This is an interactive problem.

John and his imaginary friend play a game. There are n lamps arranged in a circle. Lamps are numbered 1 through n in clockwise order, that is, lamps i and i + 1 are adjacent for any i = 1, …, n - 1, and also lamps n and 1 are adjacent. Initially all lamps are turned off.

John and his friend take turns, with John moving first. On his turn John can choose to terminate the game, or to make a move. To make a move, John can choose any positive number k and turn any k lamps of his choosing on. In response to this move, John's friend will choose k consecutive lamps and turn all of them off (the lamps in the range that were off before this move stay off). Note that the value of k is the same as John's number on his last move. For example, if n = 5 and John have just turned three lamps on, John's friend may choose to turn off lamps 1, 2, 3, or 2, 3, 4, or 3, 4, 5, or 4, 5, 1, or 5, 1, 2.

After this, John may choose to terminate or move again, and so on. However, John can not make more than 10^4 moves.

John wants to maximize the number of lamps turned on at the end of the game, while his friend wants to minimize this number. Your task is to provide a strategy for John to achieve optimal result. Your program will play interactively for John against the jury's interactor program playing for John's friend.

Suppose there are n lamps in the game. Let R(n) be the number of turned on lamps at the end of the game if both players act optimally. Your program has to terminate the game with at least R(n) turned on lamps within 10^4 moves. Refer to Interaction section below for interaction details.

For technical reasons hacks for this problem are disabled.

Interaction

Initially your program will be fed a single integer n (1 ≤ n ≤ 1000) — the number of lamps in the game. Then the interactor will wait for your actions.

To make a move, print a line starting with an integer k (1 ≤ k ≤ n), followed by k distinct integers l_1, …, l_k (1 ≤ l_i ≤ n) — indices of lamps you want to turn on. The indices may be printed in any order. It is allowed to try to turn on a lamp that is already on (although this will have no effect).

If your move was invalid for any reason, or if you have made more than 10^4 moves, the interactor will reply with a line containing a single integer -1. Otherwise, the reply will be a line containing a single integer x (1 ≤ x ≤ n), meaning that the response was to turn off k consecutive lamps starting from x in clockwise order.

To terminate the game instead of making a move, print a line containing a single integer 0. The test will be passed if at this point there are at least R(n) lamps turned on (note that neither R(n), nor the verdict received are not communicated to your program in any way). This action does not count towards the number of moves (that is, it is legal to terminate the game after exactly 10^4 moves).

To receive the correct verdict, your program should terminate immediately after printing 0, or after receiving -1 as a response.

Don't forget to flush your output after every action.

Examples

Input


3


Output



0


Input


4

1

Output



2 1 3

0

Note

When n = 3, any John's move can be reversed, thus R(3) = 0, and terminating the game immediately is correct.

R(4) = 1, and one strategy to achieve this result is shown in the second sample case.

Blank lines in sample interactions are for clarity and should not be printed.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using vi = vector<int>;
using vvi = vector<vi>;
using vll = vector<ll>;
using vvll = vector<vll>;
using vb = vector<bool>;
using vd = vector<double>;
using vs = vector<string>;
using pii = pair<int, int>;
using pll = pair<ll, ll>;
using pdd = pair<double, double>;
using vpii = vector<pii>;
using vpll = vector<pll>;
using vpdd = vector<pdd>;
template <typename T>
void ckmin(T& a, const T& b) {
  a = min(a, b);
}
template <typename T>
void ckmax(T& a, const T& b) {
  a = max(a, b);
}
mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count());
namespace __input {
template <class T1, class T2>
void re(pair<T1, T2>& p);
template <class T>
void re(vector<T>& a);
template <class T, size_t SZ>
void re(array<T, SZ>& a);
template <class T>
void re(T& x) {
  cin >> x;
}
void re(double& x) {
  string t;
  re(t);
  x = stod(t);
}
template <class Arg, class... Args>
void re(Arg& first, Args&... rest) {
  re(first);
  re(rest...);
}
template <class T1, class T2>
void re(pair<T1, T2>& p) {
  re(p.first, p.second);
}
template <class T>
void re(vector<T>& a) {
  for (int i = 0; i < (int((a).size())); i++) re(a[i]);
}
template <class T, size_t SZ>
void re(array<T, SZ>& a) {
  for (int i = 0; i < (SZ); i++) re(a[i]);
}
}  // namespace __input
using namespace __input;
namespace __output {
template <class T1, class T2>
void pr(const pair<T1, T2>& x);
template <class T, size_t SZ>
void pr(const array<T, SZ>& x);
template <class T>
void pr(const vector<T>& x);
template <class T>
void pr(const set<T>& x);
template <class T1, class T2>
void pr(const map<T1, T2>& x);
template <class T>
void pr(const T& x) {
  cout << x;
}
template <class Arg, class... Args>
void pr(const Arg& first, const Args&... rest) {
  pr(first);
  pr(rest...);
}
template <class T1, class T2>
void pr(const pair<T1, T2>& x) {
  pr("{", x.first, ", ", x.second, "}");
}
template <class T, bool pretty = true>
void prContain(const T& x) {
  if (pretty) pr("{");
  bool fst = 1;
  for (const auto& a : x) pr(!fst ? pretty ? ", " : " " : "", a), fst = 0;
  if (pretty) pr("}");
}
template <class T>
void pc(const T& x) {
  prContain<T, false>(x);
  pr("\n");
}
template <class T, size_t SZ>
void pr(const array<T, SZ>& x) {
  prContain(x);
}
template <class T>
void pr(const vector<T>& x) {
  prContain(x);
}
template <class T>
void pr(const set<T>& x) {
  prContain(x);
}
template <class T1, class T2>
void pr(const map<T1, T2>& x) {
  prContain(x);
}
void ps() { pr("\n"); }
template <class Arg>
void ps(const Arg& first) {
  pr(first);
  ps();
}
template <class Arg, class... Args>
void ps(const Arg& first, const Args&... rest) {
  pr(first, " ");
  ps(rest...);
}
}  // namespace __output
using namespace __output;
namespace __algorithm {
template <typename T>
void dedup(vector<T>& v) {
  sort((v).begin(), (v).end());
  v.erase(unique((v).begin(), (v).end()), v.end());
}
template <typename T>
typename vector<T>::const_iterator find(const vector<T>& v, const T& x) {
  auto it = lower_bound((v).begin(), (v).end(), x);
  return it != v.end() && *it == x ? it : v.end();
}
template <typename T>
size_t index(const vector<T>& v, const T& x) {
  auto it = find(v, x);
  assert(it != v.end() && *it == x);
  return it - v.begin();
}
template <typename T1, typename T2>
typename vector<pair<T1, T2>>::iterator lower_bound(
    const vector<pair<T1, T2>>& v, const T1& x) {
  return lower_bound(
      (v).begin(), (v).end(), x,
      [](pair<T1, T2> a, pair<T1, T2> b) { return a.first < b.first; });
}
template <typename T1, typename T2>
typename vector<pair<T1, T2>>::iterator upper_bound(
    const vector<pair<T1, T2>>& v, const T1& x) {
  return upper_bound(
      (v).begin(), (v).end(), x,
      [](pair<T1, T2> a, pair<T1, T2> b) { return a.first < b.first; });
}
}  // namespace __algorithm
using namespace __algorithm;
struct __monostate {
  friend istream& operator>>(istream& is,
                             const __attribute__((unused)) __monostate& ms) {
    return is;
  }
  friend ostream& operator<<(ostream& os,
                             const __attribute__((unused)) __monostate& ms) {
    return os;
  }
} ms;
namespace __io {
void setIn(string second) { freopen(second.c_str(), "r", stdin); }
void setOut(string second) { freopen(second.c_str(), "w", stdout); }
void setIO(string second = "") {
  ios_base::sync_with_stdio(0);
  cin.tie(0);
  cout << setprecision(15);
  if (int((second).size())) {
    setIn(second + ".in"), setOut(second + ".out");
  }
}
}  // namespace __io
using namespace __io;
int ceil(int a, int b) { return (a + b - 1) / b; }
vb state;
void light(vi lamps) {
  pr(int((lamps).size()));
  for (auto& e : lamps) {
    state[e] = 1;
    pr(" ", e + 1);
  }
  ps();
  cout << flush;
  int x;
  re(x);
  --x;
  for (int i = 0; i < (int((lamps).size())); i++) {
    state[(x + i) % int((state).size())] = 0;
  }
}
int main() {
  setIO();
  int N;
  re(N);
  pii bestK = {N / 2 - 1, 2};
  for (int K = (3); K < (N + 1); K++) {
    int blocks = ceil(N, K);
    int fill = N - blocks;
    int get = fill - (K - 1);
    ckmax(bestK, {get, K});
  }
  state.resize(N);
  int K = bestK.second;
  while (1) {
    vi lamps;
    for (int i = 0; i < (N); i++)
      if ((i % K != 0) && !state[i]) lamps.push_back(i);
    if (int((lamps).size()) < K) break;
    lamps.resize(K);
    light(lamps);
  }
  cout << 0 << endl;
  return 0;
}
