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SubscribeActive propulsion noise shaping for multi-rotor aircraft localization
Multi-rotor aerial autonomous vehicles (MAVs) primarily rely on vision for navigation purposes. However, visual localization and odometry techniques suffer from poor performance in low or direct sunlight, a limited field of view, and vulnerability to occlusions. Acoustic sensing can serve as a complementary or even alternative modality for vision in many situations, and it also has the added benefits of lower system cost and energy footprint, which is especially important for micro aircraft. This paper proposes actively controlling and shaping the aircraft propulsion noise generated by the rotors to benefit localization tasks, rather than considering it a harmful nuisance. We present a neural network architecture for selfnoise-based localization in a known environment. We show that training it simultaneously with learning time-varying rotor phase modulation achieves accurate and robust localization. The proposed methods are evaluated using a computationally affordable simulation of MAV rotor noise in 2D acoustic environments that is fitted to real recordings of rotor pressure fields.
A Light Weight Model for Active Speaker Detection
Active speaker detection is a challenging task in audio-visual scenario understanding, which aims to detect who is speaking in one or more speakers scenarios. This task has received extensive attention as it is crucial in applications such as speaker diarization, speaker tracking, and automatic video editing. The existing studies try to improve performance by inputting multiple candidate information and designing complex models. Although these methods achieved outstanding performance, their high consumption of memory and computational power make them difficult to be applied in resource-limited scenarios. Therefore, we construct a lightweight active speaker detection architecture by reducing input candidates, splitting 2D and 3D convolutions for audio-visual feature extraction, and applying gated recurrent unit (GRU) with low computational complexity for cross-modal modeling. Experimental results on the AVA-ActiveSpeaker dataset show that our framework achieves competitive mAP performance (94.1% vs. 94.2%), while the resource costs are significantly lower than the state-of-the-art method, especially in model parameters (1.0M vs. 22.5M, about 23x) and FLOPs (0.6G vs. 2.6G, about 4x). In addition, our framework also performs well on the Columbia dataset showing good robustness. The code and model weights are available at https://github.com/Junhua-Liao/Light-ASD.
Domain-Invariant Representation Learning of Bird Sounds
Passive acoustic monitoring (PAM) is crucial for bioacoustic research, enabling non-invasive species tracking and biodiversity monitoring. Citizen science platforms like Xeno-Canto provide large annotated datasets from focal recordings, where the target species is intentionally recorded. However, PAM requires monitoring in passive soundscapes, creating a domain shift between focal and passive recordings, which challenges deep learning models trained on focal recordings. To address this, we leverage supervised contrastive learning to improve domain generalization in bird sound classification, enforcing domain invariance across same-class examples from different domains. We also propose ProtoCLR (Prototypical Contrastive Learning of Representations), which reduces the computational complexity of the SupCon loss by comparing examples to class prototypes instead of pairwise comparisons. Additionally, we present a new few-shot classification evaluation based on BIRB, a large-scale bird sound benchmark to evaluate bioacoustic pre-trained models.
BeamLearning: an end-to-end Deep Learning approach for the angular localization of sound sources using raw multichannel acoustic pressure data
Sound sources localization using multichannel signal processing has been a subject of active research for decades. In recent years, the use of deep learning in audio signal processing has allowed to drastically improve performances for machine hearing. This has motivated the scientific community to also develop machine learning strategies for source localization applications. In this paper, we present BeamLearning, a multi-resolution deep learning approach that allows to encode relevant information contained in unprocessed time domain acoustic signals captured by microphone arrays. The use of raw data aims at avoiding simplifying hypothesis that most traditional model-based localization methods rely on. Benefits of its use are shown for realtime sound source 2D-localization tasks in reverberating and noisy environments. Since supervised machine learning approaches require large-sized, physically realistic, precisely labelled datasets, we also developed a fast GPU-based computation of room impulse responses using fractional delays for image source models. A thorough analysis of the network representation and extensive performance tests are carried out using the BeamLearning network with synthetic and experimental datasets. Obtained results demonstrate that the BeamLearning approach significantly outperforms the wideband MUSIC and SRP-PHAT methods in terms of localization accuracy and computational efficiency in presence of heavy measurement noise and reverberation.
PSELDNets: Pre-trained Neural Networks on Large-scale Synthetic Datasets for Sound Event Localization and Detection
Sound event localization and detection (SELD) has seen substantial advancements through learning-based methods. These systems, typically trained from scratch on specific datasets, have shown considerable generalization capabilities. Recently, deep neural networks trained on large-scale datasets have achieved remarkable success in the sound event classification (SEC) field, prompting an open question of whether these advancements can be extended to develop general-purpose SELD models. In this paper, leveraging the power of pre-trained SEC models, we propose pre-trained SELD networks (PSELDNets) on large-scale synthetic datasets. These synthetic datasets, generated by convolving sound events with simulated spatial room impulse responses (SRIRs), contain 1,167 hours of audio clips with an ontology of 170 sound classes. These PSELDNets are transferred to downstream SELD tasks. When we adapt PSELDNets to specific scenarios, particularly in low-resource data cases, we introduce a data-efficient fine-tuning method, AdapterBit. PSELDNets are evaluated on a synthetic-test-set using collected SRIRs from TAU Spatial Room Impulse Response Database (TAU-SRIR DB) and achieve satisfactory performance. We also conduct our experiments to validate the transferability of PSELDNets to three publicly available datasets and our own collected audio recordings. Results demonstrate that PSELDNets surpass state-of-the-art systems across all publicly available datasets. Given the need for direction-of-arrival estimation, SELD generally relies on sufficient multi-channel audio clips. However, incorporating the AdapterBit, PSELDNets show more efficient adaptability to various tasks using minimal multi-channel or even just monophonic audio clips, outperforming the traditional fine-tuning approaches.
A Dataset of Dynamic Reverberant Sound Scenes with Directional Interferers for Sound Event Localization and Detection
This report presents the dataset and baseline of Task 3 of the DCASE2021 Challenge on Sound Event Localization and Detection (SELD). The dataset is based on emulation of real recordings of static or moving sound events under real conditions of reverberation and ambient noise, using spatial room impulse responses captured in a variety of rooms and delivered in two spatial formats. The acoustical synthesis remains the same as in the previous iteration of the challenge, however the new dataset brings more challenging conditions of polyphony and overlapping instances of the same class. The most important difference of the new dataset is the introduction of directional interferers, meaning sound events that are localized in space but do not belong to the target classes to be detected and are not annotated. Since such interfering events are expected in every real-world scenario of SELD, the new dataset aims to promote systems that deal with this condition effectively. A modified SELDnet baseline employing the recent ACCDOA representation of SELD problems accompanies the dataset and it is shown to outperform the previous one. The new dataset is shown to be significantly more challenging for both baselines according to all considered metrics. To investigate the individual and combined effects of ambient noise, interferers, and reverberation, we study the performance of the baseline on different versions of the dataset excluding or including combinations of these factors. The results indicate that by far the most detrimental effects are caused by directional interferers.
EvMic: Event-based Non-contact sound recovery from effective spatial-temporal modeling
When sound waves hit an object, they induce vibrations that produce high-frequency and subtle visual changes, which can be used for recovering the sound. Early studies always encounter trade-offs related to sampling rate, bandwidth, field of view, and the simplicity of the optical path. Recent advances in event camera hardware show good potential for its application in visual sound recovery, because of its superior ability in capturing high-frequency signals. However, existing event-based vibration recovery methods are still sub-optimal for sound recovery. In this work, we propose a novel pipeline for non-contact sound recovery, fully utilizing spatial-temporal information from the event stream. We first generate a large training set using a novel simulation pipeline. Then we designed a network that leverages the sparsity of events to capture spatial information and uses Mamba to model long-term temporal information. Lastly, we train a spatial aggregation block to aggregate information from different locations to further improve signal quality. To capture event signals caused by sound waves, we also designed an imaging system using a laser matrix to enhance the gradient and collected multiple data sequences for testing. Experimental results on synthetic and real-world data demonstrate the effectiveness of our method.
Overview and Evaluation of Sound Event Localization and Detection in DCASE 2019
Sound event localization and detection is a novel area of research that emerged from the combined interest of analyzing the acoustic scene in terms of the spatial and temporal activity of sounds of interest. This paper presents an overview of the first international evaluation on sound event localization and detection, organized as a task of the DCASE 2019 Challenge. A large-scale realistic dataset of spatialized sound events was generated for the challenge, to be used for training of learning-based approaches, and for evaluation of the submissions in an unlabeled subset. The overview presents in detail how the systems were evaluated and ranked and the characteristics of the best-performing systems. Common strategies in terms of input features, model architectures, training approaches, exploitation of prior knowledge, and data augmentation are discussed. Since ranking in the challenge was based on individually evaluating localization and event classification performance, part of the overview focuses on presenting metrics for the joint measurement of the two, together with a reevaluation of submissions using these new metrics. The new analysis reveals submissions that performed better on the joint task of detecting the correct type of event close to its original location than some of the submissions that were ranked higher in the challenge. Consequently, ranking of submissions which performed strongly when evaluated separately on detection or localization, but not jointly on both, was affected negatively.
SonicSense: Object Perception from In-Hand Acoustic Vibration
We introduce SonicSense, a holistic design of hardware and software to enable rich robot object perception through in-hand acoustic vibration sensing. While previous studies have shown promising results with acoustic sensing for object perception, current solutions are constrained to a handful of objects with simple geometries and homogeneous materials, single-finger sensing, and mixing training and testing on the same objects. SonicSense enables container inventory status differentiation, heterogeneous material prediction, 3D shape reconstruction, and object re-identification from a diverse set of 83 real-world objects. Our system employs a simple but effective heuristic exploration policy to interact with the objects as well as end-to-end learning-based algorithms to fuse vibration signals to infer object properties. Our framework underscores the significance of in-hand acoustic vibration sensing in advancing robot tactile perception.
Seismic Arrival-time Picking on Distributed Acoustic Sensing Data using Semi-supervised Learning
Distributed Acoustic Sensing (DAS) is an emerging technology for earthquake monitoring and subsurface imaging. The recorded seismic signals by DAS have several distinct characteristics, such as unknown coupling effects, strong anthropogenic noise, and ultra-dense spatial sampling. These aspects differ from conventional seismic data recorded by seismic networks, making it challenging to utilize DAS at present for seismic monitoring. New data analysis algorithms are needed to extract useful information from DAS data. Previous studies on conventional seismic data demonstrated that deep learning models could achieve performance close to human analysts in picking seismic phases. However, phase picking on DAS data is still a difficult problem due to the lack of manual labels. Further, the differences in mathematical structure between these two data formats, i.e., ultra-dense DAS arrays and sparse seismic networks, make model fine-tuning or transfer learning difficult to implement on DAS data. In this work, we design a new approach using semi-supervised learning to solve the phase-picking task on DAS arrays. We use a pre-trained PhaseNet model as a teacher network to generate noisy labels of P and S arrivals on DAS data and apply the Gaussian mixture model phase association (GaMMA) method to refine these noisy labels to build training datasets. We develop a new deep learning model, PhaseNet-DAS, to process the 2D spatial-temporal data of DAS arrays and train the model on DAS data. The new deep learning model achieves high picking accuracy and good earthquake detection performance. We then apply the model to process continuous data and build earthquake catalogs directly from DAS recording. Our approach using semi-supervised learning provides a way to build effective deep learning models for DAS, which have the potential to improve earthquake monitoring using large-scale fiber networks.
Deployment of an IoT System for Adaptive In-Situ Soundscape Augmentation
Soundscape augmentation is an emerging approach for noise mitigation by introducing additional sounds known as "maskers" to increase acoustic comfort. Traditionally, the choice of maskers is often predicated on expert guidance or post-hoc analysis which can be time-consuming and sometimes arbitrary. Moreover, this often results in a static set of maskers that are inflexible to the dynamic nature of real-world acoustic environments. Overcoming the inflexibility of traditional soundscape augmentation is twofold. First, given a snapshot of a soundscape, the system must be able to select an optimal masker without human supervision. Second, the system must also be able to react to changes in the acoustic environment with near real-time latency. In this work, we harness the combined prowess of cloud computing and the Internet of Things (IoT) to allow in-situ listening and playback using microcontrollers while delegating computationally expensive inference tasks to the cloud. In particular, a serverless cloud architecture was used for inference, ensuring near real-time latency and scalability without the need to provision computing resources. A working prototype of the system is currently being deployed in a public area experiencing high traffic noise, as well as undergoing public evaluation for future improvements.
A Dataset of Reverberant Spatial Sound Scenes with Moving Sources for Sound Event Localization and Detection
This report presents the dataset and the evaluation setup of the Sound Event Localization & Detection (SELD) task for the DCASE 2020 Challenge. The SELD task refers to the problem of trying to simultaneously classify a known set of sound event classes, detect their temporal activations, and estimate their spatial directions or locations while they are active. To train and test SELD systems, datasets of diverse sound events occurring under realistic acoustic conditions are needed. Compared to the previous challenge, a significantly more complex dataset was created for DCASE 2020. The two key differences are a more diverse range of acoustical conditions, and dynamic conditions, i.e. moving sources. The spatial sound scenes are created using real room impulse responses captured in a continuous manner with a slowly moving excitation source. Both static and moving sound events are synthesized from them. Ambient noise recorded on location is added to complete the generation of scene recordings. A baseline SELD method accompanies the dataset, based on a convolutional recurrent neural network, to provide benchmark scores for the task. The baseline is an updated version of the one used in the previous challenge, with input features and training modifications to improve its performance.
LABNet: A Lightweight Attentive Beamforming Network for Ad-hoc Multichannel Microphone Invariant Real-Time Speech Enhancement
Multichannel speech enhancement (SE) aims to restore clean speech from noisy measurements by leveraging spatiotemporal signal features. In ad-hoc array conditions, microphone invariance (MI) requires systems to handle different microphone numbers and array geometries. From a practical perspective, multichannel recordings inevitably increase the computational burden for edge-device applications, highlighting the necessity of lightweight and efficient deployments. In this work, we propose a lightweight attentive beamforming network (LABNet) to integrate MI in a low-complexity real-time SE system. We design a three-stage framework for efficient intra-channel modeling and inter-channel interaction. A cross-channel attention module is developed to aggregate features from each channel selectively. Experimental results demonstrate our LABNet achieves impressive performance with ultra-light resource overhead while maintaining the MI, indicating great potential for ad-hoc array processing.
Cyclic Multichannel Wiener Filter for Acoustic Beamforming
Acoustic beamforming models typically assume wide-sense stationarity of speech signals within short time frames. However, voiced speech is better modeled as a cyclostationary (CS) process, a random process whose mean and autocorrelation are T_1-periodic, where alpha_1=1/T_1 corresponds to the fundamental frequency of vowels. Higher harmonic frequencies are found at integer multiples of the fundamental. This work introduces a cyclic multichannel Wiener filter (cMWF) for speech enhancement derived from a cyclostationary model. This beamformer exploits spectral correlation across the harmonic frequencies of the signal to further reduce the mean-squared error (MSE) between the target and the processed input. The proposed cMWF is optimal in the MSE sense and reduces to the MWF when the target is wide-sense stationary. Experiments on simulated data demonstrate considerable improvements in scale-invariant signal-to-distortion ratio (SI-SDR) on synthetic data but also indicate high sensitivity to the accuracy of the estimated fundamental frequency alpha_1, which limits effectiveness on real data.
FlexSED: Towards Open-Vocabulary Sound Event Detection
Despite recent progress in large-scale sound event detection (SED) systems capable of handling hundreds of sound classes, existing multi-class classification frameworks remain fundamentally limited. They cannot process free-text sound queries, which enable more flexible and user-friendly interaction, and they lack zero-shot capabilities and offer poor few-shot adaptability. Although text-query-based separation methods have been explored, they primarily focus on source separation and are ill-suited for SED tasks that require precise temporal localization and efficient detection across large and diverse sound vocabularies. In this paper, we propose FlexSED, an open-vocabulary sound event detection system. FlexSED builds on a pretrained audio SSL model and the CLAP text encoder, introducing an encoder-decoder composition and an adaptive fusion strategy to enable effective continuous training from pretrained weights. To ensure robust supervision, it also employs large language models (LLMs) to assist in event query selection during training, addressing challenges related to missing labels. As a result, FlexSED achieves superior performance compared to vanilla SED models on AudioSet-Strong, while demonstrating strong zero-shot and few-shot capabilities. We release the code and pretrained models to support future research and applications based on FlexSED.
STARSS22: A dataset of spatial recordings of real scenes with spatiotemporal annotations of sound events
This report presents the Sony-TAu Realistic Spatial Soundscapes 2022 (STARS22) dataset for sound event localization and detection, comprised of spatial recordings of real scenes collected in various interiors of two different sites. The dataset is captured with a high resolution spherical microphone array and delivered in two 4-channel formats, first-order Ambisonics and tetrahedral microphone array. Sound events in the dataset belonging to 13 target sound classes are annotated both temporally and spatially through a combination of human annotation and optical tracking. The dataset serves as the development and evaluation dataset for the Task 3 of the DCASE2022 Challenge on Sound Event Localization and Detection and introduces significant new challenges for the task compared to the previous iterations, which were based on synthetic spatialized sound scene recordings. Dataset specifications are detailed including recording and annotation process, target classes and their presence, and details on the development and evaluation splits. Additionally, the report presents the baseline system that accompanies the dataset in the challenge with emphasis on the differences with the baseline of the previous iterations; namely, introduction of the multi-ACCDOA representation to handle multiple simultaneous occurences of events of the same class, and support for additional improved input features for the microphone array format. Results of the baseline indicate that with a suitable training strategy a reasonable detection and localization performance can be achieved on real sound scene recordings. The dataset is available in https://zenodo.org/record/6387880.
Coincidence, Categorization, and Consolidation: Learning to Recognize Sounds with Minimal Supervision
Humans do not acquire perceptual abilities in the way we train machines. While machine learning algorithms typically operate on large collections of randomly-chosen, explicitly-labeled examples, human acquisition relies more heavily on multimodal unsupervised learning (as infants) and active learning (as children). With this motivation, we present a learning framework for sound representation and recognition that combines (i) a self-supervised objective based on a general notion of unimodal and cross-modal coincidence, (ii) a clustering objective that reflects our need to impose categorical structure on our experiences, and (iii) a cluster-based active learning procedure that solicits targeted weak supervision to consolidate categories into relevant semantic classes. By training a combined sound embedding/clustering/classification network according to these criteria, we achieve a new state-of-the-art unsupervised audio representation and demonstrate up to a 20-fold reduction in the number of labels required to reach a desired classification performance.
SoundCam: A Dataset for Finding Humans Using Room Acoustics
A room's acoustic properties are a product of the room's geometry, the objects within the room, and their specific positions. A room's acoustic properties can be characterized by its impulse response (RIR) between a source and listener location, or roughly inferred from recordings of natural signals present in the room. Variations in the positions of objects in a room can effect measurable changes in the room's acoustic properties, as characterized by the RIR. Existing datasets of RIRs either do not systematically vary positions of objects in an environment, or they consist of only simulated RIRs. We present SoundCam, the largest dataset of unique RIRs from in-the-wild rooms publicly released to date. It includes 5,000 10-channel real-world measurements of room impulse responses and 2,000 10-channel recordings of music in three different rooms, including a controlled acoustic lab, an in-the-wild living room, and a conference room, with different humans in positions throughout each room. We show that these measurements can be used for interesting tasks, such as detecting and identifying humans, and tracking their positions.
AccEar: Accelerometer Acoustic Eavesdropping with Unconstrained Vocabulary
With the increasing popularity of voice-based applications, acoustic eavesdropping has become a serious threat to users' privacy. While on smartphones the access to microphones needs an explicit user permission, acoustic eavesdropping attacks can rely on motion sensors (such as accelerometer and gyroscope), which access is unrestricted. However, previous instances of such attacks can only recognize a limited set of pre-trained words or phrases. In this paper, we present AccEar, an accelerometerbased acoustic eavesdropping attack that can reconstruct any audio played on the smartphone's loudspeaker with unconstrained vocabulary. We show that an attacker can employ a conditional Generative Adversarial Network (cGAN) to reconstruct highfidelity audio from low-frequency accelerometer signals. The presented cGAN model learns to recreate high-frequency components of the user's voice from low-frequency accelerometer signals through spectrogram enhancement. We assess the feasibility and effectiveness of AccEar attack in a thorough set of experiments using audio from 16 public personalities. As shown by the results in both objective and subjective evaluations, AccEar successfully reconstructs user speeches from accelerometer signals in different scenarios including varying sampling rate, audio volume, device model, etc.
A Strongly-Labelled Polyphonic Dataset of Urban Sounds with Spatiotemporal Context
This paper introduces SINGA:PURA, a strongly labelled polyphonic urban sound dataset with spatiotemporal context. The data were collected via several recording units deployed across Singapore as a part of a wireless acoustic sensor network. These recordings were made as part of a project to identify and mitigate noise sources in Singapore, but also possess a wider applicability to sound event detection, classification, and localization. This paper introduces an accompanying hierarchical label taxonomy, which has been designed to be compatible with other existing datasets for urban sound tagging while also able to capture sound events unique to the Singaporean context. This paper details the data collection, annotation, and processing methodologies for the creation of the dataset. We further perform exploratory data analysis and include the performance of a baseline model on the dataset as a benchmark.
Towards Robust Active Feature Acquisition
Truly intelligent systems are expected to make critical decisions with incomplete and uncertain data. Active feature acquisition (AFA), where features are sequentially acquired to improve the prediction, is a step towards this goal. However, current AFA models all deal with a small set of candidate features and have difficulty scaling to a large feature space. Moreover, they are ignorant about the valid domains where they can predict confidently, thus they can be vulnerable to out-of-distribution (OOD) inputs. In order to remedy these deficiencies and bring AFA models closer to practical use, we propose several techniques to advance the current AFA approaches. Our framework can easily handle a large number of features using a hierarchical acquisition policy and is more robust to OOD inputs with the help of an OOD detector for partially observed data. Extensive experiments demonstrate the efficacy of our framework over strong baselines.
Sound propagation in realistic interactive 3D scenes with parameterized sources using deep neural operators
We address the challenge of sound propagation simulations in 3D virtual rooms with moving sources, which have applications in virtual/augmented reality, game audio, and spatial computing. Solutions to the wave equation can describe wave phenomena such as diffraction and interference. However, simulating them using conventional numerical discretization methods with hundreds of source and receiver positions is intractable, making stimulating a sound field with moving sources impractical. To overcome this limitation, we propose using deep operator networks to approximate linear wave-equation operators. This enables the rapid prediction of sound propagation in realistic 3D acoustic scenes with moving sources, achieving millisecond-scale computations. By learning a compact surrogate model, we avoid the offline calculation and storage of impulse responses for all relevant source/listener pairs. Our experiments, including various complex scene geometries, show good agreement with reference solutions, with root mean squared errors ranging from 0.02 Pa to 0.10 Pa. Notably, our method signifies a paradigm shift as no prior machine learning approach has achieved precise predictions of complete wave fields within realistic domains. We anticipate that our findings will drive further exploration of deep neural operator methods, advancing research in immersive user experiences within virtual environments.
SALSA-Lite: A Fast and Effective Feature for Polyphonic Sound Event Localization and Detection with Microphone Arrays
Polyphonic sound event localization and detection (SELD) has many practical applications in acoustic sensing and monitoring. However, the development of real-time SELD has been limited by the demanding computational requirement of most recent SELD systems. In this work, we introduce SALSA-Lite, a fast and effective feature for polyphonic SELD using microphone array inputs. SALSA-Lite is a lightweight variation of a previously proposed SALSA feature for polyphonic SELD. SALSA, which stands for Spatial Cue-Augmented Log-Spectrogram, consists of multichannel log-spectrograms stacked channelwise with the normalized principal eigenvectors of the spectrotemporally corresponding spatial covariance matrices. In contrast to SALSA, which uses eigenvector-based spatial features, SALSA-Lite uses normalized inter-channel phase differences as spatial features, allowing a 30-fold speedup compared to the original SALSA feature. Experimental results on the TAU-NIGENS Spatial Sound Events 2021 dataset showed that the SALSA-Lite feature achieved competitive performance compared to the full SALSA feature, and significantly outperformed the traditional feature set of multichannel log-mel spectrograms with generalized cross-correlation spectra. Specifically, using SALSA-Lite features increased localization-dependent F1 score and class-dependent localization recall by 15% and 5%, respectively, compared to using multichannel log-mel spectrograms with generalized cross-correlation spectra.
Teaching Physical Awareness to LLMs through Sounds
Large Language Models (LLMs) have shown remarkable capabilities in text and multimodal processing, yet they fundamentally lack physical awareness--understanding of real-world physical phenomena. In this work, we present ACORN, a framework that teaches LLMs physical awareness through sound, focusing on fundamental physical phenomena like the Doppler effect, multipath effect, and spatial relationships. To overcome data scarcity, ACORN introduce a physics-based simulator combining real-world sound sources with controlled physical channels to generate diverse training data. Using this simulator, we build AQA-PHY, a comprehensive Audio Question-Answer dataset, and propose an audio encoder that processes both magnitude and phase information. By connecting our audio encoder to state-of-the-art LLMs, we demonstrate reasonable results in both simulated and real-world tasks, such as line-of-sight detection, Doppler effect estimation, and Direction-of-Arrival estimation, paving the way for enabling LLMs to understand physical world.
Localization, Detection and Tracking of Multiple Moving Sound Sources with a Convolutional Recurrent Neural Network
This paper investigates the joint localization, detection, and tracking of sound events using a convolutional recurrent neural network (CRNN). We use a CRNN previously proposed for the localization and detection of stationary sources, and show that the recurrent layers enable the spatial tracking of moving sources when trained with dynamic scenes. The tracking performance of the CRNN is compared with a stand-alone tracking method that combines a multi-source (DOA) estimator and a particle filter. Their respective performance is evaluated in various acoustic conditions such as anechoic and reverberant scenarios, stationary and moving sources at several angular velocities, and with a varying number of overlapping sources. The results show that the CRNN manages to track multiple sources more consistently than the parametric method across acoustic scenarios, but at the cost of higher localization error.
Look Once to Hear: Target Speech Hearing with Noisy Examples
In crowded settings, the human brain can focus on speech from a target speaker, given prior knowledge of how they sound. We introduce a novel intelligent hearable system that achieves this capability, enabling target speech hearing to ignore all interfering speech and noise, but the target speaker. A naive approach is to require a clean speech example to enroll the target speaker. This is however not well aligned with the hearable application domain since obtaining a clean example is challenging in real world scenarios, creating a unique user interface problem. We present the first enrollment interface where the wearer looks at the target speaker for a few seconds to capture a single, short, highly noisy, binaural example of the target speaker. This noisy example is used for enrollment and subsequent speech extraction in the presence of interfering speakers and noise. Our system achieves a signal quality improvement of 7.01 dB using less than 5 seconds of noisy enrollment audio and can process 8 ms of audio chunks in 6.24 ms on an embedded CPU. Our user studies demonstrate generalization to real-world static and mobile speakers in previously unseen indoor and outdoor multipath environments. Finally, our enrollment interface for noisy examples does not cause performance degradation compared to clean examples, while being convenient and user-friendly. Taking a step back, this paper takes an important step towards enhancing the human auditory perception with artificial intelligence. We provide code and data at: https://github.com/vb000/LookOnceToHear.
Intel Labs at Ego4D Challenge 2022: A Better Baseline for Audio-Visual Diarization
This report describes our approach for the Audio-Visual Diarization (AVD) task of the Ego4D Challenge 2022. Specifically, we present multiple technical improvements over the official baselines. First, we improve the detection performance of the camera wearer's voice activity by modifying the training scheme of its model. Second, we discover that an off-the-shelf voice activity detection model can effectively remove false positives when it is applied solely to the camera wearer's voice activities. Lastly, we show that better active speaker detection leads to a better AVD outcome. Our final method obtains 65.9% DER on the test set of Ego4D, which significantly outperforms all the baselines. Our submission achieved 1st place in the Ego4D Challenge 2022.
Preliminary investigation of the short-term in situ performance of an automatic masker selection system
Soundscape augmentation or "masking" introduces wanted sounds into the acoustic environment to improve acoustic comfort. Usually, the masker selection and playback strategies are either arbitrary or based on simple rules (e.g. -3 dBA), which may lead to sub-optimal increment or even reduction in acoustic comfort for dynamic acoustic environments. To reduce ambiguity in the selection of maskers, an automatic masker selection system (AMSS) was recently developed. The AMSS uses a deep-learning model trained on a large-scale dataset of subjective responses to maximize the derived ISO pleasantness (ISO 12913-2). Hence, this study investigates the short-term in situ performance of the AMSS implemented in a gazebo in an urban park. Firstly, the predicted ISO pleasantness from the AMSS is evaluated in comparison to the in situ subjective evaluation scores. Secondly, the effect of various masker selection schemes on the perceived affective quality and appropriateness would be evaluated. In total, each participant evaluated 6 conditions: (1) ambient environment with no maskers; (2) AMSS; (3) bird and (4) water masker from prior art; (5) random selection from same pool of maskers used to train the AMSS; and (6) selection of best-performing maskers based on the analysis of the dataset used to train the AMSS.
AD-YOLO: You Look Only Once in Training Multiple Sound Event Localization and Detection
Sound event localization and detection (SELD) combines the identification of sound events with the corresponding directions of arrival (DOA). Recently, event-oriented track output formats have been adopted to solve this problem; however, they still have limited generalization toward real-world problems in an unknown polyphony environment. To address the issue, we proposed an angular-distance-based multiple SELD (AD-YOLO), which is an adaptation of the "You Only Look Once" algorithm for SELD. The AD-YOLO format allows the model to learn sound occurrences location-sensitively by assigning class responsibility to DOA predictions. Hence, the format enables the model to handle the polyphony problem, regardless of the number of sound overlaps. We evaluated AD-YOLO on DCASE 2020-2022 challenge Task 3 datasets using four SELD objective metrics. The experimental results show that AD-YOLO achieved outstanding performance overall and also accomplished robustness in class-homogeneous polyphony environments.
What Makes Sound Event Localization and Detection Difficult? Insights from Error Analysis
Sound event localization and detection (SELD) is an emerging research topic that aims to unify the tasks of sound event detection and direction-of-arrival estimation. As a result, SELD inherits the challenges of both tasks, such as noise, reverberation, interference, polyphony, and non-stationarity of sound sources. Furthermore, SELD often faces an additional challenge of assigning correct correspondences between the detected sound classes and directions of arrival to multiple overlapping sound events. Previous studies have shown that unknown interferences in reverberant environments often cause major degradation in the performance of SELD systems. To further understand the challenges of the SELD task, we performed a detailed error analysis on two of our SELD systems, which both ranked second in the team category of DCASE SELD Challenge, one in 2020 and one in 2021. Experimental results indicate polyphony as the main challenge in SELD, due to the difficulty in detecting all sound events of interest. In addition, the SELD systems tend to make fewer errors for the polyphonic scenario that is dominant in the training set.
HiFi-HARP: A High-Fidelity 7th-Order Ambisonic Room Impulse Response Dataset
We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP combines geometrically complex, furnished room models from the 3D-FRONT repository with a hybrid simulation pipeline: low-frequency wave-based simulation (finite-difference time-domain) up to 900 Hz is used, while high frequencies above 900 Hz are simulated using a ray-tracing approach. The combined raw RIRs are encoded into the spherical-harmonic domain (AmbiX ACN) for direct auralization. Our dataset extends prior work by providing 7th-order Ambisonic RIRs that combine wave-theoretic accuracy with realistic room content. We detail the generation pipeline (scene and material selection, array design, hybrid simulation, ambisonic encoding) and provide dataset statistics (room volumes, RT60 distributions, absorption properties). A comparison table highlights the novelty of HiFi-HARP relative to existing RIR collections. Finally, we outline potential benchmarks such as FOA-to-HOA upsampling, source localization, and dereverberation. We discuss machine learning use cases (spatial audio rendering, acoustic parameter estimation) and limitations (e.g., simulation approximations, static scenes). Overall, HiFi-HARP offers a rich resource for developing spatial audio and acoustics algorithms in complex environments.
Whisper-AT: Noise-Robust Automatic Speech Recognizers are Also Strong General Audio Event Taggers
In this paper, we focus on Whisper, a recent automatic speech recognition model trained with a massive 680k hour labeled speech corpus recorded in diverse conditions. We first show an interesting finding that while Whisper is very robust against real-world background sounds (e.g., music), its audio representation is actually not noise-invariant, but is instead highly correlated to non-speech sounds, indicating that Whisper recognizes speech conditioned on the noise type. With this finding, we build a unified audio tagging and speech recognition model Whisper-AT by freezing the backbone of Whisper, and training a lightweight audio tagging model on top of it. With <1% extra computational cost, Whisper-AT can recognize audio events, in addition to spoken text, in a single forward pass.
Learning Neural Acoustic Fields
Our environment is filled with rich and dynamic acoustic information. When we walk into a cathedral, the reverberations as much as appearance inform us of the sanctuary's wide open space. Similarly, as an object moves around us, we expect the sound emitted to also exhibit this movement. While recent advances in learned implicit functions have led to increasingly higher quality representations of the visual world, there have not been commensurate advances in learning spatial auditory representations. To address this gap, we introduce Neural Acoustic Fields (NAFs), an implicit representation that captures how sounds propagate in a physical scene. By modeling acoustic propagation in a scene as a linear time-invariant system, NAFs learn to continuously map all emitter and listener location pairs to a neural impulse response function that can then be applied to arbitrary sounds. We demonstrate that the continuous nature of NAFs enables us to render spatial acoustics for a listener at an arbitrary location, and can predict sound propagation at novel locations. We further show that the representation learned by NAFs can help improve visual learning with sparse views. Finally, we show that a representation informative of scene structure emerges during the learning of NAFs.
A multi-room reverberant dataset for sound event localization and detection
This paper presents the sound event localization and detection (SELD) task setup for the DCASE 2019 challenge. The goal of the SELD task is to detect the temporal activities of a known set of sound event classes, and further localize them in space when active. As part of the challenge, a synthesized dataset with each sound event associated with a spatial coordinate represented using azimuth and elevation angles is provided. These sound events are spatialized using real-life impulse responses collected at multiple spatial coordinates in five different rooms with varying dimensions and material properties. A baseline SELD method employing a convolutional recurrent neural network is used to generate benchmark scores for this reverberant dataset. The benchmark scores are obtained using the recommended cross-validation setup.
Acoustic Volume Rendering for Neural Impulse Response Fields
Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse response (IR), which characterizes how sound propagates in one scene along different paths before arriving at the listener's position. In this paper, we present Acoustic Volume Rendering (AVR), a novel approach that adapts volume rendering techniques to model acoustic impulse responses. While volume rendering has been successful in modeling radiance fields for images and neural scene representations, IRs present unique challenges as time-series signals. To address these challenges, we introduce frequency-domain volume rendering and use spherical integration to fit the IR measurements. Our method constructs an impulse response field that inherently encodes wave propagation principles and achieves state-of-the-art performance in synthesizing impulse responses for novel poses. Experiments show that AVR surpasses current leading methods by a substantial margin. Additionally, we develop an acoustic simulation platform, AcoustiX, which provides more accurate and realistic IR simulations than existing simulators. Code for AVR and AcoustiX are available at https://zitonglan.github.io/avr.
Impact of Acoustic Event Tagging on Scene Classification in a Multi-Task Learning Framework
Acoustic events are sounds with well-defined spectro-temporal characteristics which can be associated with the physical objects generating them. Acoustic scenes are collections of such acoustic events in no specific temporal order. Given this natural linkage between events and scenes, a common belief is that the ability to classify events must help in the classification of scenes. This has led to several efforts attempting to do well on Acoustic Event Tagging (AET) and Acoustic Scene Classification (ASC) using a multi-task network. However, in these efforts, improvement in one task does not guarantee an improvement in the other, suggesting a tension between ASC and AET. It is unclear if improvements in AET translates to improvements in ASC. We explore this conundrum through an extensive empirical study and show that under certain conditions, using AET as an auxiliary task in the multi-task network consistently improves ASC performance. Additionally, ASC performance further improves with the AET data-set size and is not sensitive to the choice of events or the number of events in the AET data-set. We conclude that this improvement in ASC performance comes from the regularization effect of using AET and not from the network's improved ability to discern between acoustic events.
SALSA: Spatial Cue-Augmented Log-Spectrogram Features for Polyphonic Sound Event Localization and Detection
Sound event localization and detection (SELD) consists of two subtasks, which are sound event detection and direction-of-arrival estimation. While sound event detection mainly relies on time-frequency patterns to distinguish different sound classes, direction-of-arrival estimation uses amplitude and/or phase differences between microphones to estimate source directions. As a result, it is often difficult to jointly optimize these two subtasks. We propose a novel feature called Spatial cue-Augmented Log-SpectrogrAm (SALSA) with exact time-frequency mapping between the signal power and the source directional cues, which is crucial for resolving overlapping sound sources. The SALSA feature consists of multichannel log-spectrograms stacked along with the normalized principal eigenvector of the spatial covariance matrix at each corresponding time-frequency bin. Depending on the microphone array format, the principal eigenvector can be normalized differently to extract amplitude and/or phase differences between the microphones. As a result, SALSA features are applicable for different microphone array formats such as first-order ambisonics (FOA) and multichannel microphone array (MIC). Experimental results on the TAU-NIGENS Spatial Sound Events 2021 dataset with directional interferences showed that SALSA features outperformed other state-of-the-art features. Specifically, the use of SALSA features in the FOA format increased the F1 score and localization recall by 6% each, compared to the multichannel log-mel spectrograms with intensity vectors. For the MIC format, using SALSA features increased F1 score and localization recall by 16% and 7%, respectively, compared to using multichannel log-mel spectrograms with generalized cross-correlation spectra.
STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events
While direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results demonstrate the benefits of using visual object positions in audio-visual SELD tasks. The data is available at https://zenodo.org/record/7880637.
FLAM: Frame-Wise Language-Audio Modeling
Recent multi-modal audio-language models (ALMs) excel at text-audio retrieval but struggle with frame-wise audio understanding. Prior works use temporal-aware labels or unsupervised training to improve frame-wise capabilities, but they still lack fine-grained labeling capability to pinpoint when an event occurs. While traditional sound event detection models can precisely localize events, they are limited to pre-defined categories, making them ineffective for real-world scenarios with out-of-distribution events. In this work, we introduce FLAM, an open-vocabulary contrastive audio-language model capable of localizing specific sound events. FLAM employs a memory-efficient and calibrated frame-wise objective with logit adjustment to address spurious correlations, such as event dependencies and label imbalances during training. To enable frame-wise supervision, we leverage a large-scale dataset with diverse audio events, LLM-generated captions and simulation. Experimental results and case studies demonstrate that FLAM significantly improves the open-vocabulary localization capability while maintaining strong performance in global retrieval and downstream tasks.
Differentiable Tracking-Based Training of Deep Learning Sound Source Localizers
Data-based and learning-based sound source localization (SSL) has shown promising results in challenging conditions, and is commonly set as a classification or a regression problem. Regression-based approaches have certain advantages over classification-based, such as continuous direction-of-arrival estimation of static and moving sources. However, multi-source scenarios require multiple regressors without a clear training strategy up-to-date, that does not rely on auxiliary information such as simultaneous sound classification. We investigate end-to-end training of such methods with a technique recently proposed for video object detectors, adapted to the SSL setting. A differentiable network is constructed that can be plugged to the output of the localizer to solve the optimal assignment between predictions and references, optimizing directly the popular CLEAR-MOT tracking metrics. Results indicate large improvements over directly optimizing mean squared errors, in terms of localization error, detection metrics, and tracking capabilities.
Did You Hear That? Introducing AADG: A Framework for Generating Benchmark Data in Audio Anomaly Detection
We introduce a novel, general-purpose audio generation framework specifically designed for anomaly detection and localization. Unlike existing datasets that predominantly focus on industrial and machine-related sounds, our framework focuses a broader range of environments, particularly useful in real-world scenarios where only audio data are available, such as in video-derived or telephonic audio. To generate such data, we propose a new method inspired by the LLM-Modulo framework, which leverages large language models(LLMs) as world models to simulate such real-world scenarios. This tool is modular allowing a plug-and-play approach. It operates by first using LLMs to predict plausible real-world scenarios. An LLM further extracts the constituent sounds, the order and the way in which these should be merged to create coherent wholes. Much like the LLM-Modulo framework, we include rigorous verification of each output stage, ensuring the reliability of the generated data. The data produced using the framework serves as a benchmark for anomaly detection applications, potentially enhancing the performance of models trained on audio data, particularly in handling out-of-distribution cases. Our contributions thus fill a critical void in audio anomaly detection resources and provide a scalable tool for generating diverse, realistic audio data.
MVDR Beamforming for Cyclostationary Processes
Conventional acoustic beamformers assume that noise is stationary within short time frames. This assumption prevents them from exploiting correlations between frequencies in almost-periodic noise sources such as musical instruments, fans, and engines. These signals exhibit periodically varying statistics and are better modeled as cyclostationary processes. This paper introduces the cyclic MVDR (cMVDR) beamformer, an extension of the conventional MVDR that leverages both spatial and spectral correlations to improve noise reduction, particularly in low-SNR scenarios. The method builds on frequency-shifted (FRESH) filtering, where shifted versions of the input are combined to attenuate or amplify components that are coherent across frequency. To address inharmonicity, where harmonic partials deviate from exact integer multiples of the fundamental frequency, we propose a data-driven strategy that estimates resonant frequencies via periodogram analysis and computes the frequency shifts from their spacing. Analytical and experimental results demonstrate that performance improves with increasing spectral correlation. On real recordings, the cMVDR achieves up to 5 dB gain in scale-invariant signal-to-distortion ratio (SI-SDR) over the MVDR and remains effective even with a single microphone. Code is available at https://github.com/Screeen/cMVDR.
Deciphering GunType Hierarchy through Acoustic Analysis of Gunshot Recordings
The escalating rates of gun-related violence and mass shootings represent a significant threat to public safety. Timely and accurate information for law enforcement agencies is crucial in mitigating these incidents. Current commercial gunshot detection systems, while effective, often come with prohibitive costs. This research explores a cost-effective alternative by leveraging acoustic analysis of gunshot recordings, potentially obtainable from ubiquitous devices like cell phones, to not only detect gunshots but also classify the type of firearm used. This paper details a study on deciphering gun type hierarchies using a curated dataset of 3459 recordings. We investigate the fundamental acoustic characteristics of gunshots, including muzzle blasts and shockwaves, which vary based on firearm type, ammunition, and shooting direction. We propose and evaluate machine learning frameworks, including Support Vector Machines (SVMs) as a baseline and a more advanced Convolutional Neural Network (CNN) architecture for joint gunshot detection and gun type classification. Results indicate that our deep learning approach achieves a mean average precision (mAP) of 0.58 on clean labeled data, outperforming the SVM baseline (mAP 0.39). Challenges related to data quality, environmental noise, and the generalization capabilities when using noisy web-sourced data (mAP 0.35) are also discussed. The long-term vision is to develop a highly accurate, real-time system deployable on common recording devices, significantly reducing detection costs and providing critical intelligence to first responders.
Active Learning: Problem Settings and Recent Developments
In supervised learning, acquiring labeled training data for a predictive model can be very costly, but acquiring a large amount of unlabeled data is often quite easy. Active learning is a method of obtaining predictive models with high precision at a limited cost through the adaptive selection of samples for labeling. This paper explains the basic problem settings of active learning and recent research trends. In particular, research on learning acquisition functions to select samples from the data for labeling, theoretical work on active learning algorithms, and stopping criteria for sequential data acquisition are highlighted. Application examples for material development and measurement are introduced.
Treble10: A high-quality dataset for far-field speech recognition, dereverberation, and enhancement
Accurate far-field speech datasets are critical for tasks such as automatic speech recognition (ASR), dereverberation, speech enhancement, and source separation. However, current datasets are limited by the trade-off between acoustic realism and scalability. Measured corpora provide faithful physics but are expensive, low-coverage, and rarely include paired clean and reverberant data. In contrast, most simulation-based datasets rely on simplified geometrical acoustics, thus failing to reproduce key physical phenomena like diffraction, scattering, and interference that govern sound propagation in complex environments. We introduce Treble10, a large-scale, physically accurate room-acoustic dataset. Treble10 contains over 3000 broadband room impulse responses (RIRs) simulated in 10 fully furnished real-world rooms, using a hybrid simulation paradigm implemented in the Treble SDK that combines a wave-based and geometrical acoustics solver. The dataset provides six complementary subsets, spanning mono, 8th-order Ambisonics, and 6-channel device RIRs, as well as pre-convolved reverberant speech scenes paired with LibriSpeech utterances. All signals are simulated at 32 kHz, accurately modelling low-frequency wave effects and high-frequency reflections. Treble10 bridges the realism gap between measurement and simulation, enabling reproducible, physically grounded evaluation and large-scale data augmentation for far-field speech tasks. The dataset is openly available via the Hugging Face Hub, and is intended as both a benchmark and a template for next-generation simulation-driven audio research.
Implementation and Applications of WakeWords Integrated with Speaker Recognition: A Case Study
This paper explores the application of artificial intelligence techniques in audio and voice processing, focusing on the integration of wake words and speaker recognition for secure access in embedded systems. With the growing prevalence of voice-activated devices such as Amazon Alexa, ensuring secure and user-specific interactions has become paramount. Our study aims to enhance the security framework of these systems by leveraging wake words for initial activation and speaker recognition to validate user permissions. By incorporating these AI-driven methodologies, we propose a robust solution that restricts system usage to authorized individuals, thereby mitigating unauthorized access risks. This research delves into the algorithms and technologies underpinning wake word detection and speaker recognition, evaluates their effectiveness in real-world applications, and discusses the potential for their implementation in various embedded systems, emphasizing security and user convenience. The findings underscore the feasibility and advantages of employing these AI techniques to create secure, user-friendly voice-activated systems.
Multichannel Keyword Spotting for Noisy Conditions
This article presents a method for improving a keyword spotter (KWS) algorithm in noisy environments. Although beamforming (BF) and adaptive noise cancellation (ANC) techniques are robust in some conditions, they may degrade the performance of the activation system by distorting or suppressing useful signals. The authors propose a neural network architecture that uses several input channels and an attention mechanism that allows the network to determine the most useful channel or their combination. The improved quality of the algorithm was demonstrated on two datasets: from a laboratory with controlled conditions and from smart speakers in natural conditions. The proposed algorithm was compared against several baselines in terms of the quality of noise reduction metrics, KWS metrics, and computing resources in comparison with existing solutions.
RCT: Random Consistency Training for Semi-supervised Sound Event Detection
Sound event detection (SED), as a core module of acoustic environmental analysis, suffers from the problem of data deficiency. The integration of semi-supervised learning (SSL) largely mitigates such problem while bringing no extra annotation budget. This paper researches on several core modules of SSL, and introduces a random consistency training (RCT) strategy. First, a self-consistency loss is proposed to fuse with the teacher-student model to stabilize the training. Second, a hard mixup data augmentation is proposed to account for the additive property of sounds. Third, a random augmentation scheme is applied to flexibly combine different types of data augmentations. Experiments show that the proposed strategy outperform other widely-used strategies.
Description and Discussion on DCASE 2023 Challenge Task 2: First-Shot Unsupervised Anomalous Sound Detection for Machine Condition Monitoring
We present the task description of the Detection and Classification of Acoustic Scenes and Events (DCASE) 2023 Challenge Task 2: ``First-shot unsupervised anomalous sound detection (ASD) for machine condition monitoring''. The main goal is to enable rapid deployment of ASD systems for new kinds of machines without the need for hyperparameter tuning. In the past ASD tasks, developed methods tuned hyperparameters for each machine type, as the development and evaluation datasets had the same machine types. However, collecting normal and anomalous data as the development dataset can be infeasible in practice. In 2023 Task 2, we focus on solving the first-shot problem, which is the challenge of training a model on a completely novel machine type. Specifically, (i) each machine type has only one section (a subset of machine type) and (ii) machine types in the development and evaluation datasets are completely different. Analysis of 86 submissions from 23 teams revealed that the keys to outperform baselines were: 1) sampling techniques for dealing with class imbalances across different domains and attributes, 2) generation of synthetic samples for robust detection, and 3) use of multiple large pre-trained models to extract meaningful embeddings for the anomaly detector.
SincQDR-VAD: A Noise-Robust Voice Activity Detection Framework Leveraging Learnable Filters and Ranking-Aware Optimization
Voice activity detection (VAD) is essential for speech-driven applications, but remains far from perfect in noisy and resource-limited environments. Existing methods often lack robustness to noise, and their frame-wise classification losses are only loosely coupled with the evaluation metric of VAD. To address these challenges, we propose SincQDR-VAD, a compact and robust framework that combines a Sinc-extractor front-end with a novel quadratic disparity ranking loss. The Sinc-extractor uses learnable bandpass filters to capture noise-resistant spectral features, while the ranking loss optimizes the pairwise score order between speech and non-speech frames to improve the area under the receiver operating characteristic curve (AUROC). A series of experiments conducted on representative benchmark datasets show that our framework considerably improves both AUROC and F2-Score, while using only 69% of the parameters compared to prior arts, confirming its efficiency and practical viability.
Regularized Contrastive Pre-training for Few-shot Bioacoustic Sound Detection
Bioacoustic sound event detection allows for better understanding of animal behavior and for better monitoring biodiversity using audio. Deep learning systems can help achieve this goal, however it is difficult to acquire sufficient annotated data to train these systems from scratch. To address this limitation, the Detection and Classification of Acoustic Scenes and Events (DCASE) community has recasted the problem within the framework of few-shot learning and organize an annual challenge for learning to detect animal sounds from only five annotated examples. In this work, we regularize supervised contrastive pre-training to learn features that can transfer well on new target tasks with animal sounds unseen during training, achieving a high F-score of 61.52%(0.48) when no feature adaptation is applied, and an F-score of 68.19%(0.75) when we further adapt the learned features for each new target task. This work aims to lower the entry bar to few-shot bioacoustic sound event detection by proposing a simple and yet effective framework for this task, by also providing open-source code.
The Audio-Visual BatVision Dataset for Research on Sight and Sound
Vision research showed remarkable success in understanding our world, propelled by datasets of images and videos. Sensor data from radar, LiDAR and cameras supports research in robotics and autonomous driving for at least a decade. However, while visual sensors may fail in some conditions, sound has recently shown potential to complement sensor data. Simulated room impulse responses (RIR) in 3D apartment-models became a benchmark dataset for the community, fostering a range of audiovisual research. In simulation, depth is predictable from sound, by learning bat-like perception with a neural network. Concurrently, the same was achieved in reality by using RGB-D images and echoes of chirping sounds. Biomimicking bat perception is an exciting new direction but needs dedicated datasets to explore the potential. Therefore, we collected the BatVision dataset to provide large-scale echoes in complex real-world scenes to the community. We equipped a robot with a speaker to emit chirps and a binaural microphone to record their echoes. Synchronized RGB-D images from the same perspective provide visual labels of traversed spaces. We sampled modern US office spaces to historic French university grounds, indoor and outdoor with large architectural variety. This dataset will allow research on robot echolocation, general audio-visual tasks and sound ph{\ae}nomena unavailable in simulated data. We show promising results for audio-only depth prediction and show how state-of-the-art work developed for simulated data can also succeed on our dataset. Project page: https://amandinebtto.github.io/Batvision-Dataset/
HeAR -- Health Acoustic Representations
Health acoustic sounds such as coughs and breaths are known to contain useful health signals with significant potential for monitoring health and disease, yet are underexplored in the medical machine learning community. The existing deep learning systems for health acoustics are often narrowly trained and evaluated on a single task, which is limited by data and may hinder generalization to other tasks. To mitigate these gaps, we develop HeAR, a scalable self-supervised learning-based deep learning system using masked autoencoders trained on a large dataset of 313 million two-second long audio clips. Through linear probes, we establish HeAR as a state-of-the-art health audio embedding model on a benchmark of 33 health acoustic tasks across 6 datasets. By introducing this work, we hope to enable and accelerate further health acoustics research.
A Robust framework for sound event localization and detection on real recordings
This technical report describes the systems submitted to the DCASE2022 challenge task 3: sound event localization and detection (SELD). The task aims to detect occurrences of sound events and specify their class, furthermore estimate their position. Our system utilizes a ResNet-based model under a proposed robust framework for SELD. To guarantee the generalized performance on the real-world sound scenes, we design the total framework with augmentation techniques, a pipeline of mixing datasets from real-world sound scenes and emulations, and test time augmentation. Augmentation techniques and exploitation of external sound sources enable training diverse samples and keeping the opportunity to train the real-world context enough by maintaining the number of the real recording samples in the batch. In addition, we design a test time augmentation and a clustering-based model ensemble method to aggregate confident predictions. Experimental results show that the model under a proposed framework outperforms the baseline methods and achieves competitive performance in real-world sound recordings.
Evaluation of Deep Audio Representations for Hearables
Effectively steering hearable devices requires understanding the acoustic environment around the user. In the computational analysis of sound scenes, foundation models have emerged as the state of the art to produce high-performance, robust, multi-purpose audio representations. We introduce and release Deep Evaluation of Audio Representations (DEAR), the first dataset and benchmark to evaluate the efficacy of foundation models in capturing essential acoustic properties for hearables. The dataset includes 1,158 audio tracks, each 30 seconds long, created by spatially mixing proprietary monologues with commercial, high-quality recordings of everyday acoustic scenes. Our benchmark encompasses eight tasks that assess the general context, speech sources, and technical acoustic properties of the audio scenes. Through our evaluation of four general-purpose audio representation models, we demonstrate that the BEATs model significantly surpasses its counterparts. This superiority underscores the advantage of models trained on diverse audio collections, confirming their applicability to a wide array of auditory tasks, including encoding the environment properties necessary for hearable steering. The DEAR dataset and associated code are available at https://dear-dataset.github.io.
TiDAL: Learning Training Dynamics for Active Learning
Active learning (AL) aims to select the most useful data samples from an unlabeled data pool and annotate them to expand the labeled dataset under a limited budget. Especially, uncertainty-based methods choose the most uncertain samples, which are known to be effective in improving model performance. However, AL literature often overlooks training dynamics (TD), defined as the ever-changing model behavior during optimization via stochastic gradient descent, even though other areas of literature have empirically shown that TD provides important clues for measuring the sample uncertainty. In this paper, we propose a novel AL method, Training Dynamics for Active Learning (TiDAL), which leverages the TD to quantify uncertainties of unlabeled data. Since tracking the TD of all the large-scale unlabeled data is impractical, TiDAL utilizes an additional prediction module that learns the TD of labeled data. To further justify the design of TiDAL, we provide theoretical and empirical evidence to argue the usefulness of leveraging TD for AL. Experimental results show that our TiDAL achieves better or comparable performance on both balanced and imbalanced benchmark datasets compared to state-of-the-art AL methods, which estimate data uncertainty using only static information after model training.
Noise-Agnostic Multitask Whisper Training for Reducing False Alarm Errors in Call-for-Help Detection
Keyword spotting is often implemented by keyword classifier to the encoder in acoustic models, enabling the classification of predefined or open vocabulary keywords. Although keyword spotting is a crucial task in various applications and can be extended to call-for-help detection in emergencies, however, the previous method often suffers from scalability limitations due to retraining required to introduce new keywords or adapt to changing contexts. We explore a simple yet effective approach that leverages off-the-shelf pretrained ASR models to address these challenges, especially in call-for-help detection scenarios. Furthermore, we observed a substantial increase in false alarms when deploying call-for-help detection system in real-world scenarios due to noise introduced by microphones or different environments. To address this, we propose a novel noise-agnostic multitask learning approach that integrates a noise classification head into the ASR encoder. Our method enhances the model's robustness to noisy environments, leading to a significant reduction in false alarms and improved overall call-for-help performance. Despite the added complexity of multitask learning, our approach is computationally efficient and provides a promising solution for call-for-help detection in real-world scenarios.
Proactive Hearing Assistants that Isolate Egocentric Conversations
We introduce proactive hearing assistants that automatically identify and separate the wearer's conversation partners, without requiring explicit prompts. Our system operates on egocentric binaural audio and uses the wearer's self-speech as an anchor, leveraging turn-taking behavior and dialogue dynamics to infer conversational partners and suppress others. To enable real-time, on-device operation, we propose a dual-model architecture: a lightweight streaming model runs every 12.5 ms for low-latency extraction of the conversation partners, while a slower model runs less frequently to capture longer-range conversational dynamics. Results on real-world 2- and 3-speaker conversation test sets, collected with binaural egocentric hardware from 11 participants totaling 6.8 hours, show generalization in identifying and isolating conversational partners in multi-conversation settings. Our work marks a step toward hearing assistants that adapt proactively to conversational dynamics and engagement. More information can be found on our website: https://proactivehearing.cs.washington.edu/
RealMAN: A Real-Recorded and Annotated Microphone Array Dataset for Dynamic Speech Enhancement and Localization
The training of deep learning-based multichannel speech enhancement and source localization systems relies heavily on the simulation of room impulse response and multichannel diffuse noise, due to the lack of large-scale real-recorded datasets. However, the acoustic mismatch between simulated and real-world data could degrade the model performance when applying in real-world scenarios. To bridge this simulation-to-real gap, this paper presents a new relatively large-scale Real-recorded and annotated Microphone Array speech&Noise (RealMAN) dataset. The proposed dataset is valuable in two aspects: 1) benchmarking speech enhancement and localization algorithms in real scenarios; 2) offering a substantial amount of real-world training data for potentially improving the performance of real-world applications. Specifically, a 32-channel array with high-fidelity microphones is used for recording. A loudspeaker is used for playing source speech signals. A total of 83-hour speech signals (48 hours for static speaker and 35 hours for moving speaker) are recorded in 32 different scenes, and 144 hours of background noise are recorded in 31 different scenes. Both speech and noise recording scenes cover various common indoor, outdoor, semi-outdoor and transportation environments, which enables the training of general-purpose speech enhancement and source localization networks. To obtain the task-specific annotations, the azimuth angle of the loudspeaker is annotated with an omni-direction fisheye camera by automatically detecting the loudspeaker. The direct-path signal is set as the target clean speech for speech enhancement, which is obtained by filtering the source speech signal with an estimated direct-path propagation filter.
Sound Event Detection in Multichannel Audio Using Spatial and Harmonic Features
In this paper, we propose the use of spatial and harmonic features in combination with long short term memory (LSTM) recurrent neural network (RNN) for automatic sound event detection (SED) task. Real life sound recordings typically have many overlapping sound events, making it hard to recognize with just mono channel audio. Human listeners have been successfully recognizing the mixture of overlapping sound events using pitch cues and exploiting the stereo (multichannel) audio signal available at their ears to spatially localize these events. Traditionally SED systems have only been using mono channel audio, motivated by the human listener we propose to extend them to use multichannel audio. The proposed SED system is compared against the state of the art mono channel method on the development subset of TUT sound events detection 2016 database. The usage of spatial and harmonic features are shown to improve the performance of SED.
HyMAD: A Hybrid Multi-Activity Detection Approach for Border Surveillance and Monitoring
Seismic sensing has emerged as a promising solution for border surveillance and monitoring; the seismic sensors that are often buried underground are small and cannot be noticed easily, making them difficult for intruders to detect, avoid, or vandalize. This significantly enhances their effectiveness compared to highly visible cameras or fences. However, accurately detecting and distinguishing between overlapping activities that are happening simultaneously, such as human intrusions, animal movements, and vehicle rumbling, remains a major challenge due to the complex and noisy nature of seismic signals. Correctly identifying simultaneous activities is critical because failing to separate them can lead to misclassification, missed detections, and an incomplete understanding of the situation, thereby reducing the reliability of surveillance systems. To tackle this problem, we propose HyMAD (Hybrid Multi-Activity Detection), a deep neural architecture based on spatio-temporal feature fusion. The framework integrates spectral features extracted with SincNet and temporal dependencies modeled by a recurrent neural network (RNN). In addition, HyMAD employs self-attention layers to strengthen intra-modal representations and a cross-modal fusion module to achieve robust multi-label classification of seismic events. e evaluate our approach on a dataset constructed from real-world field recordings collected in the context of border surveillance and monitoring, demonstrating its ability to generalize to complex, simultaneous activity scenarios involving humans, animals, and vehicles. Our method achieves competitive performance and offers a modular framework for extending seismic-based activity recognition in real-world security applications.
Teaching Audio-Aware Large Language Models What Does Not Hear: Mitigating Hallucinations through Synthesized Negative Samples
Recent advancements in audio-aware large language models (ALLMs) enable them to process and understand audio inputs. However, these models often hallucinate non-existent sound events, reducing their reliability in real-world applications. To address this, we propose LISTEN (Learning to Identify Sounds Through Extended Negative Samples), a contrastive-like training method that enhances ALLMs' ability to distinguish between present and absent sounds using synthesized data from the backbone LLM. Unlike prior approaches, our method requires no modification to LLM parameters and efficiently integrates audio representations via a lightweight adapter. Experiments show that LISTEN effectively mitigates hallucinations while maintaining impressive performance on existing audio question and reasoning benchmarks. At the same time, it is more efficient in both data and computation.
w2v-SELD: A Sound Event Localization and Detection Framework for Self-Supervised Spatial Audio Pre-Training
Sound Event Detection and Localization (SELD) constitutes a complex task that depends on extensive multichannel audio recordings with annotated sound events and their respective locations. In this paper, we introduce a self-supervised approach for SELD adapted from the pre-training methodology of wav2vec 2.0, which learns representations directly from raw audio data, eliminating the need for supervision. By applying this approach to SELD, we can leverage a substantial amount of unlabeled 3D audio data to learn robust representations of sound events and their locations. Our method comprises two primary stages: pre-training and fine-tuning. In the pre-training phase, unlabeled 3D audio datasets are utilized to train our w2v-SELD model, capturing intricate high-level features and contextual information inherent in audio signals. Subsequently, in the fine-tuning stage, a smaller dataset with labeled SELD data fine-tunes the pre-trained model. Experimental results on benchmark datasets demonstrate the effectiveness of the proposed self-supervised approach for SELD. The model surpasses baseline systems provided with the datasets and achieves competitive performance comparable to state-of-the-art supervised methods. The code and pre-trained parameters of our w2v-SELD model are available in this repository.
Audio-Language Models for Audio-Centric Tasks: A survey
Audio-Language Models (ALMs), which are trained on audio-text data, focus on the processing, understanding, and reasoning of sounds. Unlike traditional supervised learning approaches learning from predefined labels, ALMs utilize natural language as a supervision signal, which is more suitable for describing complex real-world audio recordings. ALMs demonstrate strong zero-shot capabilities and can be flexibly adapted to diverse downstream tasks. These strengths not only enhance the accuracy and generalization of audio processing tasks but also promote the development of models that more closely resemble human auditory perception and comprehension. Recent advances in ALMs have positioned them at the forefront of computer audition research, inspiring a surge of efforts to advance ALM technologies. Despite rapid progress in the field of ALMs, there is still a notable lack of systematic surveys that comprehensively organize and analyze developments. In this paper, we present a comprehensive review of ALMs with a focus on general audio tasks, aiming to fill this gap by providing a structured and holistic overview of ALMs. Specifically, we cover: (1) the background of computer audition and audio-language models; (2) the foundational aspects of ALMs, including prevalent network architectures, training objectives, and evaluation methods; (3) foundational pre-training and audio-language pre-training approaches; (4) task-specific fine-tuning, multi-task tuning and agent systems for downstream applications; (5) datasets and benchmarks; and (6) current challenges and future directions. Our review provides a clear technical roadmap for researchers to understand the development and future trends of existing technologies, offering valuable references for implementation in real-world scenarios.
AVA-Speech: A Densely Labeled Dataset of Speech Activity in Movies
Speech activity detection (or endpointing) is an important processing step for applications such as speech recognition, language identification and speaker diarization. Both audio- and vision-based approaches have been used for this task in various settings, often tailored toward end applications. However, much of the prior work reports results in synthetic settings, on task-specific datasets, or on datasets that are not openly available. This makes it difficult to compare approaches and understand their strengths and weaknesses. In this paper, we describe a new dataset which we will release publicly containing densely labeled speech activity in YouTube videos, with the goal of creating a shared, available dataset for this task. The labels in the dataset annotate three different speech activity conditions: clean speech, speech co-occurring with music, and speech co-occurring with noise, which enable analysis of model performance in more challenging conditions based on the presence of overlapping noise. We report benchmark performance numbers on AVA-Speech using off-the-shelf, state-of-the-art audio and vision models that serve as a baseline to facilitate future research.
AAD-LLM: Neural Attention-Driven Auditory Scene Understanding
Auditory foundation models, including auditory large language models (LLMs), process all sound inputs equally, independent of listener perception. However, human auditory perception is inherently selective: listeners focus on specific speakers while ignoring others in complex auditory scenes. Existing models do not incorporate this selectivity, limiting their ability to generate perception-aligned responses. To address this, we introduce Intention-Informed Auditory Scene Understanding (II-ASU) and present Auditory Attention-Driven LLM (AAD-LLM), a prototype system that integrates brain signals to infer listener attention. AAD-LLM extends an auditory LLM by incorporating intracranial electroencephalography (iEEG) recordings to decode which speaker a listener is attending to and refine responses accordingly. The model first predicts the attended speaker from neural activity, then conditions response generation on this inferred attentional state. We evaluate AAD-LLM on speaker description, speech transcription and extraction, and question answering in multitalker scenarios, with both objective and subjective ratings showing improved alignment with listener intention. By taking a first step toward intention-aware auditory AI, this work explores a new paradigm where listener perception informs machine listening, paving the way for future listener-centered auditory systems. Demo and code available: https://aad-llm.github.io.
LASER: Lip Landmark Assisted Speaker Detection for Robustness
Active Speaker Detection (ASD) aims to identify who is speaking in complex visual scenes. While humans naturally rely on lip-audio synchronization, existing ASD models often misclassify non-speaking instances when lip movements and audio are unsynchronized. To address this, we propose Lip landmark Assisted Speaker dEtection for Robustness (LASER), which explicitly incorporates lip landmarks during training to guide the model's attention to speech-relevant regions. Given a face track, LASER extracts visual features and encodes 2D lip landmarks into dense maps. To handle failure cases such as low resolution or occlusion, we introduce an auxiliary consistency loss that aligns lip-aware and face-only predictions, removing the need for landmark detectors at test time. LASER outperforms state-of-the-art models across both in-domain and out-of-domain benchmarks. To further evaluate robustness in realistic conditions, we introduce LASER-bench, a curated dataset of modern video clips with varying levels of background noise. On the high-noise subset, LASER improves mAP by 3.3 and 4.3 points over LoCoNet and TalkNet, respectively, demonstrating strong resilience to real-world acoustic challenges.
End-to-End Audio Strikes Back: Boosting Augmentations Towards An Efficient Audio Classification Network
While efficient architectures and a plethora of augmentations for end-to-end image classification tasks have been suggested and heavily investigated, state-of-the-art techniques for audio classifications still rely on numerous representations of the audio signal together with large architectures, fine-tuned from large datasets. By utilizing the inherited lightweight nature of audio and novel audio augmentations, we were able to present an efficient end-to-end network with strong generalization ability. Experiments on a variety of sound classification sets demonstrate the effectiveness and robustness of our approach, by achieving state-of-the-art results in various settings. Public code is available at: https://github.com/Alibaba-MIIL/AudioClassfication{this http url}
Edge Computing in Distributed Acoustic Sensing: An Application in Traffic Monitoring
Distributed acoustic sensing (DAS) technology leverages fiber optic cables to detect vibrations and acoustic events, which is a promising solution for real-time traffic monitoring. In this paper, we introduce a novel methodology for detecting and tracking vehicles using DAS data, focusing on real-time processing through edge computing. Our approach applies the Hough transform to detect straight-line segments in the spatiotemporal DAS data, corresponding to vehicles crossing the Astfjord bridge in Norway. These segments are further clustered using the Density-based spatial clustering of applications with noise (DBSCAN) algorithm to consolidate multiple detections of the same vehicle, reducing noise and improving accuracy. The proposed workflow effectively counts vehicles and estimates their speed with only tens of seconds latency, enabling real-time traffic monitoring on the edge. To validate the system, we compare DAS data with simultaneous video footage, achieving high accuracy in vehicle detection, including the distinction between cars and trucks based on signal strength and frequency content. Results show that the system is capable of processing large volumes of data efficiently. We also analyze vehicle speeds and traffic patterns, identifying temporal trends and variations in traffic flow. Real-time deployment on edge devices allows immediate analysis and visualization via cloud-based platforms. In addition to traffic monitoring, the method successfully detected structural responses in the bridge, highlighting its potential use in structural health monitoring.
LibriVAD: A Scalable Open Dataset with Deep Learning Benchmarks for Voice Activity Detection
Robust Voice Activity Detection (VAD) remains a challenging task, especially under noisy, diverse, and unseen acoustic conditions. Beyond algorithmic development, a key limitation in advancing VAD research is the lack of large-scale, systematically controlled, and publicly available datasets. To address this, we introduce LibriVAD - a scalable open-source dataset derived from LibriSpeech and augmented with diverse real-world and synthetic noise sources. LibriVAD enables systematic control over speech-to-noise ratio, silence-to-speech ratio (SSR), and noise diversity, and is released in three sizes (15 GB, 150 GB, and 1.5 TB) with two variants (LibriVAD-NonConcat and LibriVAD-Concat) to support different experimental setups. We benchmark multiple feature-model combinations, including waveform, Mel-Frequency Cepstral Coefficients (MFCC), and Gammatone filter bank cepstral coefficients, and introduce the Vision Transformer (ViT) architecture for VAD. Our experiments show that ViT with MFCC features consistently outperforms established VAD models such as boosted deep neural network and convolutional long short-term memory deep neural network across seen, unseen, and out-of-distribution (OOD) conditions, including evaluation on the real-world VOiCES dataset. We further analyze the impact of dataset size and SSR on model generalization, experimentally showing that scaling up dataset size and balancing SSR noticeably and consistently enhance VAD performance under OOD conditions. All datasets, trained models, and code are publicly released to foster reproducibility and accelerate progress in VAD research.
Unsupervised Voice Activity Detection by Modeling Source and System Information using Zero Frequency Filtering
Voice activity detection (VAD) is an important pre-processing step for speech technology applications. The task consists of deriving segment boundaries of audio signals which contain voicing information. In recent years, it has been shown that voice source and vocal tract system information can be extracted using zero-frequency filtering (ZFF) without making any explicit model assumptions about the speech signal. This paper investigates the potential of zero-frequency filtering for jointly modeling voice source and vocal tract system information, and proposes two approaches for VAD. The first approach demarcates voiced regions using a composite signal composed of different zero-frequency filtered signals. The second approach feeds the composite signal as input to the rVAD algorithm. These approaches are compared with other supervised and unsupervised VAD methods in the literature, and are evaluated on the Aurora-2 database, across a range of SNRs (20 to -5 dB). Our studies show that the proposed ZFF-based methods perform comparable to state-of-art VAD methods and are more invariant to added degradation and different channel characteristics.
A Suite for Acoustic Language Model Evaluation
Speech language models have recently demonstrated great potential as universal speech processing systems. Such models have the ability to model the rich acoustic information existing in audio signals, beyond spoken content, such as emotion, background noise, etc. Despite this, evaluation benchmarks which evaluate awareness to a wide range of acoustic aspects, are lacking. To help bridge this gap, we introduce SALMon, a novel evaluation suite encompassing background noise, emotion, speaker identity and room impulse response. The proposed benchmarks both evaluate the consistency of the inspected element and how much it matches the spoken text. We follow a modelling based approach, measuring whether a model gives correct samples higher scores than incorrect ones. This approach makes the benchmark fast to compute even for large models. We evaluated several speech language models on SALMon, thus highlighting the strengths and weaknesses of each evaluated method. Code and data are publicly available at https://pages.cs.huji.ac.il/adiyoss-lab/salmon/ .
Attention Is Not Always the Answer: Optimizing Voice Activity Detection with Simple Feature Fusion
Voice Activity Detection (VAD) plays a key role in speech processing, often utilizing hand-crafted or neural features. This study examines the effectiveness of Mel-Frequency Cepstral Coefficients (MFCCs) and pre-trained model (PTM) features, including wav2vec 2.0, HuBERT, WavLM, UniSpeech, MMS, and Whisper. We propose FusionVAD, a unified framework that combines both feature types using three fusion strategies: concatenation, addition, and cross-attention (CA). Experimental results reveal that simple fusion techniques, particularly addition, outperform CA in both accuracy and efficiency. Fusion-based models consistently surpass single-feature models, highlighting the complementary nature of MFCCs and PTM features. Notably, our best-performing fusion model exceeds the state-of-the-art Pyannote across multiple datasets, achieving an absolute average improvement of 2.04%. These results confirm that simple feature fusion enhances VAD robustness while maintaining computational efficiency.
A Novel Deep Learning Framework for Efficient Multichannel Acoustic Feedback Control
This study presents a deep-learning framework for controlling multichannel acoustic feedback in audio devices. Traditional digital signal processing methods struggle with convergence when dealing with highly correlated noise such as feedback. We introduce a Convolutional Recurrent Network that efficiently combines spatial and temporal processing, significantly enhancing speech enhancement capabilities with lower computational demands. Our approach utilizes three training methods: In-a-Loop Training, Teacher Forcing, and a Hybrid strategy with a Multichannel Wiener Filter, optimizing performance in complex acoustic environments. This scalable framework offers a robust solution for real-world applications, making significant advances in Acoustic Feedback Control technology.
RIR-Mega: a large-scale simulated room impulse response dataset for machine learning and room acoustics modeling
Room impulse responses are a core resource for dereverberation, robust speech recognition, source localization, and room acoustics estimation. We present RIR-Mega, a large collection of simulated RIRs described by a compact, machine friendly metadata schema and distributed with simple tools for validation and reuse. The dataset ships with a Hugging Face Datasets loader, scripts for metadata checks and checksums, and a reference regression baseline that predicts RT60 like targets from waveforms. On a train and validation split of 36,000 and 4,000 examples, a small Random Forest on lightweight time and spectral features reaches a mean absolute error near 0.013 s and a root mean square error near 0.022 s. We host a subset with 1,000 linear array RIRs and 3,000 circular array RIRs on Hugging Face for streaming and quick tests, and preserve the complete 50,000 RIR archive on Zenodo. The dataset and code are public to support reproducible studies.
Sound Event Localization and Detection of Overlapping Sources Using Convolutional Recurrent Neural Networks
In this paper, we propose a convolutional recurrent neural network for joint sound event localization and detection (SELD) of multiple overlapping sound events in three-dimensional (3D) space. The proposed network takes a sequence of consecutive spectrogram time-frames as input and maps it to two outputs in parallel. As the first output, the sound event detection (SED) is performed as a multi-label classification task on each time-frame producing temporal activity for all the sound event classes. As the second output, localization is performed by estimating the 3D Cartesian coordinates of the direction-of-arrival (DOA) for each sound event class using multi-output regression. The proposed method is able to associate multiple DOAs with respective sound event labels and further track this association with respect to time. The proposed method uses separately the phase and magnitude component of the spectrogram calculated on each audio channel as the feature, thereby avoiding any method- and array-specific feature extraction. The method is evaluated on five Ambisonic and two circular array format datasets with different overlapping sound events in anechoic, reverberant and real-life scenarios. The proposed method is compared with two SED, three DOA estimation, and one SELD baselines. The results show that the proposed method is generic and applicable to any array structures, robust to unseen DOA values, reverberation, and low SNR scenarios. The proposed method achieved a consistently higher recall of the estimated number of DOAs across datasets in comparison to the best baseline. Additionally, this recall was observed to be significantly better than the best baseline method for a higher number of overlapping sound events.
Audio Event and Scene Recognition: A Unified Approach using Strongly and Weakly Labeled Data
In this paper we propose a novel learning framework called Supervised and Weakly Supervised Learning where the goal is to learn simultaneously from weakly and strongly labeled data. Strongly labeled data can be simply understood as fully supervised data where all labeled instances are available. In weakly supervised learning only data is weakly labeled which prevents one from directly applying supervised learning methods. Our proposed framework is motivated by the fact that a small amount of strongly labeled data can give considerable improvement over only weakly supervised learning. The primary problem domain focus of this paper is acoustic event and scene detection in audio recordings. We first propose a naive formulation for leveraging labeled data in both forms. We then propose a more general framework for Supervised and Weakly Supervised Learning (SWSL). Based on this general framework, we propose a graph based approach for SWSL. Our main method is based on manifold regularization on graphs in which we show that the unified learning can be formulated as a constraint optimization problem which can be solved by iterative concave-convex procedure (CCCP). Our experiments show that our proposed framework can address several concerns of audio content analysis using weakly labeled data.
30+ Years of Source Separation Research: Achievements and Future Challenges
Source separation (SS) of acoustic signals is a research field that emerged in the mid-1990s and has flourished ever since. On the occasion of ICASSP's 50th anniversary, we review the major contributions and advancements in the past three decades in the speech, audio, and music SS research field. We will cover both single- and multi-channel SS approaches. We will also look back on key efforts to foster a culture of scientific evaluation in the research field, including challenges, performance metrics, and datasets. We will conclude by discussing current trends and future research directions.
Image2Reverb: Cross-Modal Reverb Impulse Response Synthesis
Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied to other signals using convolution, simulating the reverberant characteristics of the space shown in the image. Recording these IRs is both time-intensive and expensive, and often infeasible for inaccessible locations. We use an end-to-end neural network architecture to generate plausible audio impulse responses from single images of acoustic environments. We evaluate our method both by comparisons to ground truth data and by human expert evaluation. We demonstrate our approach by generating plausible impulse responses from diverse settings and formats including well known places, musical halls, rooms in paintings, images from animations and computer games, synthetic environments generated from text, panoramic images, and video conference backgrounds.
Lookahead When It Matters: Adaptive Non-causal Transformers for Streaming Neural Transducers
Streaming speech recognition architectures are employed for low-latency, real-time applications. Such architectures are often characterized by their causality. Causal architectures emit tokens at each frame, relying only on current and past signal, while non-causal models are exposed to a window of future frames at each step to increase predictive accuracy. This dichotomy amounts to a trade-off for real-time Automatic Speech Recognition (ASR) system design: profit from the low-latency benefit of strictly-causal architectures while accepting predictive performance limitations, or realize the modeling benefits of future-context models accompanied by their higher latency penalty. In this work, we relax the constraints of this choice and present the Adaptive Non-Causal Attention Transducer (ANCAT). Our architecture is non-causal in the traditional sense, but executes in a low-latency, streaming manner by dynamically choosing when to rely on future context and to what degree within the audio stream. The resulting mechanism, when coupled with our novel regularization algorithms, delivers comparable accuracy to non-causal configurations while improving significantly upon latency, closing the gap with their causal counterparts. We showcase our design experimentally by reporting comparative ASR task results with measures of accuracy and latency on both publicly accessible and production-scale, voice-assistant datasets.
Beamforming-LLM: What, Where and When Did I Miss?
We present Beamforming-LLM, a system that enables users to semantically recall conversations they may have missed in multi-speaker environments. The system combines spatial audio capture using a microphone array with retrieval-augmented generation (RAG) to support natural language queries such as, "What did I miss when I was following the conversation on dogs?" Directional audio streams are separated using beamforming, transcribed with Whisper, and embedded into a vector database using sentence encoders. Upon receiving a user query, semantically relevant segments are retrieved, temporally aligned with non-attended segments, and summarized using a lightweight large language model (GPT-4o-mini). The result is a user-friendly interface that provides contrastive summaries, spatial context, and timestamped audio playback. This work lays the foundation for intelligent auditory memory systems and has broad applications in assistive technology, meeting summarization, and context-aware personal spatial computing.
TF-Mamba: A Time-Frequency Network for Sound Source Localization
Sound source localization (SSL) determines the position of sound sources using multi-channel audio data. It is commonly used to improve speech enhancement and separation. Extracting spatial features is crucial for SSL, especially in challenging acoustic environments. Recently, a novel structure referred to as Mamba demonstrated notable performance across various sequence-based modalities. This study introduces the Mamba for SSL tasks. We consider the Mamba-based model to analyze spatial features from speech signals by fusing both time and frequency features, and we develop an SSL system called TF-Mamba. This system integrates time and frequency fusion, with Bidirectional Mamba managing both time-wise and frequency-wise processing. We conduct the experiments on the simulated and real datasets. Experiments show that TF-Mamba significantly outperforms other advanced methods. The code will be publicly released in due course.
ClearBuds: Wireless Binaural Earbuds for Learning-Based Speech Enhancement
We present ClearBuds, the first hardware and software system that utilizes a neural network to enhance speech streamed from two wireless earbuds. Real-time speech enhancement for wireless earbuds requires high-quality sound separation and background cancellation, operating in real-time and on a mobile phone. Clear-Buds bridges state-of-the-art deep learning for blind audio source separation and in-ear mobile systems by making two key technical contributions: 1) a new wireless earbud design capable of operating as a synchronized, binaural microphone array, and 2) a lightweight dual-channel speech enhancement neural network that runs on a mobile device. Our neural network has a novel cascaded architecture that combines a time-domain conventional neural network with a spectrogram-based frequency masking neural network to reduce the artifacts in the audio output. Results show that our wireless earbuds achieve a synchronization error less than 64 microseconds and our network has a runtime of 21.4 milliseconds on an accompanying mobile phone. In-the-wild evaluation with eight users in previously unseen indoor and outdoor multipath scenarios demonstrates that our neural network generalizes to learn both spatial and acoustic cues to perform noise suppression and background speech removal. In a user-study with 37 participants who spent over 15.4 hours rating 1041 audio samples collected in-the-wild, our system achieves improved mean opinion score and background noise suppression. Project page with demos: https://clearbuds.cs.washington.edu
Hierarchical State Space Models for Continuous Sequence-to-Sequence Modeling
Reasoning from sequences of raw sensory data is a ubiquitous problem across fields ranging from medical devices to robotics. These problems often involve using long sequences of raw sensor data (e.g. magnetometers, piezoresistors) to predict sequences of desirable physical quantities (e.g. force, inertial measurements). While classical approaches are powerful for locally-linear prediction problems, they often fall short when using real-world sensors. These sensors are typically non-linear, are affected by extraneous variables (e.g. vibration), and exhibit data-dependent drift. For many problems, the prediction task is exacerbated by small labeled datasets since obtaining ground-truth labels requires expensive equipment. In this work, we present Hierarchical State-Space Models (HiSS), a conceptually simple, new technique for continuous sequential prediction. HiSS stacks structured state-space models on top of each other to create a temporal hierarchy. Across six real-world sensor datasets, from tactile-based state prediction to accelerometer-based inertial measurement, HiSS outperforms state-of-the-art sequence models such as causal Transformers, LSTMs, S4, and Mamba by at least 23% on MSE. Our experiments further indicate that HiSS demonstrates efficient scaling to smaller datasets and is compatible with existing data-filtering techniques. Code, datasets and videos can be found on https://hiss-csp.github.io.
LoCoNet: Long-Short Context Network for Active Speaker Detection
Active Speaker Detection (ASD) aims to identify who is speaking in each frame of a video. ASD reasons from audio and visual information from two contexts: long-term intra-speaker context and short-term inter-speaker context. Long-term intra-speaker context models the temporal dependencies of the same speaker, while short-term inter-speaker context models the interactions of speakers in the same scene. These two contexts are complementary to each other and can help infer the active speaker. Motivated by these observations, we propose LoCoNet, a simple yet effective Long-Short Context Network that models the long-term intra-speaker context and short-term inter-speaker context. We use self-attention to model long-term intra-speaker context due to its effectiveness in modeling long-range dependencies, and convolutional blocks that capture local patterns to model short-term inter-speaker context. Extensive experiments show that LoCoNet achieves state-of-the-art performance on multiple datasets, achieving an mAP of 95.2%(+1.1%) on AVA-ActiveSpeaker, 68.1%(+22%) on Columbia dataset, 97.2%(+2.8%) on Talkies dataset and 59.7%(+8.0%) on Ego4D dataset. Moreover, in challenging cases where multiple speakers are present, or face of active speaker is much smaller than other faces in the same scene, LoCoNet outperforms previous state-of-the-art methods by 3.4% on the AVA-ActiveSpeaker dataset. The code will be released at https://github.com/SJTUwxz/LoCoNet_ASD.
AISHELL-5: The First Open-Source In-Car Multi-Channel Multi-Speaker Speech Dataset for Automatic Speech Diarization and Recognition
This paper delineates AISHELL-5, the first open-source in-car multi-channel multi-speaker Mandarin automatic speech recognition (ASR) dataset. AISHLL-5 includes two parts: (1) over 100 hours of multi-channel speech data recorded in an electric vehicle across more than 60 real driving scenarios. This audio data consists of four far-field speech signals captured by microphones located on each car door, as well as near-field signals obtained from high-fidelity headset microphones worn by each speaker. (2) a collection of 40 hours of real-world environmental noise recordings, which supports the in-car speech data simulation. Moreover, we also provide an open-access, reproducible baseline system based on this dataset. This system features a speech frontend model that employs speech source separation to extract each speaker's clean speech from the far-field signals, along with a speech recognition module that accurately transcribes the content of each individual speaker. Experimental results demonstrate the challenges faced by various mainstream ASR models when evaluated on the AISHELL-5. We firmly believe the AISHELL-5 dataset will significantly advance the research on ASR systems under complex driving scenarios by establishing the first publicly available in-car ASR benchmark.
Low-Complexity Acoustic Echo Cancellation with Neural Kalman Filtering
The Kalman filter has been adopted in acoustic echo cancellation due to its robustness to double-talk, fast convergence, and good steady-state performance. The performance of Kalman filter is closely related to the estimation accuracy of the state noise covariance and the observation noise covariance. The estimation error may lead to unacceptable results, especially when the echo path suffers abrupt changes, the tracking performance of the Kalman filter could be degraded significantly. In this paper, we propose the neural Kalman filtering (NKF), which uses neural networks to implicitly model the covariance of the state noise and observation noise and to output the Kalman gain in real-time. Experimental results on both synthetic test sets and real-recorded test sets show that, the proposed NKF has superior convergence and re-convergence performance while ensuring low near-end speech degradation comparing with the state-of-the-art model-based methods. Moreover, the model size of the proposed NKF is merely 5.3 K and the RTF is as low as 0.09, which indicates that it can be deployed in low-resource platforms.
Beyond L_p clipping: Equalization-based Psychoacoustic Attacks against ASRs
Automatic Speech Recognition (ASR) systems convert speech into text and can be placed into two broad categories: traditional and fully end-to-end. Both types have been shown to be vulnerable to adversarial audio examples that sound benign to the human ear but force the ASR to produce malicious transcriptions. Of these attacks, only the "psychoacoustic" attacks can create examples with relatively imperceptible perturbations, as they leverage the knowledge of the human auditory system. Unfortunately, existing psychoacoustic attacks can only be applied against traditional models, and are obsolete against the newer, fully end-to-end ASRs. In this paper, we propose an equalization-based psychoacoustic attack that can exploit both traditional and fully end-to-end ASRs. We successfully demonstrate our attack against real-world ASRs that include DeepSpeech and Wav2Letter. Moreover, we employ a user study to verify that our method creates low audible distortion. Specifically, 80 of the 100 participants voted in favor of all our attack audio samples as less noisier than the existing state-of-the-art attack. Through this, we demonstrate both types of existing ASR pipelines can be exploited with minimum degradation to attack audio quality.
WildDESED: An LLM-Powered Dataset for Wild Domestic Environment Sound Event Detection System
This work aims to advance sound event detection (SED) research by presenting a new large language model (LLM)-powered dataset namely wild domestic environment sound event detection (WildDESED). It is crafted as an extension to the original DESED dataset to reflect diverse acoustic variability and complex noises in home settings. We leveraged LLMs to generate eight different domestic scenarios based on target sound categories of the DESED dataset. Then we enriched the scenarios with a carefully tailored mixture of noises selected from AudioSet and ensured no overlap with target sound. We consider widely popular convolutional neural recurrent network to study WildDESED dataset, which depicts its challenging nature. We then apply curriculum learning by gradually increasing noise complexity to enhance the model's generalization capabilities across various noise levels. Our results with this approach show improvements within the noisy environment, validating the effectiveness on the WildDESED dataset promoting noise-robust SED advancements.
A Lightweight Instrument-Agnostic Model for Polyphonic Note Transcription and Multipitch Estimation
Automatic Music Transcription (AMT) has been recognized as a key enabling technology with a wide range of applications. Given the task's complexity, best results have typically been reported for systems focusing on specific settings, e.g. instrument-specific systems tend to yield improved results over instrument-agnostic methods. Similarly, higher accuracy can be obtained when only estimating frame-wise f_0 values and neglecting the harder note event detection. Despite their high accuracy, such specialized systems often cannot be deployed in the real-world. Storage and network constraints prohibit the use of multiple specialized models, while memory and run-time constraints limit their complexity. In this paper, we propose a lightweight neural network for musical instrument transcription, which supports polyphonic outputs and generalizes to a wide variety of instruments (including vocals). Our model is trained to jointly predict frame-wise onsets, multipitch and note activations, and we experimentally show that this multi-output structure improves the resulting frame-level note accuracy. Despite its simplicity, benchmark results show our system's note estimation to be substantially better than a comparable baseline, and its frame-level accuracy to be only marginally below those of specialized state-of-the-art AMT systems. With this work we hope to encourage the community to further investigate low-resource, instrument-agnostic AMT systems.
End-to-end Domain-Adversarial Voice Activity Detection
Voice activity detection is the task of detecting speech regions in a given audio stream or recording. First, we design a neural network combining trainable filters and recurrent layers to tackle voice activity detection directly from the waveform. Experiments on the challenging DIHARD dataset show that the proposed end-to-end model reaches state-of-the-art performance and outperforms a variant where trainable filters are replaced by standard cepstral coefficients. Our second contribution aims at making the proposed voice activity detection model robust to domain mismatch. To that end, a domain classification branch is added to the network and trained in an adversarial manner. The same DIHARD dataset, drawn from 11 different domains is used for evaluation under two scenarios. In the in-domain scenario where the training and test sets cover the exact same domains, we show that the domain-adversarial approach does not degrade performance of the proposed end-to-end model. In the out-domain scenario where the test domain is different from training domains, it brings a relative improvement of more than 10%. Finally, our last contribution is the provision of a fully reproducible open-source pipeline than can be easily adapted to other datasets.
Harmonics to the Rescue: Why Voiced Speech is Not a Wss Process
Speech processing algorithms often rely on statistical knowledge of the underlying process. Despite many years of research, however, the debate on the most appropriate statistical model for speech still continues. Speech is commonly modeled as a wide-sense stationary (WSS) process. However, the use of the WSS model for spectrally correlated processes is fundamentally wrong, as WSS implies spectral uncorrelation. In this paper, we demonstrate that voiced speech can be more accurately represented as a cyclostationary (CS) process. By employing the CS rather than the WSS model for processes that are inherently correlated across frequency, it is possible to improve the estimation of cross-power spectral densities (PSDs), source separation, and beamforming. We illustrate how the correlation between harmonic frequencies of CS processes can enhance system identification, and validate our findings using both simulated and real speech data.
Comparing Time and Frequency Domain for Audio Event Recognition Using Deep Learning
Recognizing acoustic events is an intricate problem for a machine and an emerging field of research. Deep neural networks achieve convincing results and are currently the state-of-the-art approach for many tasks. One advantage is their implicit feature learning, opposite to an explicit feature extraction of the input signal. In this work, we analyzed whether more discriminative features can be learned from either the time-domain or the frequency-domain representation of the audio signal. For this purpose, we trained multiple deep networks with different architectures on the Freiburg-106 and ESC-10 datasets. Our results show that feature learning from the frequency domain is superior to the time domain. Moreover, additionally using convolution and pooling layers, to explore local structures of the audio signal, significantly improves the recognition performance and achieves state-of-the-art results.
FAST-RIR: Fast neural diffuse room impulse response generator
We present a neural-network-based fast diffuse room impulse response generator (FAST-RIR) for generating room impulse responses (RIRs) for a given acoustic environment. Our FAST-RIR takes rectangular room dimensions, listener and speaker positions, and reverberation time as inputs and generates specular and diffuse reflections for a given acoustic environment. Our FAST-RIR is capable of generating RIRs for a given input reverberation time with an average error of 0.02s. We evaluate our generated RIRs in automatic speech recognition (ASR) applications using Google Speech API, Microsoft Speech API, and Kaldi tools. We show that our proposed FAST-RIR with batch size 1 is 400 times faster than a state-of-the-art diffuse acoustic simulator (DAS) on a CPU and gives similar performance to DAS in ASR experiments. Our FAST-RIR is 12 times faster than an existing GPU-based RIR generator (gpuRIR). We show that our FAST-RIR outperforms gpuRIR by 2.5% in an AMI far-field ASR benchmark.
Visualizing Sound Directivity via Smartphone Sensors
We present a fast, simple method for automated data acquisition and visualization of sound directivity, made convenient and accessible via a smartphone app, "Polar Pattern Plotter." The app synchronizes measurements of sound volume with the phone's angular orientation obtained from either compass, gyroscope or accelerometer sensors and produces a graph and exportable data file. It is generalizable to various sound sources and receivers via the use of an input-jack-adaptor to supplant the smartphone's (omnidirectional) microphone. Results provide both a visual and quantitative representation of sound fields and device responses, adequate for introductory physics experiments.
Unraveling Complex Data Diversity in Underwater Acoustic Target Recognition through Convolution-based Mixture of Experts
Underwater acoustic target recognition is a difficult task owing to the intricate nature of underwater acoustic signals. The complex underwater environments, unpredictable transmission channels, and dynamic motion states greatly impact the real-world underwater acoustic signals, and may even obscure the intrinsic characteristics related to targets. Consequently, the data distribution of underwater acoustic signals exhibits high intra-class diversity, thereby compromising the accuracy and robustness of recognition systems.To address these issues, this work proposes a convolution-based mixture of experts (CMoE) that recognizes underwater targets in a fine-grained manner. The proposed technique introduces multiple expert layers as independent learners, along with a routing layer that determines the assignment of experts according to the characteristics of inputs. This design allows the model to utilize independent parameter spaces, facilitating the learning of complex underwater signals with high intra-class diversity. Furthermore, this work optimizes the CMoE structure by balancing regularization and an optional residual module. To validate the efficacy of our proposed techniques, we conducted detailed experiments and visualization analyses on three underwater acoustic databases across several acoustic features. The experimental results demonstrate that our CMoE consistently achieves significant performance improvements, delivering superior recognition accuracy when compared to existing advanced methods.
Characterization of a fiber laser hydrophone for acoustic neutrino detection
This paper presents the development and characterization of a fiber laser hydrophone designed for deep-sea applications, with a focus on detecting neutrino interactions via their acoustic signatures. The hydrophone design includes a static pressure compensation mechanism, ensuring reliable operation at depths exceeding 1 km. The performance of the hydrophone was evaluated through laboratory tests and experiments in an anechoic basin, where its transfer function was measured before and after a 140-bar pressure cycle. The results show that the hydrophone maintains its sensitivity, with resonance peaks identified in both low- and high-frequency ranges. The hydrophone's sensitivity to acoustic signals was also compared to ambient sea state noise levels, demonstrating compatibility with the lowest noise conditions.
Polyphonic pitch detection with convolutional recurrent neural networks
Recent directions in automatic speech recognition (ASR) research have shown that applying deep learning models from image recognition challenges in computer vision is beneficial. As automatic music transcription (AMT) is superficially similar to ASR, in the sense that methods often rely on transforming spectrograms to symbolic sequences of events (e.g. words or notes), deep learning should benefit AMT as well. In this work, we outline an online polyphonic pitch detection system that streams audio to MIDI by ConvLSTMs. Our system achieves state-of-the-art results on the 2007 MIREX multi-F0 development set, with an F-measure of 83\% on the bassoon, clarinet, flute, horn and oboe ensemble recording without requiring any musical language modelling or assumptions of instrument timbre.
Fall Detection from Audios with Audio Transformers
Fall detection for the elderly is a well-researched problem with several proposed solutions, including wearable and non-wearable techniques. While the existing techniques have excellent detection rates, their adoption by the target population is lacking due to the need for wearing devices and user privacy concerns. Our paper provides a novel, non-wearable, non-intrusive, and scalable solution for fall detection, deployed on an autonomous mobile robot equipped with a microphone. The proposed method uses ambient sound input recorded in people's homes. We specifically target the bathroom environment as it is highly prone to falls and where existing techniques cannot be deployed without jeopardizing user privacy. The present work develops a solution based on a Transformer architecture that takes noisy sound input from bathrooms and classifies it into fall/no-fall class with an accuracy of 0.8673. Further, the proposed approach is extendable to other indoor environments, besides bathrooms and is suitable for deploying in elderly homes, hospitals, and rehabilitation facilities without requiring the user to wear any device or be constantly "watched" by the sensors.
NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields
Sound plays a major role in human perception. Along with vision, it provides essential information for understanding our surroundings. Despite advances in neural implicit representations, learning acoustics that align with visual scenes remains a challenge. We propose NeRAF, a method that jointly learns acoustic and radiance fields. NeRAF synthesizes both novel views and spatialized room impulse responses (RIR) at new positions by conditioning the acoustic field on 3D scene geometric and appearance priors from the radiance field. The generated RIR can be applied to auralize any audio signal. Each modality can be rendered independently and at spatially distinct positions, offering greater versatility. We demonstrate that NeRAF generates high-quality audio on SoundSpaces and RAF datasets, achieving significant performance improvements over prior methods while being more data-efficient. Additionally, NeRAF enhances novel view synthesis of complex scenes trained with sparse data through cross-modal learning. NeRAF is designed as a Nerfstudio module, providing convenient access to realistic audio-visual generation.
FSD50K: An Open Dataset of Human-Labeled Sound Events
Most existing datasets for sound event recognition (SER) are relatively small and/or domain-specific, with the exception of AudioSet, based on over 2M tracks from YouTube videos and encompassing over 500 sound classes. However, AudioSet is not an open dataset as its official release consists of pre-computed audio features. Downloading the original audio tracks can be problematic due to YouTube videos gradually disappearing and usage rights issues. To provide an alternative benchmark dataset and thus foster SER research, we introduce FSD50K, an open dataset containing over 51k audio clips totalling over 100h of audio manually labeled using 200 classes drawn from the AudioSet Ontology. The audio clips are licensed under Creative Commons licenses, making the dataset freely distributable (including waveforms). We provide a detailed description of the FSD50K creation process, tailored to the particularities of Freesound data, including challenges encountered and solutions adopted. We include a comprehensive dataset characterization along with discussion of limitations and key factors to allow its audio-informed usage. Finally, we conduct sound event classification experiments to provide baseline systems as well as insight on the main factors to consider when splitting Freesound audio data for SER. Our goal is to develop a dataset to be widely adopted by the community as a new open benchmark for SER research.
VAD-free Streaming Hybrid CTC/Attention ASR for Unsegmented Recording
In this work, we propose novel decoding algorithms to enable streaming automatic speech recognition (ASR) on unsegmented long-form recordings without voice activity detection (VAD), based on monotonic chunkwise attention (MoChA) with an auxiliary connectionist temporal classification (CTC) objective. We propose a block-synchronous beam search decoding to take advantage of efficient batched output-synchronous and low-latency input-synchronous searches. We also propose a VAD-free inference algorithm that leverages CTC probabilities to determine a suitable timing to reset the model states to tackle the vulnerability to long-form data. Experimental evaluations demonstrate that the block-synchronous decoding achieves comparable accuracy to the label-synchronous one. Moreover, the VAD-free inference can recognize long-form speech robustly for up to a few hours.
PicoAudio2: Temporal Controllable Text-to-Audio Generation with Natural Language Description
While recent work in controllable text-to-audio (TTA) generation has achieved fine-grained control through timestamp conditioning, its scope remains limited by audio quality and input format. These models often suffer from poor audio quality in real datasets due to sole reliance on synthetic data. Moreover, some models are constrained to a closed vocabulary of sound events, preventing them from controlling audio generation for open-ended, free-text queries. This paper introduces PicoAudio2, a framework that advances temporal-controllable TTA by mitigating these data and architectural limitations. Specifically, we use a grounding model to annotate event timestamps of real audio-text datasets to curate temporally-strong real data, in addition to simulation data from existing works. The model is trained on the combination of real and simulation data. Moreover, we propose an enhanced architecture that integrates the fine-grained information from a timestamp matrix with coarse-grained free-text input. Experiments show that PicoAudio2 exhibits superior performance in terms of temporal controllability and audio quality.
Acoustic prediction of flowrate: varying liquid jet stream onto a free surface
Information on liquid jet stream flow is crucial in many real world applications. In a large number of cases, these flows fall directly onto free surfaces (e.g. pools), creating a splash with accompanying splashing sounds. The sound produced is supplied by energy interactions between the liquid jet stream and the passive free surface. In this investigation, we collect the sound of a water jet of varying flowrate falling into a pool of water, and use this sound to predict the flowrate and flowrate trajectory involved. Two approaches are employed: one uses machine-learning models trained using audio features extracted from the collected sound to predict the flowrate (and subsequently the flowrate trajectory). In contrast, the second method directly uses acoustic parameters related to the spectral energy of the liquid-liquid interaction to estimate the flowrate trajectory. The actual flowrate, however, is determined directly using a gravimetric method: tracking the change in mass of the pooling liquid over time. We show here that the two methods agree well with the actual flowrate and offer comparable performance in accurately predicting the flowrate trajectory, and accordingly offer insights for potential real-life applications using sound.
What Do Language Models Hear? Probing for Auditory Representations in Language Models
This work explores whether language models encode meaningfully grounded representations of sounds of objects. We learn a linear probe that retrieves the correct text representation of an object given a snippet of audio related to that object, where the sound representation is given by a pretrained audio model. This probe is trained via a contrastive loss that pushes the language representations and sound representations of an object to be close to one another. After training, the probe is tested on its ability to generalize to objects that were not seen during training. Across different language models and audio models, we find that the probe generalization is above chance in many cases, indicating that despite being trained only on raw text, language models encode grounded knowledge of sounds for some objects.
Acoustic Cybersecurity: Exploiting Voice-Activated Systems
In this study, we investigate the emerging threat of inaudible acoustic attacks targeting digital voice assistants, a critical concern given their projected prevalence to exceed the global population by 2024. Our research extends the feasibility of these attacks across various platforms like Amazon's Alexa, Android, iOS, and Cortana, revealing significant vulnerabilities in smart devices. The twelve attack vectors identified include successful manipulation of smart home devices and automotive systems, potential breaches in military communication, and challenges in critical infrastructure security. We quantitatively show that attack success rates hover around 60%, with the ability to activate devices remotely from over 100 feet away. Additionally, these attacks threaten critical infrastructure, emphasizing the need for multifaceted defensive strategies combining acoustic shielding, advanced signal processing, machine learning, and robust user authentication to mitigate these risks.
NatureLM-audio: an Audio-Language Foundation Model for Bioacoustics
Large language models (LLMs) prompted with text and audio represent the state of the art in various auditory tasks, including speech, music, and general audio, showing emergent abilities on unseen tasks. However, these capabilities have yet to be fully demonstrated in bioacoustics tasks, such as detecting animal vocalizations in large recordings, classifying rare and endangered species, and labeling context and behavior - tasks that are crucial for conservation, biodiversity monitoring, and the study of animal behavior. In this work, we present NatureLM-audio, the first audio-language foundation model specifically designed for bioacoustics. Our carefully curated training dataset comprises text-audio pairs spanning a diverse range of bioacoustics, speech, and music data, designed to address the challenges posed by limited annotated datasets in the field. We demonstrate successful transfer of learned representations from music and speech to bioacoustics, and our model shows promising generalization to unseen taxa and tasks. Importantly, we test NatureLM-audio on a novel benchmark (BEANS-Zero) and it sets the new state of the art (SotA) on several bioacoustics tasks, including zero-shot classification of unseen species. To advance bioacoustics research, we also open-source the code for generating training and benchmark data, as well as for training the model.
Layer-wise Analysis of a Self-supervised Speech Representation Model
Recently proposed self-supervised learning approaches have been successful for pre-training speech representation models. The utility of these learned representations has been observed empirically, but not much has been studied about the type or extent of information encoded in the pre-trained representations themselves. Developing such insights can help understand the capabilities and limits of these models and enable the research community to more efficiently develop their usage for downstream applications. In this work, we begin to fill this gap by examining one recent and successful pre-trained model (wav2vec 2.0), via its intermediate representation vectors, using a suite of analysis tools. We use the metrics of canonical correlation, mutual information, and performance on simple downstream tasks with non-parametric probes, in order to (i) query for acoustic and linguistic information content, (ii) characterize the evolution of information across model layers, and (iii) understand how fine-tuning the model for automatic speech recognition (ASR) affects these observations. Our findings motivate modifying the fine-tuning protocol for ASR, which produces improved word error rates in a low-resource setting.
Autonomous In-Situ Soundscape Augmentation via Joint Selection of Masker and Gain
The selection of maskers and playback gain levels in a soundscape augmentation system is crucial to its effectiveness in improving the overall acoustic comfort of a given environment. Traditionally, the selection of appropriate maskers and gain levels has been informed by expert opinion, which may not representative of the target population, or by listening tests, which can be time-consuming and labour-intensive. Furthermore, the resulting static choices of masker and gain are often inflexible to the dynamic nature of real-world soundscapes. In this work, we utilized a deep learning model to perform joint selection of the optimal masker and its gain level for a given soundscape. The proposed model was designed with highly modular building blocks, allowing for an optimized inference process that can quickly search through a large number of masker and gain combinations. In addition, we introduced the use of feature-domain soundscape augmentation conditioned on the digital gain level, eliminating the computationally expensive waveform-domain mixing process during inference time, as well as the tedious pre-calibration process required for new maskers. The proposed system was validated on a large-scale dataset of subjective responses to augmented soundscapes with more than 440 participants, ensuring the ability of the model to predict combined effect of the masker and its gain level on the perceptual pleasantness level.
SignalTrain: Profiling Audio Compressors with Deep Neural Networks
In this work we present a data-driven approach for predicting the behavior of (i.e., profiling) a given non-linear audio signal processing effect (henceforth "audio effect"). Our objective is to learn a mapping function that maps the unprocessed audio to the processed by the audio effect to be profiled, using time-domain samples. To that aim, we employ a deep auto-encoder model that is conditioned on both time-domain samples and the control parameters of the target audio effect. As a test-case study, we focus on the offline profiling of two dynamic range compression audio effects, one software-based and the other analog. Compressors were chosen because they are a widely used and important set of effects and because their parameterized nonlinear time-dependent nature makes them a challenging problem for a system aiming to profile "general" audio effects. Results from our experimental procedure show that the primary functional and auditory characteristics of the compressors can be captured, however there is still sufficient audible noise to merit further investigation before such methods are applied to real-world audio processing workflows.
ISPA: Inter-Species Phonetic Alphabet for Transcribing Animal Sounds
Traditionally, bioacoustics has relied on spectrograms and continuous, per-frame audio representations for the analysis of animal sounds, also serving as input to machine learning models. Meanwhile, the International Phonetic Alphabet (IPA) system has provided an interpretable, language-independent method for transcribing human speech sounds. In this paper, we introduce ISPA (Inter-Species Phonetic Alphabet), a precise, concise, and interpretable system designed for transcribing animal sounds into text. We compare acoustics-based and feature-based methods for transcribing and classifying animal sounds, demonstrating their comparable performance with baseline methods utilizing continuous, dense audio representations. By representing animal sounds with text, we effectively treat them as a "foreign language," and we show that established human language ML paradigms and models, such as language models, can be successfully applied to improve performance.
Querying Easily Flip-flopped Samples for Deep Active Learning
Active learning is a machine learning paradigm that aims to improve the performance of a model by strategically selecting and querying unlabeled data. One effective selection strategy is to base it on the model's predictive uncertainty, which can be interpreted as a measure of how informative a sample is. The sample's distance to the decision boundary is a natural measure of predictive uncertainty, but it is often intractable to compute, especially for complex decision boundaries formed in multiclass classification tasks. To address this issue, this paper proposes the {\it least disagree metric} (LDM), defined as the smallest probability of disagreement of the predicted label, and an estimator for LDM proven to be asymptotically consistent under mild assumptions. The estimator is computationally efficient and can be easily implemented for deep learning models using parameter perturbation. The LDM-based active learning is performed by querying unlabeled data with the smallest LDM. Experimental results show that our LDM-based active learning algorithm obtains state-of-the-art overall performance on all considered datasets and deep architectures.
Multi-Span Acoustic Modelling using Raw Waveform Signals
Traditional automatic speech recognition (ASR) systems often use an acoustic model (AM) built on handcrafted acoustic features, such as log Mel-filter bank (FBANK) values. Recent studies found that AMs with convolutional neural networks (CNNs) can directly use the raw waveform signal as input. Given sufficient training data, these AMs can yield a competitive word error rate (WER) to those built on FBANK features. This paper proposes a novel multi-span structure for acoustic modelling based on the raw waveform with multiple streams of CNN input layers, each processing a different span of the raw waveform signal. Evaluation on both the single channel CHiME4 and AMI data sets show that multi-span AMs give a lower WER than FBANK AMs by an average of about 5% (relative). Analysis of the trained multi-span model reveals that the CNNs can learn filters that are rather different to the log Mel filters. Furthermore, the paper shows that a widely used single span raw waveform AM can be improved by using a smaller CNN kernel size and increased stride to yield improved WERs.
Multi-Speaker DOA Estimation in Binaural Hearing Aids using Deep Learning and Speaker Count Fusion
For extracting a target speaker voice, direction-of-arrival (DOA) estimation is crucial for binaural hearing aids operating in noisy, multi-speaker environments. Among the solutions developed for this task, a deep learning convolutional recurrent neural network (CRNN) model leveraging spectral phase differences and magnitude ratios between microphone signals is a popular option. In this paper, we explore adding source-count information for multi-sources DOA estimation. The use of dual-task training with joint multi-sources DOA estimation and source counting is first considered. We then consider using the source count as an auxiliary feature in a standalone DOA estimation system, where the number of active sources (0, 1, or 2+) is integrated into the CRNN architecture through early, mid, and late fusion strategies. Experiments using real binaural recordings are performed. Results show that the dual-task training does not improve DOA estimation performance, although it benefits source-count prediction. However, a ground-truth (oracle) source count used as an auxiliary feature significantly enhances standalone DOA estimation performance, with late fusion yielding up to 14% higher average F1-scores over the baseline CRNN. This highlights the potential of using source-count estimation for robust DOA estimation in binaural hearing aids.
Autoregressive Speech Enhancement via Acoustic Tokens
In speech processing pipelines, improving the quality and intelligibility of real-world recordings is crucial. While supervised regression is the primary method for speech enhancement, audio tokenization is emerging as a promising alternative for a smooth integration with other modalities. However, research on speech enhancement using discrete representations is still limited. Previous work has mainly focused on semantic tokens, which tend to discard key acoustic details such as speaker identity. Additionally, these studies typically employ non-autoregressive models, assuming conditional independence of outputs and overlooking the potential improvements offered by autoregressive modeling. To address these gaps we: 1) conduct a comprehensive study of the performance of acoustic tokens for speech enhancement, including the effect of bitrate and noise strength; 2) introduce a novel transducer-based autoregressive architecture specifically designed for this task. Experiments on VoiceBank and Libri1Mix datasets show that acoustic tokens outperform semantic tokens in terms of preserving speaker identity, and that our autoregressive approach can further improve performance. Nevertheless, we observe that discrete representations still fall short compared to continuous ones, highlighting the need for further research in this area.
ToyADMOS2: Another dataset of miniature-machine operating sounds for anomalous sound detection under domain shift conditions
This paper proposes a new large-scale dataset called "ToyADMOS2" for anomaly detection in machine operating sounds (ADMOS). As did for our previous ToyADMOS dataset, we collected a large number of operating sounds of miniature machines (toys) under normal and anomaly conditions by deliberately damaging them but extended with providing controlled depth of damages in anomaly samples. Since typical application scenarios of ADMOS often require robust performance under domain-shift conditions, the ToyADMOS2 dataset is designed for evaluating systems under such conditions. The released dataset consists of two sub-datasets for machine-condition inspection: fault diagnosis of machines with geometrically fixed tasks and fault diagnosis of machines with moving tasks. Domain shifts are represented by introducing several differences in operating conditions, such as the use of the same machine type but with different machine models and parts configurations, different operating speeds, microphone arrangements, etc. Each sub-dataset contains over 27 k samples of normal machine-operating sounds and over 8 k samples of anomalous sounds recorded with five to eight microphones. The dataset is freely available for download at https://github.com/nttcslab/ToyADMOS2-dataset and https://doi.org/10.5281/zenodo.4580270.
First-shot anomaly sound detection for machine condition monitoring: A domain generalization baseline
This paper provides a baseline system for First-shot-compliant unsupervised anomaly detection (ASD) for machine condition monitoring. First-shot ASD does not allow systems to do machine-type dependent hyperparameter tuning or tool ensembling based on the performance metric calculated with the grand truth. To show benchmark performance for First-shot ASD, this paper proposes an anomaly sound detection system that works on the domain generalization task in the Detection and Classification of Acoustic Scenes and Events (DCASE) 2022 Challenge Task 2: "Unsupervised Anomalous Sound Detection for Machine Condition Monitoring Applying Domain Generalization Technique" while complying with the First-shot requirements introduced in the DCASE 2023 Challenge Task 2 (DCASE2023T2). A simple autoencoder based implementation combined with selective Mahalanobis metric is implemented as a baseline system. The performance evaluation is conducted to set the target benchmark for the forthcoming DCASE2023T2. Source code of the baseline system will be available on GitHub: https://github.com/nttcslab/dcase2023_task2_baseline_ae .
The importance of spatial and spectral information in multiple speaker tracking
Multi-speaker localization and tracking using microphone array recording is of importance in a wide range of applications. One of the challenges with multi-speaker tracking is to associate direction estimates with the correct speaker. Most existing association approaches rely on spatial or spectral information alone, leading to performance degradation when one of these information channels is partially known or missing. This paper studies a joint probability data association (JPDA)-based method that facilitates association based on joint spatial-spectral information. This is achieved by integrating speaker time-frequency (TF) masks, estimated based on spectral information, in the association probabilities calculation. An experimental study that tested the proposed method on recordings from the LOCATA challenge demonstrates the enhanced performance obtained by using joint spatial-spectral information in the association.
VE-KWS: Visual Modality Enhanced End-to-End Keyword Spotting
The performance of the keyword spotting (KWS) system based on audio modality, commonly measured in false alarms and false rejects, degrades significantly under the far field and noisy conditions. Therefore, audio-visual keyword spotting, which leverages complementary relationships over multiple modalities, has recently gained much attention. However, current studies mainly focus on combining the exclusively learned representations of different modalities, instead of exploring the modal relationships during each respective modeling. In this paper, we propose a novel visual modality enhanced end-to-end KWS framework (VE-KWS), which fuses audio and visual modalities from two aspects. The first one is utilizing the speaker location information obtained from the lip region in videos to assist the training of multi-channel audio beamformer. By involving the beamformer as an audio enhancement module, the acoustic distortions, caused by the far field or noisy environments, could be significantly suppressed. The other one is conducting cross-attention between different modalities to capture the inter-modal relationships and help the representation learning of each modality. Experiments on the MSIP challenge corpus show that our proposed model achieves 2.79% false rejection rate and 2.95% false alarm rate on the Eval set, resulting in a new SOTA performance compared with the top-ranking systems in the ICASSP2022 MISP challenge.
