Programs use variables to remember numbers or other data.
In this program we use the variable
s to represent the size of
a shape:
s = 100 click (e) -> moveto e label s dot gold, s button "Small", -> s = 20 button "Medium", -> s = 100
In CoffeeScript, it is important to define
the variable outside a function if we want
all the functions to share it. So our
program begins by defining s = 100.
Each time we click a button, the value
of s changes. When we click
on the screen, dot gold, s draws
a dot whose size depends on s.
if to Make a ChoiceThis program uses the variable
k to represent the kind of
shape we want.
k = 1 represents a dot.
k = 2 represents a box.
k = 1
click (e) ->
moveto e
label k
if k is 1
dot gold, 50
if k is 2
box gold, 50
button "Dots", ->
k = 1
button "Boxes", ->
k = 2