You are playing a board card game. In this game the player has two characteristics, x and y — the white magic skill and the black magic skill, respectively. There are n spell cards lying on the table, each of them has four characteristics, ai, bi, ci and di. In one move a player can pick one of the cards and cast the spell written on it, but only if first two of it's characteristics meet the requirement ai ≤ x and bi ≤ y, i.e. if the player has enough magic skill to cast this spell. However, after casting the spell the characteristics of a player change and become equal to x = ci and y = di.

At the beginning of the game both characteristics of a player are equal to zero. The goal of the game is to cast the n-th spell. Your task is to make it in as few moves as possible. You are allowed to use spell in any order and any number of times (for example, you may not use some spells at all).

Input

The first line of the input contains a single integer n (1 ≤ n ≤ 100 000) — the number of cards on the table.

Each of the next n lines contains four integers ai, bi, ci, di (0 ≤ ai, bi, ci, di ≤ 109) — the characteristics of the corresponding card.

Output

In the first line print a single integer k — the minimum number of moves needed to cast the n-th spell and in the second line print k numbers — the indices of the cards in the order in which you should cast them. In case there are multiple possible solutions, print any of them.

If it is impossible to cast the n-th spell, print  - 1.

Examples

Input

4
0 0 3 4
2 2 5 3
4 1 1 7
5 3 8 8


Output

3
1 2 4


Input

2
0 0 4 6
5 1 1000000000 1000000000


Output

-1
#include <bits/stdc++.h>
#pragma GCC optimize("O3")
#pragma GCC target("avx2,avx")
#pragma GCC optimize("unroll-loops")
using namespace std;
template <class T>
using pq = priority_queue<T>;
template <class T>
using pqg = priority_queue<T, vector<T>, greater<T>>;
int scan() { return getchar(); }
void scan(int &a) { cin >> a; }
void scan(long long &a) { cin >> a; }
void scan(char &a) { cin >> a; }
void scan(double &a) { cin >> a; }
void scan(long double &a) { cin >> a; }
void scan(string &a) { cin >> a; }
template <class T>
void scan(vector<T> &);
template <class T>
void scan(vector<T> &a) {
  for (auto &i : a) scan(i);
}
template <class T>
void scan(T &a) {
  cin >> a;
}
void IN() {}
template <class Head, class... Tail>
void IN(Head &head, Tail &...tail) {
  scan(head);
  IN(tail...);
}
string stin() {
  string s;
  cin >> s;
  return s;
}
template <class T, class S>
inline bool chmax(T &a, S b) {
  if (a < b) {
    a = b;
    return 1;
  }
  return 0;
}
template <class T, class S>
inline bool chmin(T &a, S b) {
  if (a > b) {
    a = b;
    return 1;
  }
  return 0;
}
vector<int> iota(int n) {
  vector<int> a(n);
  iota(begin(a), end(a), 0);
  return a;
}
template <class T>
void UNIQUE(vector<T> &x) {
  sort(begin(x), end(x));
  x.erase(unique(begin(x), end(x)), x.end());
}
int in() {
  int x;
  cin >> x;
  return x;
}
long long lin() {
  unsigned long long x;
  cin >> x;
  return x;
}
void print() { putchar(' '); }
void print(bool a) { cout << a; }
void print(int a) { cout << a; }
void print(long long a) { cout << a; }
void print(char a) { cout << a; }
void print(string &a) { cout << a; }
void print(double a) { cout << a; }
template <class T>
void print(const vector<T> &);
template <class T, size_t size>
void print(const array<T, size> &);
template <class T, class L>
void print(const pair<T, L> &p);
template <class T, size_t size>
void print(const T (&)[size]);
template <class T>
void print(const vector<T> &a) {
  if (a.empty()) return;
  print(a[0]);
  for (auto i = a.begin(); ++i != a.end();) {
    cout << " ";
    print(*i);
  }
  cout << endl;
}
template <class T>
void print(const deque<T> &a) {
  if (a.empty()) return;
  print(a[0]);
  for (auto i = a.begin(); ++i != a.end();) {
    cout << " ";
    print(*i);
  }
}
template <class T, size_t size>
void print(const array<T, size> &a) {
  print(a[0]);
  for (auto i = a.begin(); ++i != a.end();) {
    cout << " ";
    print(*i);
  }
}
template <class T, class L>
void print(const pair<T, L> &p) {
  cout << '(';
  print(p.first);
  cout << ",";
  print(p.second);
  cout << ')';
}
template <class T>
void print(set<T> &x) {
  for (auto e : x) print(e), cout << " ";
  cout << endl;
}
template <class T>
void print(multiset<T> &x) {
  for (auto e : x) print(e), cout << " ";
  cout << endl;
}
template <class T, size_t size>
void print(const T (&a)[size]) {
  print(a[0]);
  for (auto i = a; ++i != end(a);) {
    cout << " ";
    print(*i);
  }
}
template <class T>
void print(const T &a) {
  cout << a;
}
int out() {
  putchar('\n');
  return 0;
}
template <class T>
int out(const T &t) {
  print(t);
  putchar('\n');
  return 0;
}
template <class Head, class... Tail>
int out(const Head &head, const Tail &...tail) {
  print(head);
  putchar(' ');
  out(tail...);
  return 0;
}
long long gcd(long long a, long long b) {
  while (b) {
    long long c = b;
    b = a % b;
    a = c;
  }
  return a;
}
long long lcm(long long a, long long b) {
  if (!a || !b) return 0;
  return a * b / gcd(a, b);
}
vector<pair<long long, long long>> factor(long long x) {
  vector<pair<long long, long long>> ans;
  for (long long i = 2; i * i <= x; i++)
    if (x % i == 0) {
      ans.push_back({i, 1});
      while ((x /= i) % i == 0) ans.back().second++;
    }
  if (x != 1) ans.push_back({x, 1});
  return ans;
}
template <class T>
vector<T> divisor(T x) {
  vector<T> ans;
  for (T i = 1; i * i <= x; i++)
    if (x % i == 0) {
      ans.push_back(i);
      if (i * i != x) ans.push_back(x / i);
    }
  return ans;
}
template <typename T>
void zip(vector<T> &x) {
  vector<T> y = x;
  sort(begin(y), end(y));
  for (int i = 0; i < x.size(); ++i) {
    x[i] = distance((y).begin(), lower_bound(begin(y), end(y), (x[i])));
  }
}
int popcount(long long x) { return __builtin_popcountll(x); }
mt19937 rng(chrono::steady_clock::now().time_since_epoch().count());
int rnd(int n) { return uniform_int_distribution<int>(0, n - 1)(rng); }
long long rndll(long long n) {
  return uniform_int_distribution<long long>(0, n - 1)(rng);
}
template <typename T>
void shuffle(vector<T> &v) {
  for (long long i = v.size() - 1; i >= 1; --i) {
    swap(v[i], v[rnd(i)]);
  }
}
vector<string> YES{"NO", "YES"};
vector<string> Yes{"No", "Yes"};
vector<string> yes{"no", "yes"};
template <class... T>
void err(const T &...) {}
template <typename T>
struct edge {
  int from, to;
  T cost;
  int id;
  edge(int to, T cost) : from(-1), to(to), cost(cost) {}
  edge(int from, int to, T cost) : from(from), to(to), cost(cost) {}
  edge(int from, int to, T cost, int id)
      : from(from), to(to), cost(cost), id(id) {}
  edge &operator=(const int &x) {
    to = x;
    return *this;
  }
  operator int() const { return to; }
};
template <typename T>
using Edges = vector<edge<T>>;
struct Graph : vector<vector<int>> {
  using vector<vector<int>>::vector;
  Graph(int n, int m) : vector(n) { read(m); }
  inline void add(int a, int b, bool directed = false) {
    (*this)[a].emplace_back(b);
    if (!directed) (*this)[b].emplace_back(a);
  }
  void read(int n = -1, int offset = 1, bool directed = false) {
    if (n == -1) n = this->size() - 1;
    int a, b;
    while (n--) {
      cin >> a >> b;
      Graph::add(a - offset, b - offset, directed);
    }
  }
};
template <typename T>
struct WeightedGraph : vector<Edges<T>> {
  using vector<Edges<T>>::vector;
  inline void add(int a, int b, T c, bool directed = false) {
    (*this)[a].emplace_back(b, c);
    if (!directed) (*this)[b].emplace_back(a, c);
  }
  void read(int n = -1, int offset = 1) {
    if (n == -1) n = this->size() - 1;
    int a, b;
    T c;
    while (n--) {
      cin >> a >> b >> c;
      WeightedGraph::add(a - offset, b - offset, c);
    }
  }
};
struct Setup_io {
  Setup_io() {
    ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0);
    cout << fixed << setprecision(15);
  }
} setup_io;
template <typename Monoid>
struct SegmentTree {
  using F = function<Monoid(Monoid, Monoid)>;
  int sz;
  vector<Monoid> seg;
  const F f;
  const Monoid M1;
  SegmentTree(int n, const F f, const Monoid &M1) : f(f), M1(M1) {
    sz = 1;
    while (sz < n) sz <<= 1;
    seg.assign(2 * sz, M1);
  }
  void set(int k, const Monoid &x) { seg[k + sz] = x; }
  void build() {
    for (int k = sz - 1; k > 0; k--) {
      seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
    }
  }
  void update(int k, const Monoid &x) {
    k += sz;
    seg[k] = x;
    while (k >>= 1) {
      seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
    }
  }
  Monoid query(int a, int b) {
    Monoid L = M1, R = M1;
    for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
      if (a & 1) L = f(L, seg[a++]);
      if (b & 1) R = f(seg[--b], R);
    }
    return f(L, R);
  }
  Monoid operator[](const int &k) const { return seg[k + sz]; }
  template <typename C>
  int find_subtree(int a, const C &check, Monoid &M, bool type) {
    while (a < sz) {
      Monoid nxt = type ? f(seg[2 * a + type], M) : f(M, seg[2 * a + type]);
      if (check(nxt))
        a = 2 * a + type;
      else
        M = nxt, a = 2 * a + 1 - type;
    }
    return a - sz;
  }
  template <typename C>
  int find_first(int a, const C &check) {
    Monoid L = M1;
    if (a <= 0) {
      if (check(f(L, seg[1]))) return find_subtree(1, check, L, false);
      return -1;
    }
    int b = sz;
    for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
      if (a & 1) {
        Monoid nxt = f(L, seg[a]);
        if (check(nxt)) return find_subtree(a, check, L, false);
        L = nxt;
        ++a;
      }
    }
    return -1;
  }
  template <typename C>
  int find_last(int b, const C &check) {
    Monoid R = M1;
    if (b >= sz) {
      if (check(f(seg[1], R))) return find_subtree(1, check, R, true);
      return -1;
    }
    int a = sz;
    for (b += sz; a < b; a >>= 1, b >>= 1) {
      if (b & 1) {
        Monoid nxt = f(seg[--b], R);
        if (check(nxt)) return find_subtree(b, check, R, true);
        R = nxt;
      }
    }
    return -1;
  }
  void print(int n) {
    for (int i = 0; i < n; i++) {
      cerr << seg[i + sz] << " ";
    }
    cerr << '\n';
  }
};
struct Data {
  int x, y, id;
  Data(int x, int y, int id) : x(x), y(y), id(id) {}
  Data() = default;
  bool operator<(const Data r) const { return y < r.y; }
};
int main() {
  int n;
  IN(n);
  vector<int> xs, a(n), b(n), c(n), d(n);
  for (long long i = 0; i < n; ++i)
    cin >> a[i] >> b[i] >> c[i] >> d[i], xs.emplace_back(a[i]),
        xs.emplace_back(c[i]);
  UNIQUE(xs);
  int m = (int)(xs).size();
  SegmentTree<Data> seg(
      m, [](Data x, Data y) { return min(x, y); }, Data(0, INT_MAX, 0));
  for (long long i = 0; i < n; ++i)
    a[i] = distance((xs).begin(), lower_bound(begin(xs), end(xs), (a[i]))),
    c[i] = distance((xs).begin(), lower_bound(begin(xs), end(xs), (c[i])));
  vector<vector<Data>> mp(m, vector<Data>());
  for (long long i = 0; i < n; ++i) mp[a[i]].emplace_back(a[i], b[i], i);
  for (long long i = 0; i < m; ++i)
    mp[i].emplace_back(0, INT_MAX, 0), sort(begin(mp[i]), end(mp[i])),
        reverse(begin(mp[i]), end(mp[i]));
  for (long long i = 0; i < m; ++i) seg.set(i, mp[i].back());
  seg.build();
  vector<int> pre(n, -1);
  queue<Data> q;
  q.emplace(0, 0, -2);
  while (!q.empty()) {
    auto [x, y, from] = q.front();
    q.pop();
    auto [xx, yy, to] = seg.query(0, x + 1);
    while (yy <= y) {
      pre[to] = from;
      q.emplace(c[to], d[to], to);
      mp[xx].pop_back();
      seg.update(xx, mp[xx].back());
      auto [X, Y, TO] = seg.query(0, x + 1);
      xx = X, yy = Y, to = TO;
    }
  }
  if (pre[n - 1] == -1) {
    cout << -1 << '\n';
  } else {
    int now = n - 1;
    vector<int> ans{now + 1};
    while (pre[now] != -2) {
      now = pre[now];
      ans.emplace_back(now + 1);
    }
    cout << (int)(ans).size() << '\n';
    reverse(begin(ans), end(ans));
    print(ans);
  }
}
