Bridging the Gap between
Real World and Simulation
Perception and Action
You shouldn't play video games all day, so shouldn't your AI! Gibson is a virtual environment based off of real-world, as opposed to games or artificial environments, to support learning perception. Gibson enables developing algorithms that explore both perception and action hand in hand.
Overview
To learn more, see the CVPR talk, the overview video below, the paper, or visit our database page or Github.
Gibson Environment is named after James J. Gibson, the author of Ecological Approach to Visual Perception, 1979. Read a relevant excerpt of JJ Gibson's book here. “We must perceive in order to move, but we must also move in order to perceive” – JJ Gibson.
Team
Paper
CVPR 2018. [Spotlight Oral][NVIDIA Pioneering Research Award]
F. Xia*, A. Zamir*, Z. He*, S. Sax, J. Malik, S. Savarese.
(*equal contribution)
[Paper] [Supplementary] [Code] [Bibtex] [Slides]
Model: Bohemia (Click Me)




