated image. We hope DreamEditBench can become a standard platform to enable future investigations toward building more controllable subject-driven image editing. Our project homepage is https://dreameditbenchteam.github.io/.
Disentangled 3D Scene Generation with Layout Learning
We introduce a method to generate 3D scenes that are disentangled into their component objects. This disentanglement is unsupervised, relying only on the knowledge of a large pretrained text-to-image model. Our key insight is that objects can be discovered by finding parts of a 3D scene that, when rearranged spatially, still produce valid configurations of the same scene. Concretely, our method jointly optimizes multiple NeRFs from scratch - each representing its own object - along with a set of layouts that composite these objects into scenes. We then encourage these composited scenes to be in-distribution according to the image generator. We show that despite its simplicity, our approach successfully generates 3D scenes decomposed into individual objects, enabling new capabilities in text-to-3D content creation. For results and an interactive demo, see our project page at https://dave.ml/layoutlearning/
ObjectClear: Complete Object Removal via Object-Effect Attention
Object removal requires eliminating not only the target object but also its effects, such as shadows and reflections. However, diffusion-based inpainting methods often produce artifacts, hallucinate content, alter background, and struggle to remove object effects accurately. To address this challenge, we introduce a new dataset for OBject-Effect Removal, named OBER, which provides paired images with and without object effects, along with precise masks for both objects and their associated visual artifacts. The dataset comprises high-quality captured and simulated data, covering diverse object categories and complex multi-object scenes. Building on OBER, we propose a novel framework, ObjectClear, which incorporates an object-effect attention mechanism to guide the model toward the foreground removal regions by learning attention masks, effectively decoupling foreground removal from background reconstruction. Furthermore, the predicted attention map enables an attention-guided fusion strategy during inference, greatly preserving background details. Extensive experiments demonstrate that ObjectClear outperforms existing methods, achieving improved object-effect removal quality and background fidelity, especially in complex scenarios.
VG-Mapping: Variation-Aware 3D Gaussians for Online Semi-static Scene Mapping
Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality, resulting in poor localization, inefficient operations, and even lost robots. 3D Gaussian Splatting (3DGS) has recently seen widespread adoption in online map reconstruction due to its dense, differentiable, and photorealistic properties, yet accurately and efficiently updating the regions of change remains a challenge. In this paper, we propose VG-Mapping, a novel online 3DGS-based mapping system tailored for such semi-static scenes. Our approach introduces a hybrid representation that augments 3DGS with a TSDF-based voxel map to efficiently identify changed regions in a scene, along with a variation-aware density control strategy that inserts or deletes Gaussian primitives in regions undergoing change. Furthermore, to address the absence of public benchmarks for this task, we construct a RGB-D dataset comprising both synthetic and real-world semi-static environments. Experimental results demonstrate that our method substantially improves the rendering quality and map update efficiency in semi-static scenes. The code and dataset are available at https://github.com/heyicheng-never/VG-Mapping.
Deep Object-Centric Policies for Autonomous Driving
While learning visuomotor skills in an end-to-end manner is appealing, deep neural networks are often uninterpretable and fail in surprising ways. For robotics tasks, such as autonomous driving, models that explicitly represent objects may be more robust to new scenes and provide intuitive visualizations. We describe a taxonomy of "object-centric" models which leverage both object instances and end-to-end learning. In the Grand Theft Auto V simulator, we show that object-centric models outperform object-agnostic methods in scenes with other vehicles and pedestrians, even with an imperfect detector. We also demonstrate that our architectures perform well on real-world environments by evaluating on the Berkeley DeepDrive Video dataset, where an object-centric model outperforms object-agnostic models in the low-data regimes.
ObjectMate: A Recurrence Prior for Object Insertion and Subject-Driven Generation
This paper introduces a tuning-free method for both object insertion and subject-driven generation. The task involves composing an object, given multiple views, into a scene specified by either an image or text. Existing methods struggle to fully meet the task's challenging objectives: (i) seamlessly composing the object into the scene with photorealistic pose and lighting, and (ii) preserving the object's identity. We hypothesize that achieving these goals requires large scale supervision, but manually collecting sufficient data is simply too expensive. The key observation in this paper is that many mass-produced objects recur across multiple images of large unlabeled datasets, in different scenes, poses, and lighting conditions. We use this observation to create massive supervision by retrieving sets of diverse views of the same object. This powerful paired dataset enables us to train a straightforward text-to-image diffusion architecture to map the object and scene descriptions to the composited image. We compare our method, ObjectMate, with state-of-the-art methods for object insertion and subject-driven generation, using a single or multiple references. Empirically, ObjectMate achieves superior identity preservation and more photorealistic composition. Differently from many other multi-reference methods, ObjectMate does not require slow test-time tuning.
Object Detectors in the Open Environment: Challenges, Solutions, and Outlook
With the emergence of foundation models, deep learning-based object detectors have shown practical usability in closed set scenarios. However, for real-world tasks, object detectors often operate in open environments, where crucial factors (e.g., data distribution, objective) that influence model learning are often changing. The dynamic and intricate nature of the open environment poses novel and formidable challenges to object detectors. Unfortunately, current research on object detectors in open environments lacks a comprehensive analysis of their distinctive characteristics, challenges, and corresponding solutions, which hinders their secure deployment in critical real-world scenarios. This paper aims to bridge this gap by conducting a comprehensive review and analysis of object detectors in open environments. We initially identified limitations of key structural components within the existing detection pipeline and propose the open environment object detector challenge framework that includes four quadrants (i.e., out-of-domain, out-of-category, robust learning, and incremental learning) based on the dimensions of the data / target changes. For each quadrant of challenges in the proposed framework, we present a detailed description and systematic analysis of the overarching goals and core difficulties, systematically review the corresponding solutions, and benchmark their performance over multiple widely adopted datasets. In addition, we engage in a discussion of open problems and potential avenues for future research. This paper aims to provide a fresh, comprehensive, and systematic understanding of the challenges and solutions associated with open-environment object detectors, thus catalyzing the development of more solid applications in real-world scenarios. A project related to this survey can be found at https://github.com/LiangSiyuan21/OEOD_Survey.
CNS-Bench: Benchmarking Image Classifier Robustness Under Continuous Nuisance Shifts
An important challenge when using computer vision models in the real world is to evaluate their performance in potential out-of-distribution (OOD) scenarios. While simple synthetic corruptions are commonly applied to test OOD robustness, they often fail to capture nuisance shifts that occur in the real world. Recently, diffusion models have been applied to generate realistic images for benchmarking, but they are restricted to binary nuisance shifts. In this work, we introduce CNS-Bench, a Continuous Nuisance Shift Benchmark to quantify OOD robustness of image classifiers for continuous and realistic generative nuisance shifts. CNS-Bench allows generating a wide range of individual nuisance shifts in continuous severities by applying LoRA adapters to diffusion models. To address failure cases, we propose a filtering mechanism that outperforms previous methods, thereby enabling reliable benchmarking with generative models. With the proposed benchmark, we perform a large-scale study to evaluate the robustness of more than 40 classifiers under various nuisance shifts. Through carefully designed comparisons and analyses, we find that model rankings can change for varying shifts and shift scales, which cannot be captured when applying common binary shifts. Additionally, we show that evaluating the model performance on a continuous scale allows the identification of model failure points, providing a more nuanced understanding of model robustness. Project page including code and data: https://genintel.github.io/CNS.
