Appleman and Toastman play a game. Initially Appleman gives one group of n numbers to the Toastman, then they start to complete the following tasks:

  * Each time Toastman gets a group of numbers, he sums up all the numbers and adds this sum to the score. Then he gives the group to the Appleman. 
  * Each time Appleman gets a group consisting of a single number, he throws this group out. Each time Appleman gets a group consisting of more than one number, he splits the group into two non-empty groups (he can do it in any way) and gives each of them to Toastman. 



After guys complete all the tasks they look at the score value. What is the maximum possible value of score they can get?

Input

The first line contains a single integer n (1 ≤ n ≤ 3·105). The second line contains n integers a1, a2, ..., an (1 ≤ ai ≤ 106) — the initial group that is given to Toastman.

Output

Print a single integer — the largest possible score.

Examples

Input

3
3 1 5


Output

26


Input

1
10


Output

10

Note

Consider the following situation in the first example. Initially Toastman gets group [3, 1, 5] and adds 9 to the score, then he give the group to Appleman. Appleman splits group [3, 1, 5] into two groups: [3, 5] and [1]. Both of them should be given to Toastman. When Toastman receives group [1], he adds 1 to score and gives the group to Appleman (he will throw it out). When Toastman receives group [3, 5], he adds 8 to the score and gives the group to Appleman. Appleman splits [3, 5] in the only possible way: [5] and [3]. Then he gives both groups to Toastman. When Toastman receives [5], he adds 5 to the score and gives the group to Appleman (he will throws it out). When Toastman receives [3], he adds 3 to the score and gives the group to Appleman (he will throws it out). Finally Toastman have added 9 + 1 + 8 + 5 + 3 = 26 to the score. This is the optimal sequence of actions.
#include <bits/stdc++.h>
using namespace std;
const string YESNO[2] = {"NO", "YES"};
const string YesNo[2] = {"No", "Yes"};
const string yesno[2] = {"no", "yes"};
void YES(bool t = 1) { cout << YESNO[t] << endl; }
void Yes(bool t = 1) { cout << YesNo[t] << endl; }
void yes(bool t = 1) { cout << yesno[t] << endl; }
template <class T>
using vc = vector<T>;
template <class T>
using vvc = vector<vc<T>>;
template <class T>
using vvvc = vector<vvc<T>>;
template <class T>
using vvvvc = vector<vvvc<T>>;
template <class T>
using pq = priority_queue<T>;
template <class T>
using pqg = priority_queue<T, vector<T>, greater<T>>;
int scan() { return getchar(); }
void scan(int &a) { cin >> a; }
void scan(long long &a) { cin >> a; }
void scan(char &a) { cin >> a; }
void scan(double &a) { cin >> a; }
void scan(string &a) { cin >> a; }
template <class T, class S>
void scan(pair<T, S> &p) {
  scan(p.first), scan(p.second);
}
template <class T>
void scan(vector<T> &);
template <class T>
void scan(vector<T> &a) {
  for (auto &i : a) scan(i);
}
template <class T>
void scan(T &a) {
  cin >> a;
}
void IN() {}
template <class Head, class... Tail>
void IN(Head &head, Tail &...tail) {
  scan(head);
  IN(tail...);
}
template <class T, class S>
inline bool chmax(T &a, const S &b) {
  return (a < b ? a = b, 1 : 0);
}
template <class T, class S>
inline bool chmin(T &a, const S &b) {
  return (a > b ? a = b, 1 : 0);
}
vector<int> iota(int n) {
  vector<int> a(n);
  iota(begin(a), end(a), 0);
  return a;
}
template <typename T>
vector<int> iota(vector<T> &a, bool greater = false) {
  vector<int> res(a.size());
  iota(begin(res), end(res), 0);
  sort(begin(res), end(res), [&](int i, int j) {
    if (greater) return a[i] > a[j];
    return a[i] < a[j];
  });
  return res;
}
template <class T>
T POW(T x, int n) {
  T res = 1;
  for (; n; n >>= 1, x *= x)
    if (n & 1) res *= x;
  return res;
}
vector<pair<long long, long long>> factor(long long x) {
  vector<pair<long long, long long>> ans;
  for (long long i = 2; i * i <= x; i++)
    if (x % i == 0) {
      ans.push_back({i, 1});
      while ((x /= i) % i == 0) ans.back().second++;
    }
  if (x != 1) ans.push_back({x, 1});
  return ans;
}
template <class T>
vector<T> divisor(T x) {
  vector<T> ans;
  for (T i = 1; i * i <= x; i++)
    if (x % i == 0) {
      ans.push_back(i);
      if (i * i != x) ans.push_back(x / i);
    }
  return ans;
}
template <typename T>
void zip(vector<T> &x) {
  vector<T> y = x;
  sort(begin(y), end(y));
  for (int i = 0; i < x.size(); ++i) {
    x[i] = distance((y).begin(), lower_bound(begin(y), end(y), (x[i])));
  }
}
int topbit(signed t) { return t == 0 ? -1 : 31 - __builtin_clz(t); }
int topbit(long long t) { return t == 0 ? -1 : 63 - __builtin_clzll(t); }
int botbit(signed a) { return a == 0 ? 32 : __builtin_ctz(a); }
int botbit(long long a) { return a == 0 ? 64 : __builtin_ctzll(a); }
int popcount(signed t) { return __builtin_popcount(t); }
int popcount(long long t) { return __builtin_popcountll(t); }
bool ispow2(int i) { return i && (i & -i) == i; }
int in() {
  int x;
  cin >> x;
  return x;
}
long long lin() {
  unsigned long long x;
  cin >> x;
  return x;
}
template <class T>
pair<T, T> operator-(const pair<T, T> &x, const pair<T, T> &y) {
  return pair<T, T>(x.first - y.first, x.second - y.second);
}
template <class T>
pair<T, T> operator+(const pair<T, T> &x, const pair<T, T> &y) {
  return pair<T, T>(x.first + y.first, x.second + y.second);
}
template <class T>
long long operator*(const pair<T, T> &x, const pair<T, T> &y) {
  return (long long)x.first * y.first + (long long)x.second * y.second;
}
template <typename T>
struct edge {
  int from, to;
  T cost;
  int id;
  edge(int to, T cost) : from(-1), to(to), cost(cost) {}
  edge(int from, int to, T cost) : from(from), to(to), cost(cost) {}
  edge(int from, int to, T cost, int id)
      : from(from), to(to), cost(cost), id(id) {}
  edge &operator=(const int &x) {
    to = x;
    return *this;
  }
  operator int() const { return to; }
};
template <typename T>
using Edges = vector<edge<T>>;
using Tree = vector<vector<int>>;
using Graph = vector<vector<int>>;
template <class T>
using Wgraph = vector<vector<edge<T>>>;
Graph getG(int n, int m = -1, bool directed = false, int margin = 1) {
  Tree res(n);
  if (m == -1) m = n - 1;
  while (m--) {
    int a, b;
    cin >> a >> b;
    a -= margin, b -= margin;
    res[a].emplace_back(b);
    if (!directed) res[b].emplace_back(a);
  }
  return move(res);
}
template <class T>
Wgraph<T> getWg(int n, int m = -1, bool directed = false, int margin = 1) {
  Wgraph<T> res(n);
  if (m == -1) m = n - 1;
  while (m--) {
    int a, b;
    T c;
    cin >> a >> b >> c;
    a -= margin, b -= margin;
    res[a].emplace_back(b, c);
    if (!directed) res[b].emplace_back(a, c);
  }
  return move(res);
}
template <class T>
ostream &operator<<(ostream &os, const vector<T> &v) {
  for (auto it = begin(v); it != end(v); ++it) {
    if (it == begin(v))
      os << *it;
    else
      os << " " << *it;
  }
  return os;
}
template <class T, class S>
ostream &operator<<(ostream &os, const pair<T, S> &p) {
  os << p.first << " " << p.second;
  return os;
}
template <class S, class T>
string to_string(pair<S, T> p) {
  return "(" + to_string(p.first) + "," + to_string(p.second) + ")";
}
template <class A>
string to_string(A v) {
  if (v.empty()) return "{}";
  string ret = "{";
  for (auto &x : v) ret += to_string(x) + ",";
  ret.back() = '}';
  return ret;
}
void dump() { cerr << endl; }
template <class Head, class... Tail>
void dump(Head head, Tail... tail) {
  cerr << to_string(head) << " ";
  dump(tail...);
}
template <typename T>
static constexpr T inf = numeric_limits<T>::max() / 2;
struct Setup_io {
  Setup_io() {
    ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0);
    cout << fixed << setprecision(15);
  }
} setup_io;
int main() {
  int n;
  IN(n);
  vector<long long> a(n);
  IN(a);
  sort(begin(a), end(a));
  long long ans = 0;
  for (long long i = 0; i < n; ++i) ans += a[i] * (i + 2);
  ans -= a.back();
  cout << ans << '\n';
}
