Gibson Environment

Real-World Perception for Embodied Agents

Gibson is a perceptual and physics Simulator. From the real-world, for the real-world.

Learn more View on Github Gibson V2(new)
Bridging the Gap between

You shouldn't play video games all day, so shouldn't your AI! Gibson is a virtual environment based off of real-world, as opposed to games or artificial environments, to support learning perception. Gibson enables developing algorithms that explore both perception and action hand in hand.

Overview

To learn more, see the CVPR talk, the overview video below, the paper, or visit our database page or Github.

Gibson Environment is named after James J. Gibson, the author of Ecological Approach to Visual Perception, 1979. Read a relevant excerpt of JJ Gibson's book here. “We must perceive in order to move, but we must also move in order to perceive” – JJ Gibson.


Team

Amir Zamir

Stanford, UC Berkeley

Fei Xia

Stanford

Zhi-Yang He

Stanford

Sasha Sax

Stanford

Jitendra Malik

UC Berkeley

Silvio Savarese

Stanford

Paper

Gibson Env: Real-World Perception for Embodied Agents
CVPR 2018. [Spotlight Oral][NVIDIA Pioneering Research Award]
F. Xia*, A. Zamir*, Z. He*, S. Sax, J. Malik, S. Savarese.
(*equal contribution)
[Paper] [Supplementary] [Code] [Bibtex] [Slides]

Spotlight Presentation


Press Coverage